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https://github.com/TrinityCore/TrinityCore.git
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[svn] * Merge Temp dev SVN with Assembla.
* Changes include: - Implementation of w12x's Outdoor PvP and Game Event Systems. - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed). - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql). - Improved Config cleanup. - And many more changes. --HG-- branch : trunk
This commit is contained in:
@@ -1,5 +1,7 @@
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
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* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
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*
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* Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@@ -8,12 +10,12 @@
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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@@ -108,6 +110,8 @@ ChatCommand * ChatHandler::getCommandTable()
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{ "anim", SEC_GAMEMASTER, &ChatHandler::HandleAnimCommand, "", NULL },
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{ "lootrecipient", SEC_GAMEMASTER, &ChatHandler::HandleGetLootRecipient, "", NULL },
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{ "arena", SEC_ADMINISTRATOR, &ChatHandler::HandleDebugArenaCommand, "", NULL },
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{ "threatlist", SEC_ADMINISTRATOR, &ChatHandler::HandleDebugThreatList, "", NULL },
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{ "hostilrefs", SEC_ADMINISTRATOR, &ChatHandler::HandleDebugHostilRefList, "", NULL },
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{ NULL, 0, NULL, "", NULL }
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};
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@@ -165,7 +169,7 @@ ChatCommand * ChatHandler::getCommandTable()
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{ "gameobject_scripts", SEC_ADMINISTRATOR, &ChatHandler::HandleReloadGameObjectScriptsCommand, "", NULL },
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{ "item_enchantment_template", SEC_ADMINISTRATOR, &ChatHandler::HandleReloadItemEnchantementsCommand, "", NULL },
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{ "item_loot_template", SEC_ADMINISTRATOR, &ChatHandler::HandleReloadLootTemplatesItemCommand, "", NULL },
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{ "mangos_string", SEC_ADMINISTRATOR, &ChatHandler::HandleReloadMangosStringCommand, "", NULL },
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{ "trinity_string", SEC_ADMINISTRATOR, &ChatHandler::HandleReloadTrinityStringCommand, "", NULL },
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{ "npc_gossip", SEC_ADMINISTRATOR, &ChatHandler::HandleReloadNpcGossipCommand, "", NULL },
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{ "npc_trainer", SEC_ADMINISTRATOR, &ChatHandler::HandleReloadNpcTrainerCommand, "", NULL },
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{ "npc_vendor", SEC_ADMINISTRATOR, &ChatHandler::HandleReloadNpcVendorCommand, "", NULL },
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@@ -467,7 +471,6 @@ ChatCommand * ChatHandler::getCommandTable()
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{ "movegens", SEC_ADMINISTRATOR, &ChatHandler::HandleMovegensCommand, "", NULL },
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{ "cometome", SEC_ADMINISTRATOR, &ChatHandler::HandleComeToMeCommand, "", NULL },
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{ "damage", SEC_ADMINISTRATOR, &ChatHandler::HandleDamageCommand, "", NULL },
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{ "ircpm", SEC_PLAYER, &ChatHandler::HandleIRCpmCommand, "", NULL },
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{ "combatstop", SEC_GAMEMASTER, &ChatHandler::HandleCombatStopCommand, "", NULL },
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{ "flusharenapoints", SEC_ADMINISTRATOR, &ChatHandler::HandleFlushArenaPointsCommand, "", NULL },
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@@ -515,9 +518,9 @@ ChatCommand * ChatHandler::getCommandTable()
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return commandTable;
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}
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const char *ChatHandler::GetMangosString(int32 entry)
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const char *ChatHandler::GetTrinityString(int32 entry)
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{
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return m_session->GetMangosString(entry);
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return m_session->GetTrinityString(entry);
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}
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bool ChatHandler::hasStringAbbr(const char* name, const char* part)
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@@ -581,12 +584,12 @@ void ChatHandler::SendGlobalSysMessage(const char *str)
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void ChatHandler::SendSysMessage(int32 entry)
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{
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SendSysMessage(GetMangosString(entry));
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SendSysMessage(GetTrinityString(entry));
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}
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void ChatHandler::PSendSysMessage(int32 entry, ...)
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{
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const char *format = GetMangosString(entry);
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const char *format = GetTrinityString(entry);
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va_list ap;
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char str [1024];
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va_start(ap, entry);
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@@ -1028,14 +1031,14 @@ GameObject* ChatHandler::GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid
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if(!obj && objmgr.GetGOData(lowguid)) // guid is DB guid of object
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{
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// search near player then
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CellPair p(MaNGOS::ComputeCellPair(pl->GetPositionX(), pl->GetPositionY()));
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CellPair p(Trinity::ComputeCellPair(pl->GetPositionX(), pl->GetPositionY()));
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Cell cell(p);
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cell.data.Part.reserved = ALL_DISTRICT;
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MaNGOS::GameObjectWithDbGUIDCheck go_check(*pl,lowguid);
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MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(obj,go_check);
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Trinity::GameObjectWithDbGUIDCheck go_check(*pl,lowguid);
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Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(obj,go_check);
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TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
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TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
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CellLock<GridReadGuard> cell_lock(cell, p);
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cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(pl->GetMapId(), pl));
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}
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