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https://github.com/TrinityCore/TrinityCore.git
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[svn] * Merge Temp dev SVN with Assembla.
* Changes include: - Implementation of w12x's Outdoor PvP and Game Event Systems. - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed). - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql). - Improved Config cleanup. - And many more changes. --HG-- branch : trunk
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@@ -1,5 +1,7 @@
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
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* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
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*
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* Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@@ -8,12 +10,12 @@
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "VMapManager.h"
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@@ -64,7 +66,7 @@ namespace VMAP
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//=========================================================
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Vector3 VMapManager::convertPositionToMangosRep(float x, float y, float z) const
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Vector3 VMapManager::convertPositionToTrinityRep(float x, float y, float z) const
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{
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float pos[3];
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pos[0] = z;
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@@ -431,7 +433,7 @@ namespace VMAP
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Vector3 resultPos;
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MapTree* mapTree = iInstanceMapTrees.get(pMapId);
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result = mapTree->getObjectHitPos(pos1, pos2, resultPos, pModifyDist);
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resultPos = convertPositionToMangosRep(resultPos.x,resultPos.y,resultPos.z);
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resultPos = convertPositionToTrinityRep(resultPos.x,resultPos.y,resultPos.z);
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rx = resultPos.x;
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ry = resultPos.y;
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rz = resultPos.z;
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