From 2380fc32dd5383b2e385a12e7e76ea0116dc9035 Mon Sep 17 00:00:00 2001 From: Jeremy Date: Sun, 28 Feb 2021 18:50:41 +0100 Subject: [PATCH] Spells/Auras: Dont save SPELL_AURA_BATTLEGROUND_PLAYER_POSITION auras (#26076) --- src/server/game/Spells/Auras/SpellAuras.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp index b9746233b96..bc73d8b22f2 100644 --- a/src/server/game/Spells/Auras/SpellAuras.cpp +++ b/src/server/game/Spells/Auras/SpellAuras.cpp @@ -1039,6 +1039,10 @@ bool Aura::CanBeSaved() const if (HasEffectType(SPELL_AURA_MOD_CHARM) || HasEffectType(SPELL_AURA_AOE_CHARM)) return false; + // no battleground player positions + if (HasEffectType(SPELL_AURA_BATTLEGROUND_PLAYER_POSITION) || HasEffectType(SPELL_AURA_BATTLEGROUND_PLAYER_POSITION_FACTIONAL)) + return false; + // Incanter's Absorbtion - considering the minimal duration and problems with aura stacking // we skip saving this aura // Also for some reason other auras put as MultiSlot crash core on keeping them after restart,