Implement new visibility system, based on Silverice patch for mangos

--HG--
branch : trunk
This commit is contained in:
n0n4m3
2009-12-19 10:12:40 +01:00
parent 7a3e524df2
commit 243f33b5ea
15 changed files with 553 additions and 165 deletions

View File

@@ -29,6 +29,92 @@
using namespace Trinity;
void
Player2PlayerNotifier::Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
{
Player* plr = iter->getSource();
if(plr == &i_player)
continue;
vis_guids.erase(plr->GetGUID());
i_player.UpdateVisibilityOf(plr,i_data,i_visibleNow);
// force == true - update i_player visibility for all player in cell, ignore optimization flags.
if(!force && (plr->NotifyExecuted(NOTIFY_PLAYER_VISIBILITY) || plr->isNeedNotify(NOTIFY_PLAYER_VISIBILITY)))
continue;
plr->UpdateVisibilityOf(&i_player);
}
}
void
VisibleNotifier::SendToSelf()
{
for(Player::ClientGUIDs::const_iterator it = vis_guids.begin();it != vis_guids.end();++it)
{ //player guids processed in Player2PlayerNotifier
if(IS_PLAYER_GUID(*it))
continue;
i_player.m_clientGUIDs.erase(*it);
i_data.AddOutOfRangeGUID(*it);
}
if(!i_data.HasData())
return;
WorldPacket packet;
i_data.BuildPacket(&packet);
i_player.GetSession()->SendPacket(&packet);
for(std::set<Unit*>::const_iterator it = i_visibleNow.begin(); it != i_visibleNow.end(); ++it)
i_player.SendInitialVisiblePackets(*it);
}
void
Player2PlayerNotifier::SendToSelf()
{
// at this moment i_clientGUIDs have guids that not iterate at grid level checks
// but exist one case when this possible and object not out of range: transports
if (Transport* transport = i_player.GetTransport())
for(Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr!=transport->GetPassengers().end();++itr)
{
if(vis_guids.find((*itr)->GetGUID()) != vis_guids.end())
{
vis_guids.erase((*itr)->GetGUID());
i_player.UpdateVisibilityOf((*itr), i_data, i_visibleNow);
if(!(*itr)->isNeedNotify(NOTIFY_PLAYER_VISIBILITY))
(*itr)->UpdateVisibilityOf(&i_player);
}
}
for(Player::ClientGUIDs::const_iterator it = vis_guids.begin();it != vis_guids.end(); ++it)
{
//since its player-player notifier we work only with player guids
if(!IS_PLAYER_GUID(*it))
continue;
i_player.m_clientGUIDs.erase(*it);
i_data.AddOutOfRangeGUID(*it);
Player* plr = ObjectAccessor::FindPlayer(*it);
if(plr && plr->IsInWorld() && !plr->NotifyExecuted(NOTIFY_PLAYER_VISIBILITY) && !plr->isNeedNotify(NOTIFY_PLAYER_VISIBILITY))
plr->UpdateVisibilityOf(&i_player);
}
if(!i_data.HasData())
return;
WorldPacket packet;
i_data.BuildPacket(&packet);
i_player.GetSession()->SendPacket(&packet);
for(std::set<Unit*>::const_iterator it = i_visibleNow.begin(); it != i_visibleNow.end(); ++it)
i_player.SendInitialVisiblePackets(*it);
}
void
VisibleChangesNotifier::Visit(PlayerMapType &m)
{
@@ -71,74 +157,6 @@ VisibleChangesNotifier::Visit(DynamicObjectMapType &m)
void
PlayerVisibilityNotifier::Notify()
{
// at this moment i_clientGUIDs have guids that not iterate at grid level checks
// but exist one case when this possible and object not out of range: transports
if(Transport* transport = i_player.GetTransport())
{
for (Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin(); itr!=transport->GetPassengers().end(); ++itr)
{
if(i_clientGUIDs.find((*itr)->GetGUID())!=i_clientGUIDs.end())
{
(*itr)->UpdateVisibilityOf(&i_player);
i_player.UpdateVisibilityOf((*itr),i_data,i_visibleNow);
i_clientGUIDs.erase((*itr)->GetGUID());
}
}
}
// generate outOfRange for not iterate objects
i_data.AddOutOfRangeGUID(i_clientGUIDs);
for (Player::ClientGUIDs::iterator itr = i_clientGUIDs.begin(); itr!=i_clientGUIDs.end(); ++itr)
{
i_player.m_clientGUIDs.erase(*itr);
#ifdef TRINITY_DEBUG
if((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES)==0)
sLog.outDebug("Object %u (Type: %u) is out of range (no in active cells set) now for player %u",GUID_LOPART(*itr),GuidHigh2TypeId(GUID_HIPART(*itr)),i_player.GetGUIDLow());
#endif
}
if( i_data.HasData() )
{
/*uint32 entry = 0, map;
float x,y;
if(!i_visibleNow.empty())
{
entry = (*i_visibleNow.begin())->GetEntry();
map = (*i_visibleNow.begin())->GetMapId();
x = (*i_visibleNow.begin())->GetPositionX();
y = (*i_visibleNow.begin())->GetPositionY();
sLog.outError("notify %u %u %f %f", entry, map, x, y);
}*/
// send create/outofrange packet to player (except player create updates that already sent using SendUpdateToPlayer)
WorldPacket packet;
i_data.BuildPacket(&packet);
i_player.GetSession()->SendPacket(&packet);
// send out of range to other players if need
std::set<uint64> const& oor = i_data.GetOutOfRangeGUIDs();
for (std::set<uint64>::const_iterator iter = oor.begin(); iter != oor.end(); ++iter)
{
if(!IS_PLAYER_GUID(*iter))
continue;
Player* plr = ObjectAccessor::GetPlayer(i_player,*iter);
if(plr)
plr->UpdateVisibilityOf(&i_player);
}
}
// Now do operations that required done at object visibility change to visible
// send data at target visibility change (adding to client)
for (std::set<WorldObject*>::const_iterator vItr = i_visibleNow.begin(); vItr != i_visibleNow.end(); ++vItr)
// target aura duration for caster show only if target exist at caster client
if((*vItr)!=&i_player && (*vItr)->isType(TYPEMASK_UNIT))
i_player.SendInitialVisiblePackets((Unit*)(*vItr));
if(i_visibleNow.size() >= 30)
i_player.SetToNotify();
}
void