Scripts/Zalazane's Fall: Implement Zalazane's Fall game event.

Note: Last quest/battle will be add soon
This commit is contained in:
Nay & Kaelima
2011-03-27 23:21:14 +01:00
committed by Nay
parent c8ec491cbe
commit 21818fb760
5 changed files with 1144 additions and 0 deletions

View File

@@ -96,10 +96,395 @@ public:
DoMeleeAttackIfReady();
}
};
};
enum eTrigger
{
EVENT_CHECK_SUMMON_AURA = 1,
SAY_AGGRO = 0,
SPELL_SUMMON_MATRIARCH = 75187,
SPELL_NO_SUMMON_AURA = 75213,
SPELL_DETECT_INVIS = 75180,
SPELL_SUMMON_ZENTABRA_TRIGGER = 75212,
NPC_TIGER_VEHICLE = 40305
};
class npc_tiger_matriarch_credit : public CreatureScript
{
public:
npc_tiger_matriarch_credit() : CreatureScript("npc_tiger_matriarch_credit"){}
struct npc_tiger_matriarch_creditAI : public Scripted_NoMovementAI
{
npc_tiger_matriarch_creditAI(Creature *creature) : Scripted_NoMovementAI(creature)
{
events.ScheduleEvent(EVENT_CHECK_SUMMON_AURA, 2000);
}
void UpdateAI(const uint32 diff)
{
events.Update(diff);
if (events.ExecuteEvent() == EVENT_CHECK_SUMMON_AURA)
{
std::list<Creature*> tigers;
GetCreatureListWithEntryInGrid(tigers, me, NPC_TIGER_VEHICLE, 15.0f);
if (!tigers.empty())
{
for (std::list<Creature*>::iterator itr = tigers.begin(); itr != tigers.end(); ++itr)
{
if (Unit* summoner = CAST_SUM(*itr)->GetSummoner())
if (!summoner->HasAura(SPELL_NO_SUMMON_AURA) && !summoner->HasAura(SPELL_SUMMON_ZENTABRA_TRIGGER)
&& !summoner->isInCombat())
{
me->AddAura(SPELL_NO_SUMMON_AURA, summoner);
me->AddAura(SPELL_DETECT_INVIS, summoner);
summoner->CastSpell(summoner, SPELL_SUMMON_MATRIARCH, true);
Talk(SAY_AGGRO, summoner->GetGUID());
}
}
}
events.ScheduleEvent(EVENT_CHECK_SUMMON_AURA, 5000);
}
}
private:
EventMap events;
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_tiger_matriarch_creditAI(creature);
}
};
enum eMatriarch
{
EVENT_POUNCE = 1,
EVENT_NOSUMMON = 2,
SPELL_POUNCE = 61184,
SPELL_FURIOUS_BITE = 75164,
SPELL_SUMMON_ZENTABRA = 75181,
SPELL_SPIRIT_OF_THE_TIGER_RIDER = 75166,
SPELL_EJECT_PASSENGERS = 50630,
};
class npc_tiger_matriarch : public CreatureScript
{
public:
npc_tiger_matriarch() : CreatureScript("npc_tiger_matriarch"){}
struct npc_tiger_matriarchAI : public ScriptedAI
{
npc_tiger_matriarchAI(Creature *creature) : ScriptedAI(creature) {}
void IsSummonedBy(Unit* pSummoner)
{
if (pSummoner->GetTypeId() != TYPEID_PLAYER)
return;
tiger = pSummoner->GetVehicle()->GetBase();
if (tiger)
{
me->AddThreat(tiger, 500000.0f);
DoCast(me, SPELL_FURIOUS_BITE);
events.ScheduleEvent(EVENT_POUNCE, 100);
events.ScheduleEvent(EVENT_NOSUMMON, 50000);
}
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() != TYPEID_UNIT)
return;
if (Unit* vehSummoner = CAST_SUM(victim)->GetSummoner())
{
vehSummoner->RemoveAurasDueToSpell(SPELL_NO_SUMMON_AURA);
vehSummoner->RemoveAurasDueToSpell(SPELL_DETECT_INVIS);
vehSummoner->RemoveAurasDueToSpell(SPELL_SPIRIT_OF_THE_TIGER_RIDER);
vehSummoner->RemoveAurasDueToSpell(SPELL_SUMMON_ZENTABRA_TRIGGER);
