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https://github.com/TrinityCore/TrinityCore.git
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[svn] * Merge Temp dev SVN with Assembla.
* Changes include: - Implementation of w12x's Outdoor PvP and Game Event Systems. - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed). - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql). - Improved Config cleanup. - And many more changes. --HG-- branch : trunk
This commit is contained in:
@@ -1,5 +1,7 @@
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
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* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
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*
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* Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@@ -8,12 +10,12 @@
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "MapManager.h"
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@@ -31,7 +33,7 @@
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#include "Corpse.h"
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#include "ObjectMgr.h"
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#define CLASS_LOCK MaNGOS::ClassLevelLockable<MapManager, ZThread::Mutex>
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#define CLASS_LOCK Trinity::ClassLevelLockable<MapManager, ZThread::Mutex>
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INSTANTIATE_SINGLETON_2(MapManager, CLASS_LOCK);
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INSTANTIATE_CLASS_MUTEX(MapManager, ZThread::Mutex);
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@@ -82,7 +84,7 @@ void MapManager::checkAndCorrectGridStatesArray()
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ok = false;
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si_GridStates[i] = i_GridStates[i];
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}
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#ifdef MANGOS_DEBUG
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#ifdef TRINITY_DEBUG
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// inner class checking only when compiled with debug
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if(!si_GridStates[i]->checkMagic())
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{
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@@ -265,7 +267,7 @@ void MapManager::DoDelayedMovesAndRemoves()
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bool MapManager::ExistMapAndVMap(uint32 mapid, float x,float y)
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{
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GridPair p = MaNGOS::ComputeGridPair(x,y);
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GridPair p = Trinity::ComputeGridPair(x,y);
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int gx=63-p.x_coord;
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int gy=63-p.y_coord;
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@@ -281,7 +283,7 @@ bool MapManager::IsValidMAP(uint32 mapid)
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void MapManager::LoadGrid(int mapid, float x, float y, const WorldObject* obj, bool no_unload)
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{
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CellPair p = MaNGOS::ComputeCellPair(x,y);
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CellPair p = Trinity::ComputeCellPair(x,y);
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Cell cell(p);
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GetMap(mapid, obj)->LoadGrid(cell,no_unload);
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}
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