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Core/Movement: Add LOS check for fleeingmovement target point.
Prevents fleeing or feared units from going to upper floor ignoring walls/ceilings with mmaps on(and usually get stucked). Current implementation just randomly selects a distance and angle against the frighting unit, when in narrow circumstance such as underground caves, such targeting point would be at another floor. Closes #11300 Ref #9475 (needs fixed confirmation)
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@@ -228,7 +228,7 @@ class boss_akilzon : public CreatureScript
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case EVENT_STATIC_DISRUPTION:
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{
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Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
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if (!target)
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if (!target)
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target = me->GetVictim();
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if (target)
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{
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@@ -244,7 +244,7 @@ class boss_akilzon : public CreatureScript
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case EVENT_GUST_OF_WIND:
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{
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Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
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if (!target)
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if (!target)
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target = me->GetVictim();
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if (target)
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DoCast(target, SPELL_GUST_OF_WIND);
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@@ -467,7 +467,7 @@ public:
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CallDragon(DATA_TENEBRON);
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break;
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case EVENT_CALL_SHADRON:
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CallDragon(DATA_SHADRON);
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CallDragon(DATA_SHADRON);
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break;
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case EVENT_CALL_VESPERON:
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CallDragon(DATA_VESPERON);
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@@ -195,8 +195,8 @@ public:
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struct npc_crystal_spike_triggerAI : public ScriptedAI
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{
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npc_crystal_spike_triggerAI(Creature* creature) : ScriptedAI(creature)
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{
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npc_crystal_spike_triggerAI(Creature* creature) : ScriptedAI(creature)
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{
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_count = 0;
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_despawntimer = 0;
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}
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@@ -428,8 +428,8 @@ public:
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struct npc_jennyAI : public ScriptedAI
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{
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npc_jennyAI(Creature* creature) : ScriptedAI(creature)
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{
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npc_jennyAI(Creature* creature) : ScriptedAI(creature)
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{
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setCrateNumber = false;
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}
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@@ -1125,7 +1125,7 @@ public:
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struct npc_oscillating_frequency_scanner_master_bunnyAI : public ScriptedAI
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{
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npc_oscillating_frequency_scanner_master_bunnyAI(Creature* creature) : ScriptedAI(creature)
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npc_oscillating_frequency_scanner_master_bunnyAI(Creature* creature) : ScriptedAI(creature)
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{
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playerGuid = 0;
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}
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@@ -54,7 +54,7 @@ class npc_pet_dk_ebon_gargoyle : public CreatureScript
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uint64 ownerGuid = me->GetOwnerGUID();
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if (!ownerGuid)
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return;
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// Find victim of Summon Gargoyle spell
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std::list<Unit*> targets;
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Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(me, me, 30.0f);
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