* Send the proper number of accounts in a guild in the SMSG_GUILD_INFO packet

* Patch by Toinan67

--HG--
branch : trunk
This commit is contained in:
Brian
2010-07-28 17:19:39 -06:00
parent 1b382e5858
commit 22d75dabda
4 changed files with 40 additions and 10 deletions

View File

@@ -43,6 +43,7 @@ Guild::Guild()
m_BorderStyle = 0;
m_BorderColor = 0;
m_BackgroundColor = 0;
m_accountsNumber = 0;
m_CreatedDate = time(0);
@@ -136,6 +137,7 @@ bool Guild::AddMember(uint64 plGuid, uint32 plRank)
if (pl)
{
newmember.accountId = pl->GetSession()->GetAccountId();
newmember.Name = pl->GetName();
newmember.ZoneId = pl->GetZoneId();
newmember.Level = pl->getLevel();
@@ -143,15 +145,16 @@ bool Guild::AddMember(uint64 plGuid, uint32 plRank)
}
else
{
QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT name,zone,level,class FROM characters WHERE guid = '%u'", GUID_LOPART(plGuid));
QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT name,zone,level,class,account FROM characters WHERE guid = '%u'", GUID_LOPART(plGuid));
if (!result)
return false; // player doesn't exist
Field *fields = result->Fetch();
newmember.Name = fields[0].GetCppString();
newmember.ZoneId = fields[1].GetUInt32();
newmember.Level = fields[2].GetUInt8();
newmember.Class = fields[3].GetUInt8();
Field *fields = result->Fetch();
newmember.Name = fields[0].GetCppString();
newmember.ZoneId = fields[1].GetUInt32();
newmember.Level = fields[2].GetUInt8();
newmember.Class = fields[3].GetUInt8();
newmember.accountId = fields[4].GetInt32();
if (newmember.Level < 1 || newmember.Level > STRONG_MAX_LEVEL ||
newmember.Class < CLASS_WARRIOR || newmember.Class >= MAX_CLASSES)
@@ -185,6 +188,9 @@ bool Guild::AddMember(uint64 plGuid, uint32 plRank)
pl->SetRank(newmember.RankId);
pl->SetGuildIdInvited(0);
}
UpdateAccountsNumber();
return true;
}
@@ -340,6 +346,8 @@ bool Guild::LoadMembersFromDB(QueryResult_AutoPtr guildMembersResult)
if (!guildMembersResult)
return false;
UpdateAccountsNumber();
do
{
Field *fields = guildMembersResult->Fetch();
@@ -382,6 +390,7 @@ bool Guild::LoadMembersFromDB(QueryResult_AutoPtr guildMembersResult)
newmember.Class = fields[21].GetUInt8();
newmember.ZoneId = fields[22].GetUInt32();
newmember.LogoutTime = fields[23].GetUInt64();
newmember.accountId = fields[24].GetInt32();
//this code will remove unexisting character guids from guild
if (newmember.Level < 1 || newmember.Level > STRONG_MAX_LEVEL) // can be at broken `data` field
@@ -492,6 +501,9 @@ void Guild::DelMember(uint64 guid, bool isDisbanding)
}
CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", GUID_LOPART(guid));
if (!isDisbanding)
UpdateAccountsNumber();
}
void Guild::ChangeRank(uint64 guid, uint32 newRank)
@@ -801,6 +813,20 @@ void Guild::UpdateLogoutTime(uint64 guid)
itr->second.LogoutTime = time(NULL);
}
/**
* Updates the number of accounts that are in the guild
* A player may have many characters in the guild, but with the same account
*/
void Guild::UpdateAccountsNumber()
{
// We use a set to be sure each element will be unique
std::set<uint32> accountsIdSet;
for (MembersList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
accountsIdSet.insert(itr->second.accountId);
m_accountsNumber = accountsIdSet.size();
}
// *************************************************
// Guild Eventlog part
// *************************************************