diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index ea11fd37a33..81da7b3e566 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -1818,6 +1818,7 @@ void SpellMgr::LoadSpellProcs() bool addTriggerFlag = false; uint32 procSpellTypeMask = PROC_SPELL_TYPE_NONE; + uint32 nonProcMask = 0; for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (!spellInfo->Effects[i].IsEffect()) @@ -1828,7 +1829,11 @@ void SpellMgr::LoadSpellProcs() continue; if (!isTriggerAura[auraName]) + { + // explicitly disable non proccing auras to avoid losing charges on self proc + nonProcMask |= 1 << i; continue; + } procSpellTypeMask |= spellTypeMask[auraName]; if (isAlwaysTriggeredAura[auraName]) @@ -1848,7 +1853,6 @@ void SpellMgr::LoadSpellProcs() break; } } - break; } if (!procSpellTypeMask) @@ -1911,6 +1915,8 @@ void SpellMgr::LoadSpellProcs() procEntry.AttributesMask |= PROC_ATTR_REQ_EXP_OR_HONOR; if (addTriggerFlag) procEntry.AttributesMask |= PROC_ATTR_TRIGGERED_CAN_PROC; + if (nonProcMask) + procEntry.AttributesMask |= nonProcMask * PROC_ATTR_DISABLE_EFF_0; procEntry.ProcsPerMinute = 0; procEntry.Chance = spellInfo->ProcChance;