Implement new visibility system, based on Silverice patch for mangos

--HG--
branch : trunk
This commit is contained in:
n0n4m3
2009-12-19 10:12:40 +01:00
parent 7a3e524df2
commit 243f33b5ea
15 changed files with 553 additions and 165 deletions

View File

@@ -214,7 +214,10 @@ Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _par
m_activeNonPlayersIter(m_activeNonPlayers.end()),
i_gridExpiry(expiry), m_parentMap(_parent ? _parent : this),
m_VisibleDistance(DEFAULT_VISIBILITY_DISTANCE)
, i_notifyLock(false), i_scriptLock(false)
, i_notifyLock(false), i_scriptLock(false),
m_PlayerVisibilityNotifyTimer(0.75*DEFAULT_VISIBILITY_NOTIFY_PERIOD, 0.25*DEFAULT_VISIBILITY_NOTIFY_PERIOD),
m_ObjectVisibilityNotifyTimer(DEFAULT_VISIBILITY_NOTIFY_PERIOD, 0 * DEFAULT_VISIBILITY_NOTIFY_PERIOD),
m_RelocationNotifyTimer(DEFAULT_VISIBILITY_NOTIFY_PERIOD,0.5*DEFAULT_VISIBILITY_NOTIFY_PERIOD)
{
m_notifyTimer.SetInterval(IN_MILISECONDS/2);
@@ -236,6 +239,10 @@ void Map::InitVisibilityDistance()
{
//init visibility for continents
m_VisibleDistance = World::GetMaxVisibleDistanceOnContinents();
m_PlayerVisibilityNotifyTimer.SetPeriodic(0.75*sWorld.GetVisibilityNotifyPeriodOnContinents(), 0.25*sWorld.GetVisibilityNotifyPeriodOnContinents());
m_ObjectVisibilityNotifyTimer.SetPeriodic(sWorld.GetVisibilityNotifyPeriodOnContinents(), 0 * sWorld.GetVisibilityNotifyPeriodOnContinents());
m_RelocationNotifyTimer.SetPeriodic(sWorld.GetVisibilityNotifyPeriodOnContinents(),0.5*sWorld.GetVisibilityNotifyPeriodOnContinents());
}
// Template specialization of utility methods
@@ -336,17 +343,13 @@ void Map::AddNotifier(T*)
template<>
void Map::AddNotifier(Player* obj)
{
//obj->m_Notified = false;
//obj->m_IsInNotifyList = false;
AddUnitToNotify(obj);
obj->AddToNotify(NOTIFY_VISIBILITY_CHANGED | NOTIFY_AI_RELOCATION | NOTIFY_PLAYER_VISIBILITY);
}
template<>
void Map::AddNotifier(Creature* obj)
{
//obj->m_Notified = false;
//obj->m_IsInNotifyList = false;
AddUnitToNotify(obj);
obj->AddToNotify(NOTIFY_VISIBILITY_CHANGED | NOTIFY_AI_RELOCATION);
}
void
@@ -444,13 +447,14 @@ bool Map::Add(Player *player)
CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
Cell cell(p);
EnsureGridLoadedAtEnter(cell, player);
player->ResetAllNotifies();
player->AddToWorld();
SendInitSelf(player);
SendInitTransports(player);
player->m_clientGUIDs.clear();
//AddNotifier(player);
AddNotifier<Player>(player);
return true;
}
@@ -494,8 +498,8 @@ Map::Add(T *obj)
//something, such as vehicle, needs to be update immediately
//also, trigger needs to cast spell, if not update, cannot see visual
//if(obj->GetTypeId() != TYPEID_UNIT)
UpdateObjectVisibility(obj,cell,p);
AddNotifier(obj);
UpdateObjectVisibility(obj,cell,p);
AddNotifier<T>(obj);
}
/*
@@ -601,7 +605,7 @@ bool Map::loaded(const GridPair &p) const
void Map::RelocationNotify()
{
i_notifyLock = true;
/* i_notifyLock = true;
//Notify
for (std::vector<Unit*>::iterator iter = i_unitsToNotify.begin(); iter != i_unitsToNotify.end(); ++iter)
@@ -651,12 +655,12 @@ void Map::RelocationNotify()
{
i_unitsToNotify.insert(i_unitsToNotify.end(), i_unitsToNotifyBacklog.begin(), i_unitsToNotifyBacklog.end());
