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* Send the proper number of accounts in a guild in the SMSG_GUILD_INFO packet
* Patch by Toinan67 --HG-- branch : trunk
This commit is contained in:
@@ -43,6 +43,7 @@ Guild::Guild()
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m_BorderStyle = 0;
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m_BorderColor = 0;
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m_BackgroundColor = 0;
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m_accountsNumber = 0;
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m_CreatedDate = time(0);
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@@ -136,6 +137,7 @@ bool Guild::AddMember(uint64 plGuid, uint32 plRank)
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if (pl)
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{
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newmember.accountId = pl->GetSession()->GetAccountId();
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newmember.Name = pl->GetName();
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newmember.ZoneId = pl->GetZoneId();
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newmember.Level = pl->getLevel();
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@@ -143,15 +145,16 @@ bool Guild::AddMember(uint64 plGuid, uint32 plRank)
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}
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else
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{
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QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT name,zone,level,class FROM characters WHERE guid = '%u'", GUID_LOPART(plGuid));
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QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT name,zone,level,class,account FROM characters WHERE guid = '%u'", GUID_LOPART(plGuid));
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if (!result)
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return false; // player doesn't exist
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Field *fields = result->Fetch();
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newmember.Name = fields[0].GetCppString();
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newmember.ZoneId = fields[1].GetUInt32();
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newmember.Level = fields[2].GetUInt8();
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newmember.Class = fields[3].GetUInt8();
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Field *fields = result->Fetch();
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newmember.Name = fields[0].GetCppString();
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newmember.ZoneId = fields[1].GetUInt32();
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newmember.Level = fields[2].GetUInt8();
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newmember.Class = fields[3].GetUInt8();
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newmember.accountId = fields[4].GetInt32();
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if (newmember.Level < 1 || newmember.Level > STRONG_MAX_LEVEL ||
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newmember.Class < CLASS_WARRIOR || newmember.Class >= MAX_CLASSES)
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@@ -185,6 +188,9 @@ bool Guild::AddMember(uint64 plGuid, uint32 plRank)
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pl->SetRank(newmember.RankId);
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pl->SetGuildIdInvited(0);
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}
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UpdateAccountsNumber();
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return true;
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}
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@@ -340,6 +346,8 @@ bool Guild::LoadMembersFromDB(QueryResult_AutoPtr guildMembersResult)
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if (!guildMembersResult)
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return false;
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UpdateAccountsNumber();
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do
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{
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Field *fields = guildMembersResult->Fetch();
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@@ -382,6 +390,7 @@ bool Guild::LoadMembersFromDB(QueryResult_AutoPtr guildMembersResult)
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newmember.Class = fields[21].GetUInt8();
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newmember.ZoneId = fields[22].GetUInt32();
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newmember.LogoutTime = fields[23].GetUInt64();
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newmember.accountId = fields[24].GetInt32();
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//this code will remove unexisting character guids from guild
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if (newmember.Level < 1 || newmember.Level > STRONG_MAX_LEVEL) // can be at broken `data` field
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@@ -492,6 +501,9 @@ void Guild::DelMember(uint64 guid, bool isDisbanding)
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}
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CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", GUID_LOPART(guid));
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if (!isDisbanding)
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UpdateAccountsNumber();
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}
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void Guild::ChangeRank(uint64 guid, uint32 newRank)
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@@ -801,6 +813,20 @@ void Guild::UpdateLogoutTime(uint64 guid)
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itr->second.LogoutTime = time(NULL);
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}
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/**
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* Updates the number of accounts that are in the guild
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* A player may have many characters in the guild, but with the same account
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*/
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void Guild::UpdateAccountsNumber()
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{
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// We use a set to be sure each element will be unique
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std::set<uint32> accountsIdSet;
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for (MembersList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
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accountsIdSet.insert(itr->second.accountId);
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m_accountsNumber = accountsIdSet.size();
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}
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// *************************************************
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// Guild Eventlog part
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// *************************************************
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