[svn] * Merge Temp dev SVN with Assembla.

* Changes include:
   - Implementation of w12x's Outdoor PvP and Game Event Systems.
   - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
   - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
   - Improved Config cleanup.
   - And many more changes.

--HG--
branch : trunk
This commit is contained in:
Seline
2008-10-14 11:57:03 -05:00
parent 222cbfd464
commit 2265aef916
463 changed files with 10750 additions and 7723 deletions

View File

@@ -1,5 +1,7 @@
/*
* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
*
* Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -8,12 +10,12 @@
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
@@ -35,6 +37,7 @@
#include "CellImpl.h"
#include "InstanceData.h"
#include "BattleGround.h"
#include "OutdoorPvPMgr.h"
#include "Util.h"
GameObject::GameObject() : WorldObject()
@@ -89,7 +92,7 @@ void GameObject::RemoveFromWorld()
Object::RemoveFromWorld();
}
bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, uint32 go_state)
bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, uint32 go_state, uint32 ArtKit)
{
Relocate(x,y,z,ang);
SetMapId(map->GetId());
@@ -142,6 +145,8 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, float x, float
SetGoAnimProgress(animprogress);
SetUInt32Value (GAMEOBJECT_ARTKIT, ArtKit);
// Spell charges for GAMEOBJECT_TYPE_SPELLCASTER (22)
if (goinfo->type == GAMEOBJECT_TYPE_SPELLCASTER)
m_charges = goinfo->spellcaster.charges;
@@ -295,7 +300,7 @@ void GameObject::Update(uint32 /*p_time*/)
bool NeedDespawn = (goInfo->trap.charges != 0);
CellPair p(MaNGOS::ComputeCellPair(GetPositionX(),GetPositionY()));
CellPair p(Trinity::ComputeCellPair(GetPositionX(),GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
@@ -303,18 +308,18 @@ void GameObject::Update(uint32 /*p_time*/)
// search unfriendly creature
if(owner && NeedDespawn) // hunter trap
{
MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, owner, radius);
MaNGOS::UnitSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck> checker(ok, u_check);
Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, owner, radius);
Trinity::UnitSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> checker(ok, u_check);
CellLock<GridReadGuard> cell_lock(cell, p);
TypeContainerVisitor<MaNGOS::UnitSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_object_checker(checker);
TypeContainerVisitor<Trinity::UnitSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_object_checker(checker);
cell_lock->Visit(cell_lock, grid_object_checker, *MapManager::Instance().GetMap(GetMapId(), this));
// or unfriendly player/pet
if(!ok)
{
TypeContainerVisitor<MaNGOS::UnitSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker);
TypeContainerVisitor<Trinity::UnitSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker);
cell_lock->Visit(cell_lock, world_object_checker, *MapManager::Instance().GetMap(GetMapId(), this));
}
}
@@ -324,12 +329,12 @@ void GameObject::Update(uint32 /*p_time*/)
// affect only players
Player* p_ok = NULL;
MaNGOS::AnyPlayerInObjectRangeCheck p_check(this, radius);
MaNGOS::PlayerSearcher<MaNGOS::AnyPlayerInObjectRangeCheck> checker(p_ok, p_check);
Trinity::AnyPlayerInObjectRangeCheck p_check(this, radius);
Trinity::PlayerSearcher<Trinity::AnyPlayerInObjectRangeCheck> checker(p_ok, p_check);
CellLock<GridReadGuard> cell_lock(cell, p);
TypeContainerVisitor<MaNGOS::PlayerSearcher<MaNGOS::AnyPlayerInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker);
TypeContainerVisitor<Trinity::PlayerSearcher<Trinity::AnyPlayerInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker);
