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https://github.com/TrinityCore/TrinityCore.git
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[svn] * Merge Temp dev SVN with Assembla.
* Changes include: - Implementation of w12x's Outdoor PvP and Game Event Systems. - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed). - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql). - Improved Config cleanup. - And many more changes. --HG-- branch : trunk
This commit is contained in:
@@ -1,5 +1,7 @@
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
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* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
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*
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* Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@@ -8,12 +10,12 @@
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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@@ -732,62 +734,8 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
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if(sWorld.IsShutdowning())
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sWorld.ShutdownMsg(true,pCurrChar);
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if(sWorld.getConfig(CONFIG_ALWAYS_MAXSKILL)) // Max weapon skill when logging in
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pCurrChar->UpdateSkillsToMaxSkillsForLevel();
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//ImpConfig - Check if player has logged in before
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QueryResult *result = CharacterDatabase.PQuery("SELECT guid FROM has_logged_in_before WHERE guid = %u",pCurrChar->GetGUIDLow());
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if(!result)
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{
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sLog.outBasic("Character '%s' logging in for first time, applying skills and stuff",pCurrChar->GetName());
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CharacterDatabase.PExecute("INSERT INTO has_logged_in_before VALUES (%u)",pCurrChar->GetGUIDLow());
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//Reputations if "StartAllReputation" is enabled, -- TODO: Fix this in a better way
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if(sWorld.getConfig(CONFIG_START_ALL_REP))
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{
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pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(942),42999);
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pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(935),42999);
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pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(936),42999);
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pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(1011),42999);
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pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(970),42999);
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pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(967),42999);
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pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(989),42999);
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pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(932),42999);
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pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(934),42999);
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pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(1038),42999);
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pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(1077),42999);
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// Factions depending on team, like cities and some more stuff
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switch(pCurrChar->GetTeam())
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{
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case ALLIANCE:
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pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(72),42999);
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pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(47),42999);
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pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(69),42999);
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pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(930),42999);
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pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(730),42999);
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pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(978),42999);
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pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(54),42999);
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pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(946),42999);
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break;
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case HORDE:
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pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(76),42999);
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pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(68),42999);
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pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(81),42999);
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pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(911),42999);
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pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(729),42999);
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pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(941),42999);
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pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(530),42999);
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pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(947),42999);
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break;
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}
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}
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}
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else
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sLog.outBasic("Character '%s' has logged in before",pCurrChar->GetName());
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if(sWorld.getConfig(CONFIG_START_ALL_TAXI))
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pCurrChar->SetTaxiCheater(true);
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if(sWorld.getConfig(CONFIG_START_ALL_TAXI))
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pCurrChar->SetTaxiCheater(true);
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if(pCurrChar->isGameMaster())
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