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https://github.com/TrinityCore/TrinityCore.git
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Implement new visibility system, based on Silverice patch for mangos
--HG-- branch : trunk
This commit is contained in:
@@ -29,6 +29,92 @@
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using namespace Trinity;
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void
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Player2PlayerNotifier::Visit(PlayerMapType &m)
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{
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for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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{
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Player* plr = iter->getSource();
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if(plr == &i_player)
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continue;
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vis_guids.erase(plr->GetGUID());
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i_player.UpdateVisibilityOf(plr,i_data,i_visibleNow);
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// force == true - update i_player visibility for all player in cell, ignore optimization flags.
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if(!force && (plr->NotifyExecuted(NOTIFY_PLAYER_VISIBILITY) || plr->isNeedNotify(NOTIFY_PLAYER_VISIBILITY)))
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continue;
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plr->UpdateVisibilityOf(&i_player);
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}
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}
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void
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VisibleNotifier::SendToSelf()
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{
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for(Player::ClientGUIDs::const_iterator it = vis_guids.begin();it != vis_guids.end();++it)
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{ //player guids processed in Player2PlayerNotifier
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if(IS_PLAYER_GUID(*it))
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continue;
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i_player.m_clientGUIDs.erase(*it);
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i_data.AddOutOfRangeGUID(*it);
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}
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if(!i_data.HasData())
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return;
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WorldPacket packet;
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i_data.BuildPacket(&packet);
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i_player.GetSession()->SendPacket(&packet);
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for(std::set<Unit*>::const_iterator it = i_visibleNow.begin(); it != i_visibleNow.end(); ++it)
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i_player.SendInitialVisiblePackets(*it);
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}
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void
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Player2PlayerNotifier::SendToSelf()
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{
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// at this moment i_clientGUIDs have guids that not iterate at grid level checks
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// but exist one case when this possible and object not out of range: transports
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if (Transport* transport = i_player.GetTransport())
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for(Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr!=transport->GetPassengers().end();++itr)
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{
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if(vis_guids.find((*itr)->GetGUID()) != vis_guids.end())
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{
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vis_guids.erase((*itr)->GetGUID());
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i_player.UpdateVisibilityOf((*itr), i_data, i_visibleNow);
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if(!(*itr)->isNeedNotify(NOTIFY_PLAYER_VISIBILITY))
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(*itr)->UpdateVisibilityOf(&i_player);
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}
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}
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for(Player::ClientGUIDs::const_iterator it = vis_guids.begin();it != vis_guids.end(); ++it)
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{
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//since its player-player notifier we work only with player guids
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if(!IS_PLAYER_GUID(*it))
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continue;
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i_player.m_clientGUIDs.erase(*it);
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i_data.AddOutOfRangeGUID(*it);
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Player* plr = ObjectAccessor::FindPlayer(*it);
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if(plr && plr->IsInWorld() && !plr->NotifyExecuted(NOTIFY_PLAYER_VISIBILITY) && !plr->isNeedNotify(NOTIFY_PLAYER_VISIBILITY))
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plr->UpdateVisibilityOf(&i_player);
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}
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if(!i_data.HasData())
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return;
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WorldPacket packet;
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i_data.BuildPacket(&packet);
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i_player.GetSession()->SendPacket(&packet);
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for(std::set<Unit*>::const_iterator it = i_visibleNow.begin(); it != i_visibleNow.end(); ++it)
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i_player.SendInitialVisiblePackets(*it);
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}
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void
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VisibleChangesNotifier::Visit(PlayerMapType &m)
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{
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@@ -71,74 +157,6 @@ VisibleChangesNotifier::Visit(DynamicObjectMapType &m)
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void
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PlayerVisibilityNotifier::Notify()
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{
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// at this moment i_clientGUIDs have guids that not iterate at grid level checks
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// but exist one case when this possible and object not out of range: transports
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if(Transport* transport = i_player.GetTransport())
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{
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for (Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin(); itr!=transport->GetPassengers().end(); ++itr)
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{
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if(i_clientGUIDs.find((*itr)->GetGUID())!=i_clientGUIDs.end())
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{
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(*itr)->UpdateVisibilityOf(&i_player);
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i_player.UpdateVisibilityOf((*itr),i_data,i_visibleNow);
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i_clientGUIDs.erase((*itr)->GetGUID());
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}
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}
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}
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// generate outOfRange for not iterate objects
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i_data.AddOutOfRangeGUID(i_clientGUIDs);
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for (Player::ClientGUIDs::iterator itr = i_clientGUIDs.begin(); itr!=i_clientGUIDs.end(); ++itr)
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{
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i_player.m_clientGUIDs.erase(*itr);
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#ifdef TRINITY_DEBUG
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if((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES)==0)
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sLog.outDebug("Object %u (Type: %u) is out of range (no in active cells set) now for player %u",GUID_LOPART(*itr),GuidHigh2TypeId(GUID_HIPART(*itr)),i_player.GetGUIDLow());
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#endif
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}
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if( i_data.HasData() )
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{
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/*uint32 entry = 0, map;
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float x,y;
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if(!i_visibleNow.empty())
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{
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entry = (*i_visibleNow.begin())->GetEntry();
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map = (*i_visibleNow.begin())->GetMapId();
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x = (*i_visibleNow.begin())->GetPositionX();
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y = (*i_visibleNow.begin())->GetPositionY();
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sLog.outError("notify %u %u %f %f", entry, map, x, y);
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}*/
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// send create/outofrange packet to player (except player create updates that already sent using SendUpdateToPlayer)
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WorldPacket packet;
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i_data.BuildPacket(&packet);
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i_player.GetSession()->SendPacket(&packet);
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// send out of range to other players if need
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std::set<uint64> const& oor = i_data.GetOutOfRangeGUIDs();
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for (std::set<uint64>::const_iterator iter = oor.begin(); iter != oor.end(); ++iter)
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{
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if(!IS_PLAYER_GUID(*iter))
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continue;
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Player* plr = ObjectAccessor::GetPlayer(i_player,*iter);
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if(plr)
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plr->UpdateVisibilityOf(&i_player);
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}
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}
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// Now do operations that required done at object visibility change to visible
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// send data at target visibility change (adding to client)
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for (std::set<WorldObject*>::const_iterator vItr = i_visibleNow.begin(); vItr != i_visibleNow.end(); ++vItr)
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// target aura duration for caster show only if target exist at caster client
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if((*vItr)!=&i_player && (*vItr)->isType(TYPEMASK_UNIT))
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i_player.SendInitialVisiblePackets((Unit*)(*vItr));
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if(i_visibleNow.size() >= 30)
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i_player.SetToNotify();
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}
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void
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