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*Add base scripting interfce for spells - thanks to Brian for help in making it compile with GCC.
*Add hook for handling spell effects in new scripting system. --HG-- branch : trunk
This commit is contained in:
215
src/server/game/Spells/SpellScript.cpp
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215
src/server/game/Spells/SpellScript.cpp
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/*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "SpellScript.h"
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#include "Spell.h"
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bool _SpellScript::_Validate(SpellEntry const * entry, const char * scriptname)
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{
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if (!Validate(entry))
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{
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sLog.outError("TSCR: Spell `%u` did not pass Validate() function of script `%s` - script will be not added to the spell", entry->Id, scriptname);
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return false;
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}
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return true;
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}
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_SpellScript::EffectHook::EffectHook(uint8 _effIndex)
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{
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// effect index must be in range <0;2>, allow use of special effindexes
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ASSERT(_effIndex == EFFECT_ALL || _effIndex == EFFECT_FIRST_FOUND || _effIndex < MAX_SPELL_EFFECTS);
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effIndex = _effIndex;
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}
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uint8 _SpellScript::EffectHook::GetAffectedEffectsMask(SpellEntry const * spellEntry)
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{
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uint8 mask = 0;
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if ((effIndex == EFFECT_ALL) || (effIndex == EFFECT_FIRST_FOUND))
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{
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for(uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
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{
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if ((effIndex == EFFECT_FIRST_FOUND) && mask)
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return mask;
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if (CheckEffect(spellEntry, effIndex))
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mask |= (uint8)1<<effIndex;
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}
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}
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else
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{
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if (CheckEffect(spellEntry, effIndex))
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mask |= (uint8)1<<effIndex;
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}
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return mask;
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}
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bool _SpellScript::EffectHook::IsEffectAffected(SpellEntry const * spellEntry, uint8 effIndex)
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{
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return GetAffectedEffectsMask(spellEntry) & 1<<effIndex;
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}
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std::string _SpellScript::EffectHook::EffIndexToString()
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{
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switch(effIndex)
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{
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case EFFECT_ALL:
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return "EFFECT_ALL";
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case EFFECT_FIRST_FOUND:
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return "EFFECT_FIRST_FOUND";
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case EFFECT_0:
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return "EFFECT_0";
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case EFFECT_1:
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return "EFFECT_1";
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case EFFECT_2:
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return "EFFECT_2";
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}
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return "Invalid Value";
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}
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bool _SpellScript::EffectNameCheck::Check(SpellEntry const * spellEntry, uint8 effIndex)
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{
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if (!spellEntry->Effect[effIndex] && !effName)
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return true;
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if (!spellEntry->Effect[effIndex])
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return false;
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return (effName == SPELL_EFFECT_ANY) || (spellEntry->Effect[effIndex] == effName);
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}
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std::string _SpellScript::EffectNameCheck::ToString()
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{
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switch(effName)
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{
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case SPELL_EFFECT_ANY:
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return "SPELL_EFFECT_ANY";
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default:
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char num[10];
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sprintf (num,"%u",effName);
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return num;
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}
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}
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bool _SpellScript::EffectAuraNameCheck::Check(SpellEntry const * spellEntry, uint8 effIndex)
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{
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if (!spellEntry->EffectApplyAuraName[effIndex] && !effAurName)
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return true;
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if (!spellEntry->EffectApplyAuraName[effIndex])
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return false;
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return (effAurName == SPELL_EFFECT_ANY) || (spellEntry->EffectApplyAuraName[effIndex] == effAurName);
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}
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std::string _SpellScript::EffectAuraNameCheck::ToString()
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{
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switch(effAurName)
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{
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case SPELL_AURA_ANY:
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return "SPELL_AURA_ANY";
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default:
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char num[10];
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sprintf (num,"%u",effAurName);
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return num;
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}
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}
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SpellScript::EffectHandler::EffectHandler(EffectHandlerFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName)
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: _SpellScript::EffectNameCheck(_effName), _SpellScript::EffectHook(_effIndex)
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{
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pEffectHandlerScript = _pEffectHandlerScript;
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}
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std::string SpellScript::EffectHandler::ToString()
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{
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return "Index: " + EffIndexToString() + " Name: " +_SpellScript::EffectNameCheck::ToString();
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}
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bool SpellScript::EffectHandler::CheckEffect(SpellEntry const * spellEntry, uint8 effIndex)
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{
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return _SpellScript::EffectNameCheck::Check(spellEntry, effIndex);
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}
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void SpellScript::EffectHandler::Call(SpellScript * spellScript, SpellEffIndex effIndex)
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{
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(spellScript->*pEffectHandlerScript)(effIndex);
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}
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bool SpellScript::_Validate(SpellEntry const * entry, const char * scriptname)
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{
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for (std::list<EffectHandler>::iterator itr = EffectHandlers.begin(); itr != EffectHandlers.end(); ++itr)
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{
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if (!(*itr).GetAffectedEffectsMask(entry))
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{
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sLog.outError("TSCR: Spell `%u` Effect `%s` of script`%s` did not match dbc effect data - bound handler won't be executed", entry->Id, (*itr).ToString().c_str(), scriptname);
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}
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}
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return _SpellScript::_Validate(entry, scriptname);
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}
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bool SpellScript::_Load(Spell * spell)
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{
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m_spell = spell;
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return Load();
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}
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Unit * SpellScript::GetCaster()
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{
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return m_spell->GetCaster();
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}
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Unit * SpellScript::GetOriginalCaster()
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{
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return m_spell->GetOriginalCaster();
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}
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SpellEntry const * SpellScript::GetSpellInfo()
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{
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return m_spell->GetSpellInfo();
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}
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Unit * SpellScript::GetEffectUnitTarget()
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{
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return m_spell->unitTarget;
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}
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Creature * SpellScript::GetEffectCreatureTarget()
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{
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if (m_spell->unitTarget)
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return m_spell->unitTarget->ToCreature();
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else
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return NULL;
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}
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Player * SpellScript::GetEffectPlayerTarget()
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{
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if (m_spell->unitTarget)
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return m_spell->unitTarget->ToPlayer();
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else
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return NULL;
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}
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Item * SpellScript::GetEffectItemTarget()
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{
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return m_spell->itemTarget;
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}
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GameObject * SpellScript::GetEffectGOTarget()
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{
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return m_spell->gameObjTarget;
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}
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int32 SpellScript::GetEffectValue()
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{
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return m_spell->damage;
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}
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