[svn] * Merge Temp dev SVN with Assembla.

* Changes include:
   - Implementation of w12x's Outdoor PvP and Game Event Systems.
   - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
   - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
   - Improved Config cleanup.
   - And many more changes.

--HG--
branch : trunk
This commit is contained in:
Seline
2008-10-14 11:57:03 -05:00
parent 222cbfd464
commit 2265aef916
463 changed files with 10750 additions and 7723 deletions

View File

@@ -1,5 +1,7 @@
/*
* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
*
* Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -8,12 +10,12 @@
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
@@ -732,62 +734,8 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
if(sWorld.IsShutdowning())
sWorld.ShutdownMsg(true,pCurrChar);
if(sWorld.getConfig(CONFIG_ALWAYS_MAXSKILL)) // Max weapon skill when logging in
pCurrChar->UpdateSkillsToMaxSkillsForLevel();
//ImpConfig - Check if player has logged in before
QueryResult *result = CharacterDatabase.PQuery("SELECT guid FROM has_logged_in_before WHERE guid = %u",pCurrChar->GetGUIDLow());
if(!result)
{
sLog.outBasic("Character '%s' logging in for first time, applying skills and stuff",pCurrChar->GetName());
CharacterDatabase.PExecute("INSERT INTO has_logged_in_before VALUES (%u)",pCurrChar->GetGUIDLow());
//Reputations if "StartAllReputation" is enabled, -- TODO: Fix this in a better way
if(sWorld.getConfig(CONFIG_START_ALL_REP))
{
pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(942),42999);
pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(935),42999);
pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(936),42999);
pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(1011),42999);
pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(970),42999);
pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(967),42999);
pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(989),42999);
pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(932),42999);
pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(934),42999);
pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(1038),42999);
pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(1077),42999);
// Factions depending on team, like cities and some more stuff
switch(pCurrChar->GetTeam())
{
case ALLIANCE:
pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(72),42999);
pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(47),42999);
pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(69),42999);
pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(930),42999);
pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(730),42999);
pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(978),42999);
pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(54),42999);
pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(946),42999);
break;
case HORDE:
pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(76),42999);
pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(68),42999);
pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(81),42999);
pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(911),42999);
pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(729),42999);
pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(941),42999);
pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(530),42999);
pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(947),42999);
break;
}
}
}
else
sLog.outBasic("Character '%s' has logged in before",pCurrChar->GetName());
if(sWorld.getConfig(CONFIG_START_ALL_TAXI))
pCurrChar->SetTaxiCheater(true);
if(sWorld.getConfig(CONFIG_START_ALL_TAXI))
pCurrChar->SetTaxiCheater(true);
if(pCurrChar->isGameMaster())