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[svn] * Merge Temp dev SVN with Assembla.
* Changes include: - Implementation of w12x's Outdoor PvP and Game Event Systems. - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed). - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql). - Improved Config cleanup. - And many more changes. --HG-- branch : trunk
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@@ -1,5 +1,7 @@
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
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* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
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*
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* Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@@ -8,12 +10,12 @@
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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@@ -39,6 +41,7 @@
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#include "Util.h"
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#include "Totem.h"
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#include "BattleGround.h"
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#include "OutdoorPvP.h"
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#include "InstanceSaveMgr.h"
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#include "GridNotifiersImpl.h"
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#include "CellImpl.h"
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@@ -634,6 +637,24 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
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if(!spiritOfRedemtionTalentReady)
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pVictim->setDeathState(JUST_DIED);
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// outdoor pvp things, do these after setting the death state, else the player activity notify won't work... doh...
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// handle player kill only if not suicide (spirit of redemption for example)
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if(GetTypeId() == TYPEID_PLAYER && this != pVictim)
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{
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if(OutdoorPvP * pvp = ((Player*)this)->GetOutdoorPvP())
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{
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pvp->HandleKill((Player*)this,pVictim);
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}
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}
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if(pVictim->GetTypeId() == TYPEID_PLAYER)
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{
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if(OutdoorPvP * pvp = ((Player*)pVictim)->GetOutdoorPvP())
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{
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pvp->HandlePlayerActivityChanged((Player*)pVictim);
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}
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}
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DEBUG_LOG("DealDamageHealth1");
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if(spiritOfRedemtionTalentReady)
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@@ -10567,7 +10588,7 @@ void Unit::UpdateReactives( uint32 p_time )
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Unit* Unit::SelectNearbyTarget() const
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{
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CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
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CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY()));
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Cell cell(p);
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cell.data.Part.reserved = ALL_DISTRICT;
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cell.SetNoCreate();
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@@ -10575,11 +10596,11 @@ Unit* Unit::SelectNearbyTarget() const
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std::list<Unit *> targets;
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{
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MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, ATTACK_DISTANCE);
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MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck> searcher(targets, u_check);
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Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, ATTACK_DISTANCE);
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Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(targets, u_check);
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TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
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TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
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TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
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TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
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CellLock<GridReadGuard> cell_lock(cell, p);
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cell_lock->Visit(cell_lock, world_unit_searcher, *MapManager::Instance().GetMap(GetMapId(), this));
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