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*Prevent assertion fail in Unit::_AddAura after creature add to remove list.
--HG-- branch : trunk
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@@ -71,7 +71,7 @@ GameObject::~GameObject()
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// CleanupsBeforeDelete();
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}
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void GameObject::CleanupsBeforeDelete()
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void GameObject::CleanupsBeforeDelete(bool finalCleanup)
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{
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if(m_uint32Values) // field array can be not exist if GameOBject not loaded
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{
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