*Add base scripting interfce for spells - thanks to Brian for help in making it compile with GCC.

*Add hook for handling spell effects in new scripting system.

--HG--
branch : trunk
This commit is contained in:
QAston
2010-07-24 22:41:42 +02:00
parent 687cd83bdd
commit 2352fc7cdf
30 changed files with 1253 additions and 14 deletions

View File

@@ -17,6 +17,7 @@ class Player;
class Creature;
class CreatureAI;
class InstanceData;
class SpellScript;
class Quest;
class Item;
class GameObject;
@@ -25,6 +26,7 @@ class Map;
class Unit;
class WorldObject;
struct ItemPrototype;
class Spell;
#define MAX_SCRIPTS 5000 //72 bytes each (approx 351kb)
#define VISIBLE_RANGE (166.0f) //MAX visible range (size of grid)
@@ -42,7 +44,7 @@ struct Script
pChooseReward(NULL), pGODestroyed(NULL), pItemHello(NULL), pGOHello(NULL), pAreaTrigger(NULL), pItemQuestAccept(NULL),
pGOQuestAccept(NULL), pGOChooseReward(NULL),pItemUse(NULL), pItemExpire(NULL),
pEffectDummyCreature(NULL), pEffectDummyGameObj(NULL), pEffectDummyItem(NULL),
GetAI(NULL), GetInstanceData(NULL)
GetAI(NULL), GetInstanceData(NULL), GetSpellScript(NULL)
{}
std::string Name;
@@ -89,6 +91,9 @@ struct Script
CreatureAI* (*GetAI)(Creature*);
InstanceData* (*GetInstanceData)(Map*);
SpellScript*(*GetSpellScript)();
//AuraScript*(*GetAuraScript)();
void RegisterSelf();
};
@@ -143,6 +148,8 @@ class ScriptMgr
bool EffectDummyGameObj(Unit *caster, uint32 spellId, uint32 effIndex, GameObject *gameObjTarget);
bool EffectDummyItem(Unit *caster, uint32 spellId, uint32 effIndex, Item *itemTarget);
InstanceData* CreateInstanceData(Map *map);
void CreateSpellScripts(uint32 spell_id, std::list<SpellScript *> & script_vector);
void CreateSpellScripts(uint32 spell_id, std::vector<std::pair<SpellScript *, SpellScriptsMap::iterator> > & script_vector);
};
//Config file accessors