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https://github.com/TrinityCore/TrinityCore.git
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[svn] * Merge Temp dev SVN with Assembla.
* Changes include: - Implementation of w12x's Outdoor PvP and Game Event Systems. - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed). - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql). - Improved Config cleanup. - And many more changes. --HG-- branch : trunk
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@@ -1,5 +1,7 @@
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
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* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
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*
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* Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@@ -8,19 +10,18 @@
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Channel.h"
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#include "ObjectMgr.h"
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#include "World.h"
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#include "SocialMgr.h"
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#include "IRCClient.h"
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Channel::Channel(std::string name, uint32 channel_id)
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: m_name(name), m_announce(true), m_moderate(false), m_channelId(channel_id), m_ownerGUID(0), m_password(""), m_flags(0)
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@@ -113,8 +114,6 @@ void Channel::Join(uint64 p, const char *pass)
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MakeYouJoined(&data);
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SendToOne(&data, p);
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sIRC.Handle_WoW_Channel(m_name, objmgr.GetPlayer(p), CHANNEL_JOIN);
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JoinNotify(p);
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}
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@@ -155,8 +154,6 @@ void Channel::Leave(uint64 p, bool send)
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LeaveNotify(p);
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sIRC.Handle_WoW_Channel(m_name, objmgr.GetPlayer(p), CHANNEL_LEAVE);
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if(changeowner)
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{
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uint64 newowner = !players.empty() ? players.begin()->second.player : 0;
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