i_unitsToNotifyBacklog.clear();
}
}*/
}
void Map::AddUnitToNotify(Unit* u)
{
if(u->m_NotifyListPos < 0 && u->IsInWorld())
/* if(u->m_NotifyListPos < 0 && u->IsInWorld())
{
u->oldX = u->GetPositionX();
u->oldY = u->GetPositionY();
@@ -671,7 +675,7 @@ void Map::AddUnitToNotify(Unit* u)
u->m_NotifyListPos = i_unitsToNotify.size();
i_unitsToNotify.push_back(u);
}
}
}*/
}
void Map::RemoveUnitFromNotify(Unit *unit)
@@ -714,13 +718,6 @@ void Map::Update(const uint32 &t_diff)
plr->Update(t_diff);
}
m_notifyTimer.Update(t_diff);
if (m_notifyTimer.Passed())
{
m_notifyTimer.Reset();
RelocationNotify();
}
/// update active cells around players and active objects
resetMarkedCells();
@@ -772,9 +769,6 @@ void Map::Update(const uint32 &t_diff)
}
}
}
if (plr->m_seer != plr && !plr->GetVehicle())
AddUnitToNotify(plr);
}
// non-player active objects
@@ -836,10 +830,191 @@ void Map::Update(const uint32 &t_diff)
}
MoveAllCreaturesInMoveList();
{
bool hasPlayers = !m_mapRefManager.isEmpty();
bool hasActiveObjects = !m_activeNonPlayers.empty();
if(hasPlayers)
{
if(m_PlayerVisibilityNotifyTimer.Update(t_diff))
{ // process player-player visibility
ProcesssPlayersVisibility();
ResetNotifies(NOTIFY_PLAYER_VISIBILITY);
}
if(m_ObjectVisibilityNotifyTimer.Update(t_diff))
{
ProcessObjectsVisibility();
ResetNotifies(NOTIFY_VISIBILITY_CHANGED);
}
}
if(hasActiveObjects || hasPlayers)
if(m_RelocationNotifyTimer.Update(t_diff))
{
ProcessRelocationNotifies();
ResetNotifies(NOTIFY_AI_RELOCATION);
}
}
}
void Map::ProcesssPlayersVisibility()
{
for(m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
{
Player* player = m_mapRefIter->getSource();
if (player->m_seer != player && !player->GetVehicle())
AddNotifier<Player>(player);
if(!player->IsInWorld() || !player->isNeedNotify(NOTIFY_PLAYER_VISIBILITY))
continue;
WorldObject const *viewPoint = player->m_seer;
CellPair cellpair(Trinity::ComputeCellPair(viewPoint->GetPositionX(), viewPoint->GetPositionY()));
if (cellpair.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || cellpair.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
continue;
Trinity::Player2PlayerNotifier notifier(*player);
Cell cell(cellpair);
cell.data.Part.reserved = ALL_DISTRICT;
//cell.SetNoCreate();
TypeContainerVisitor<Trinity::Player2PlayerNotifier, WorldTypeMapContainer > world_notifier(notifier);
CellLock<ReadGuard> cell_lock(cell, cellpair);
cell_lock->Visit(cell_lock, world_notifier, *this, *viewPoint, GetVisibilityDistance());
// send data
notifier.SendToSelf();
player->RemoveFromNotify(NOTIFY_PLAYER_VISIBILITY);
player->SetNotified(NOTIFY_PLAYER_VISIBILITY);
}
}
void Map::ProcessObjectsVisibility()
{
for(m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
{
Player* player = m_mapRefIter->getSource();
if (player->m_seer != player && !player->GetVehicle())
AddNotifier<Player>(player);
if(!player->IsInWorld())
continue;
WorldObject const *viewPoint = player->m_seer;
CellPair cellpair(Trinity::ComputeCellPair(viewPoint->GetPositionX(), viewPoint->GetPositionY()));
