Core/ScriptMgr: Replace IsDatabaseBound() methods through traits.

(cherry picked from commit 12d1993994)
This commit is contained in:
Naios
2015-11-04 20:22:25 +01:00
committed by Carbenium
parent 987c1a3a53
commit 23153c8bf1
2 changed files with 55 additions and 33 deletions

View File

@@ -41,6 +41,60 @@
UnusedScriptNamesContainer UnusedScriptNames;
// }
// Trait which indicates whether this script type
// must be assigned in the database.
template<typename>
struct is_script_database_bound
: std::false_type { };
template<>
struct is_script_database_bound<SpellScriptLoader>
: std::true_type { };
template<>
struct is_script_database_bound<InstanceMapScript>
: std::true_type { };
template<>
struct is_script_database_bound<ItemScript>
: std::true_type { };
template<>
struct is_script_database_bound<CreatureScript>
: std::true_type { };
template<>
struct is_script_database_bound<GameObjectScript>
: std::true_type { };
template<>
struct is_script_database_bound<AreaTriggerScript>
: std::true_type { };
template<>
struct is_script_database_bound<BattlegroundScript>
: std::true_type { };
template<>
struct is_script_database_bound<OutdoorPvPScript>
: std::true_type { };
template<>
struct is_script_database_bound<WeatherScript>
: std::true_type { };
template<>
struct is_script_database_bound<ConditionScript>
: std::true_type { };
template<>
struct is_script_database_bound<TransportScript>
: std::true_type { };
template<>
struct is_script_database_bound<AchievementCriteriaScript>
: std::true_type { };
// This is the global static registry of scripts.
template<class TScript>
class ScriptRegistry
@@ -71,7 +125,7 @@ class ScriptRegistry
}
}
if (script->IsDatabaseBound())
if (is_script_database_bound<TScript>::value)
{
// Get an ID for the script. An ID only exists if it's a script that is assigned in the database
// through a script name (or similar).