}
me->ForcedDespawn();
}
void DamageTaken(Unit* attacker, uint32& damage)
{
if (HealthBelowPct(20))
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
damage = 0;
if (Unit* vehSummoner = CAST_SUM(attacker)->GetSummoner())
{
vehSummoner->AddAura(SPELL_SUMMON_ZENTABRA_TRIGGER, vehSummoner);
vehSummoner->CastSpell(vehSummoner, SPELL_SUMMON_ZENTABRA, true);
attacker->CastSpell(attacker, SPELL_EJECT_PASSENGERS, true);
vehSummoner->RemoveAurasDueToSpell(SPELL_NO_SUMMON_AURA);
vehSummoner->RemoveAurasDueToSpell(SPELL_DETECT_INVIS);
vehSummoner->RemoveAurasDueToSpell(SPELL_SPIRIT_OF_THE_TIGER_RIDER);
vehSummoner->RemoveAurasDueToSpell(SPELL_SUMMON_ZENTABRA_TRIGGER);
}
me->ForcedDespawn();
}
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
if (!tiger)
return;
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_POUNCE:
DoCastVictim(SPELL_POUNCE);
events.ScheduleEvent(EVENT_POUNCE, 30000);
break;
case EVENT_NOSUMMON:
if (Unit* vehSummoner = CAST_SUM(tiger)->GetSummoner())
me->AddAura(SPELL_NO_SUMMON_AURA, vehSummoner);
events.ScheduleEvent(EVENT_NOSUMMON, 50000);
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
private:
EventMap events;
Unit* tiger;
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_tiger_matriarchAI(creature);
}
};
enum eVolunteer
{
NPC_URUZIN = 40253,
NPC_VOLUNTEER_1 = 40264,
NPC_VOLUNTEER_2 = 40260,
SPELL_VOLUNTEER_AURA = 75076,
SPELL_PETACT_AURA = 74071,
SPELL_QUEST_CREDIT = 75106,
SPELL_MOUNTING_CHECK = 75420,
SPELL_TURNIN = 73953,
SPELL_AOE_TURNIN = 75107,
SAY_START = 0,
SAY_END = 1,
};
// These models was found in sniff.
// TODO: generalize these models with race from dbc
static uint32 trollmodel[] =
{11665,11734,11750,12037,12038,12042,12049,12849,13529,14759,15570,15701,
15702,1882,1897,1976,2025,27286,2734,2735,4084,4085,4087,4089,4231,4357,
4358,4360,4361,4362,4363,4370,4532,4537,4540,4610,6839,7037,9767,9768};
class npc_troll_volunteer : public CreatureScript
{
public:
npc_troll_volunteer() : CreatureScript("npc_troll_volunteer") { }
struct npc_troll_volunteerAI : public ScriptedAI
{
npc_troll_volunteerAI(Creature* creature) : ScriptedAI(creature)
{
Reset();
player = me->GetOwner()->ToPlayer();
switch (urand(1,4))
{
case 1:
mountmodel = 6471;
break;
case 2:
mountmodel = 6473;
break;
case 3:
mountmodel = 6469;
break;
case 4:
mountmodel = 6472;
break;
}
me->SetDisplayId(trollmodel[urand(0,39)]);
if (player)
me->GetMotionMaster()->MoveFollow(player, 5.0f, urand(120,240));
}
void Reset()
{
complete = false;
me->AddAura(SPELL_VOLUNTEER_AURA, me);
me->AddAura(SPELL_MOUNTING_CHECK, me);
DoCast(me, SPELL_PETACT_AURA);
me->SetReactState(REACT_PASSIVE);
Talk(SAY_START);
}
// This is needed for mount check aura to know what mountmodel the npc got stored
uint32 GetMountId()
{
return mountmodel;
}
void MovementInform(uint32 type, uint32 id)
{
if (type != POINT_MOTION_TYPE)
return;
if (id == 2)
me->DespawnOrUnsummon();
}
void SpellHit(Unit* caster, const SpellEntry* spell)
