diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp index 2933616be2e..97f42fedf57 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp @@ -1631,6 +1631,8 @@ class FlameLeviathanPursuedTargetSelector }; public: + explicit FlameLeviathanPursuedTargetSelector(Unit* unit) { }; + bool operator()(WorldObject* target) const { //! No players, only vehicles. Pursue is never cast on players.