if (cellpair.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || cellpair.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
continue;
Cell cell(cellpair);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
Trinity::VisibleNotifier notifier(*player);
TypeContainerVisitor<Trinity::VisibleNotifier, WorldTypeMapContainer > world_notifier(notifier);
TypeContainerVisitor<Trinity::VisibleNotifier, GridTypeMapContainer > grid_notifier(notifier);
CellLock<ReadGuard> cell_lock(cell, cellpair);
cell_lock->Visit(cell_lock, world_notifier, *this, *viewPoint, GetVisibilityDistance());
cell_lock->Visit(cell_lock, grid_notifier, *this, *viewPoint, GetVisibilityDistance());
// send data
notifier.SendToSelf();
player->SetNotified(NOTIFY_VISIBILITY_CHANGED);
}
}
void Map::ProcessRelocationNotifies()
{
for(GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end(); ++i)
{
NGridType *grid = i->getSource();
if(!grid || grid->GetGridState() != GRID_STATE_ACTIVE)
continue;
uint32 gx = grid->getX(), gy = grid->getY();
CellPair cell_min(gx*MAX_NUMBER_OF_CELLS, gy*MAX_NUMBER_OF_CELLS);
CellPair cell_max(cell_min.x_coord + MAX_NUMBER_OF_CELLS, cell_min.y_coord+MAX_NUMBER_OF_CELLS);
for(uint32 x = cell_min.x_coord; x <= cell_max.x_coord; ++x)
{
for(uint32 y = cell_min.y_coord; y <= cell_max.y_coord; ++y)
{
uint32 cell_id = (y * TOTAL_NUMBER_OF_CELLS_PER_MAP) + x;
if(!isCellMarked(cell_id))
continue;
CellPair pair(x,y);
Cell cell(pair);
cell.data.Part.reserved = CENTER_DISTRICT;
cell.SetNoCreate();
CellLock<ReadGuard> cell_lock(cell, pair);
Trinity::DelayedUnitRelocation cell_relocation(cell_lock, *this, GetVisibilityDistance());
TypeContainerVisitor<Trinity::DelayedUnitRelocation, GridTypeMapContainer > grid_object_relocation(cell_relocation);
TypeContainerVisitor<Trinity::DelayedUnitRelocation, WorldTypeMapContainer > world_object_relocation(cell_relocation);
cell_lock->Visit(cell_lock, grid_object_relocation, *this);
cell_lock->Visit(cell_lock, world_object_relocation, *this);
}
}
}
}
void Map::ResetNotifies(uint16 notify_mask)
{
if(notify_mask == NOTIFY_PLAYER_VISIBILITY)
{
for(m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
m_mapRefIter->getSource()->ResetAllNotifiesbyMask(notify_mask);
return;
}
Trinity::ResetNotifier reset(notify_mask);
TypeContainerVisitor<Trinity::ResetNotifier, GridTypeMapContainer > grid_notifier(reset);
TypeContainerVisitor<Trinity::ResetNotifier, WorldTypeMapContainer > world_notifier(reset);
for(GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end(); ++i)
{
NGridType *grid = i->getSource();
if(!grid || grid->GetGridState() != GRID_STATE_ACTIVE)
continue;
uint32 gx = grid->getX(), gy = grid->getY();
CellPair cell_min(gx*MAX_NUMBER_OF_CELLS, gy*MAX_NUMBER_OF_CELLS);
CellPair cell_max(cell_min.x_coord + MAX_NUMBER_OF_CELLS, cell_min.y_coord+MAX_NUMBER_OF_CELLS);
for(uint32 x = cell_min.x_coord; x <= cell_max.x_coord; ++x)
{
for(uint32 y = cell_min.y_coord; y <= cell_max.y_coord; ++y)
{
uint32 cell_id = (y * TOTAL_NUMBER_OF_CELLS_PER_MAP) + x;
if(!isCellMarked(cell_id))
continue;
CellPair pair(x,y);
Cell cell(pair);
