[svn] * Merge Temp dev SVN with Assembla.

* Changes include:
   - Implementation of w12x's Outdoor PvP and Game Event Systems.
   - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
   - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
   - Improved Config cleanup.
   - And many more changes.

--HG--
branch : trunk
This commit is contained in:
Seline
2008-10-14 11:57:03 -05:00
parent 222cbfd464
commit 2265aef916
463 changed files with 10750 additions and 7723 deletions

View File

@@ -1,5 +1,7 @@
/*
* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
*
* Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -8,12 +10,12 @@
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "MapManager.h"
@@ -31,7 +33,7 @@
#include "Corpse.h"
#include "ObjectMgr.h"
#define CLASS_LOCK MaNGOS::ClassLevelLockable<MapManager, ZThread::Mutex>
#define CLASS_LOCK Trinity::ClassLevelLockable<MapManager, ZThread::Mutex>
INSTANTIATE_SINGLETON_2(MapManager, CLASS_LOCK);
INSTANTIATE_CLASS_MUTEX(MapManager, ZThread::Mutex);
@@ -82,7 +84,7 @@ void MapManager::checkAndCorrectGridStatesArray()
ok = false;
si_GridStates[i] = i_GridStates[i];
}
#ifdef MANGOS_DEBUG
#ifdef TRINITY_DEBUG
// inner class checking only when compiled with debug
if(!si_GridStates[i]->checkMagic())
{
@@ -265,7 +267,7 @@ void MapManager::DoDelayedMovesAndRemoves()
bool MapManager::ExistMapAndVMap(uint32 mapid, float x,float y)
{
GridPair p = MaNGOS::ComputeGridPair(x,y);
GridPair p = Trinity::ComputeGridPair(x,y);
int gx=63-p.x_coord;
int gy=63-p.y_coord;
@@ -281,7 +283,7 @@ bool MapManager::IsValidMAP(uint32 mapid)
void MapManager::LoadGrid(int mapid, float x, float y, const WorldObject* obj, bool no_unload)
{
CellPair p = MaNGOS::ComputeCellPair(x,y);
CellPair p = Trinity::ComputeCellPair(x,y);
Cell cell(p);
GetMap(mapid, obj)->LoadGrid(cell,no_unload);
}