cell_lock->Visit(cell_lock, world_object_checker, *MapManager::Instance().GetMap(GetMapId(), this));
ok = p_ok;
}
@@ -518,6 +523,7 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask)
data.animprogress = GetGoAnimProgress();
data.go_state = GetGoState();
data.spawnMask = spawnMask;
data.ArtKit = GetUInt32Value (GAMEOBJECT_ARTKIT);
// updated in DB
std::ostringstream ss;
@@ -568,11 +574,12 @@ bool GameObject::LoadFromDB(uint32 guid, Map *map)
uint32 animprogress = data->animprogress;
uint32 go_state = data->go_state;
uint32 ArtKit = data->ArtKit;
m_DBTableGuid = guid;
if (map->GetInstanceId() != 0) guid = objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT);
if (!Create(guid,entry, map, x, y, z, ang, rotation0, rotation1, rotation2, rotation3, animprogress, go_state) )
if (!Create(guid,entry, map, x, y, z, ang, rotation0, rotation1, rotation2, rotation3, animprogress, go_state, ArtKit) )
return false;
switch(GetGOInfo()->type)
@@ -778,14 +785,14 @@ void GameObject::TriggeringLinkedGameObject( uint32 trapEntry, Unit* target)
GameObject* trapGO = NULL;
{
// using original GO distance
CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
MaNGOS::NearestGameObjectEntryInObjectRangeCheck go_check(*target,trapEntry,range);
MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck> checker(trapGO,go_check);
Trinity::NearestGameObjectEntryInObjectRangeCheck go_check(*target,trapEntry,range);
Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> checker(trapGO,go_check);
TypeContainerVisitor<MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker);
TypeContainerVisitor<Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(GetMapId(), this));
}
@@ -800,15 +807,15 @@ GameObject* GameObject::LookupFishingHoleAround(float range)
{
GameObject* ok = NULL;
CellPair p(MaNGOS::ComputeCellPair(GetPositionX(),GetPositionY()));
CellPair p(Trinity::ComputeCellPair(GetPositionX(),GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
MaNGOS::NearestGameObjectFishingHole u_check(*this, range);
MaNGOS::GameObjectSearcher<MaNGOS::NearestGameObjectFishingHole> checker(ok, u_check);
Trinity::NearestGameObjectFishingHole u_check(*this, range);
Trinity::GameObjectSearcher<Trinity::NearestGameObjectFishingHole> checker(ok, u_check);
CellLock<GridReadGuard> cell_lock(cell, p);
TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::NearestGameObjectFishingHole>, GridTypeMapContainer > grid_object_checker(checker);
TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::NearestGameObjectFishingHole>, GridTypeMapContainer > grid_object_checker(checker);
cell_lock->Visit(cell_lock, grid_object_checker, *MapManager::Instance().GetMap(GetMapId(), this));
return ok;
@@ -829,6 +836,14 @@ void GameObject::UseDoorOrButton(uint32 time_to_restore)
}
void GameObject::SetGoArtKit(uint32 kit)
{
SetUInt32Value(GAMEOBJECT_ARTKIT, kit);
GameObjectData *data = const_cast<GameObjectData*>(objmgr.GetGOData(m_DBTableGuid));
if(data)
data->ArtKit = kit;
}
void GameObject::SwitchDoorOrButton(bool activate)
{
if(activate)
@@ -1233,7 +1248,10 @@ void GameObject::Use(Unit* user)
SpellEntry const *spellInfo = sSpellStore.LookupEntry( spellId );
if(!spellInfo)
{
sLog.outError("WORLD: unknown spell id %u at use action for gameobject (Entry: %u GoType: %u )", spellId,GetEntry(),GetGoType());
if(user->GetTypeId()!=TYPEID_PLAYER || !sOutdoorPvPMgr.HandleCustomSpell((Player*)user,spellId,this))
sLog.outError("WORLD: unknown spell id %u at use action for gameobject (Entry: %u GoType: %u )", spellId,GetEntry(),GetGoType());
else
sLog.outDebug("WORLD: %u non-dbc spell was handled by OutdoorPvP", spellId);
return;
}