{
if (spell->Id == SPELL_AOE_TURNIN && caster->GetEntry() == NPC_URUZIN && !complete)
{
complete = true; // Preventing from giving credit twice
DoCast(me, SPELL_TURNIN);
DoCast(me, SPELL_QUEST_CREDIT);
me->RemoveAurasDueToSpell(SPELL_MOUNTING_CHECK);
me->Unmount();
Talk(SAY_END);
me->GetMotionMaster()->MovePoint(2, caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ());
}
}
private:
uint32 mountmodel;
Player* player;
bool complete;
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_troll_volunteerAI(creature);
}
};
class spell_mount_check : public SpellScriptLoader
{
public:
spell_mount_check() : SpellScriptLoader("spell_mount_check") {}
class spell_mount_check_AuraScript : public AuraScript
{
PrepareAuraScript(spell_mount_check_AuraScript)
bool Validate(SpellEntry const * /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(SPELL_MOUNTING_CHECK))
return false;
return true;
}
void HandleEffectPeriodic(AuraEffect const * /*aurEff*/)
{
Unit* target = GetTarget();
Unit* owner = target->GetOwner();
if (!owner)
return;
if (owner->IsMounted() && !target->IsMounted())
{
if (Creature* volunteer = target->ToCreature())
if (uint32 mountid = CAST_AI(npc_troll_volunteer::npc_troll_volunteerAI, volunteer->AI())->GetMountId())
target->Mount(mountid);
}
else if (!owner->IsMounted() && target->IsMounted())
target->Unmount();
target->SetSpeed(MOVE_RUN, owner->GetSpeedRate(MOVE_RUN));
target->SetSpeed(MOVE_WALK, owner->GetSpeedRate(MOVE_WALK));
}
void Register()
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_mount_check_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
};
AuraScript *GetAuraScript() const
{
return new spell_mount_check_AuraScript();
}
};
enum eMotivateSpells
{
SPELL_MOTIVATE_1 = 75088,
SPELL_MOTIVATE_2 = 75086,
NPC_CITIZEN_1 = 40256,
NPC_CITIZEN_2 = 40257,
};
class spell_voljin_war_drums : public SpellScriptLoader
{
public:
spell_voljin_war_drums() : SpellScriptLoader("spell_voljin_war_drums") {}
class spell_voljin_war_drums_SpellScript : public SpellScript
{
PrepareSpellScript(spell_voljin_war_drums_SpellScript)
bool Validate(SpellEntry const * /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(SPELL_MOTIVATE_1))
return false;
if (!sSpellStore.LookupEntry(SPELL_MOTIVATE_2))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (Unit* unitTarget = GetHitUnit())
{
uint32 motivate;
if (unitTarget->GetEntry() == NPC_CITIZEN_1)
motivate = SPELL_MOTIVATE_1;
else if (unitTarget->GetEntry() == NPC_CITIZEN_2)
motivate = SPELL_MOTIVATE_2;
caster->CastSpell(unitTarget, motivate, true, NULL, NULL, caster->GetGUID());
}
}
void Register()
{
OnEffect += SpellEffectFn(spell_voljin_war_drums_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_voljin_war_drums_SpellScript();
}
};
void AddSC_durotar()
{
new npc_lazy_peon();
new npc_tiger_matriarch_credit();
new npc_tiger_matriarch();
new npc_troll_volunteer();
new spell_mount_check();
new spell_voljin_war_drums();
}