cell.data.Part.reserved = CENTER_DISTRICT;
cell.SetNoCreate();
CellLock<NullGuard> cell_lock(cell, pair);
cell_lock->Visit(cell_lock, grid_notifier, *this);
cell_lock->Visit(cell_lock, world_notifier, *this);
}
}
}
}
void Map::Remove(Player *player, bool remove)
{
player->ResetAllNotifies();
player->RemoveFromWorld();
SendRemoveTransports(player);
@@ -883,6 +1058,7 @@ template<class T>
void
Map::Remove(T *obj, bool remove)
{
obj->ResetAllNotifies();
obj->RemoveFromWorld();
if (obj->isActiveObject())
RemoveFromActive(obj);
@@ -946,7 +1122,7 @@ Map::PlayerRelocation(Player *player, float x, float y, float z, float orientati
EnsureGridLoadedAtEnter(new_cell, player);
}
AddUnitToNotify(player);
AddNotifier<Player>(player);
NGridType* newGrid = getNGrid(new_cell.GridX(), new_cell.GridY());
if (!same_cell && newGrid->GetGridState()!= GRID_STATE_ACTIVE)
@@ -979,7 +1155,7 @@ Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang
else
{
creature->Relocate(x, y, z, ang);
AddUnitToNotify(creature);
AddNotifier<Creature>(creature);
}
if (creature->IsVehicle())
@@ -1033,7 +1209,7 @@ void Map::MoveAllCreaturesInMoveList()
// update pos
c->Relocate(cm.x, cm.y, cm.z, cm.ang);
//CreatureRelocationNotify(c,new_cell,new_cell.cellPair());
AddUnitToNotify(c);
AddNotifier<Creature>(c);
}
else
{
@@ -1140,7 +1316,7 @@ bool Map::CreatureRespawnRelocation(Creature *c)
c->Relocate(resp_x, resp_y, resp_z, resp_o);
c->GetMotionMaster()->Initialize(); // prevent possible problems with default move generators
//CreatureRelocationNotify(c,resp_cell,resp_cell.cellPair());
AddUnitToNotify(c);
AddNotifier<Creature>(c);
return true;
}
else
@@ -2141,34 +2317,35 @@ void Map::UpdateObjectVisibility( WorldObject* obj, Cell cell, CellPair cellpair
cell_lock->Visit(cell_lock, player_notifier, *this, *obj, GetVisibilityDistance());
}
/*
void Map::UpdatePlayerVisibility( Player* player, Cell cell, CellPair cellpair )
{
cell.data.Part.reserved = ALL_DISTRICT;
MaNGOS::PlayerNotifier pl_notifier(*player);
TypeContainerVisitor<MaNGOS::PlayerNotifier, WorldTypeMapContainer > player_notifier(pl_notifier);
Trinity::Player2PlayerNotifier pl_notifier(*player);
TypeContainerVisitor<Trinity::Player2PlayerNotifier, WorldTypeMapContainer > player_notifier(pl_notifier);
CellLock<ReadGuard> cell_lock(cell, cellpair);
cell_lock->Visit(cell_lock, player_notifier, *this, *player, GetVisibilityDistance());
pl_notifier.SendToSelf();
}
void Map::UpdateObjectsVisibilityFor( Player* player, Cell cell, CellPair cellpair )
{
MaNGOS::VisibleNotifier notifier(*player);
Trinity::VisibleNotifier notifier(*player, true);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
TypeContainerVisitor<MaNGOS::VisibleNotifier, WorldTypeMapContainer > world_notifier(notifier);
TypeContainerVisitor<MaNGOS::VisibleNotifier, GridTypeMapContainer > grid_notifier(notifier);
TypeContainerVisitor<Trinity::VisibleNotifier, WorldTypeMapContainer > world_notifier(notifier);
TypeContainerVisitor<Trinity::VisibleNotifier, GridTypeMapContainer > grid_notifier(notifier);
CellLock<GridReadGuard> cell_lock(cell, cellpair);
cell_lock->Visit(cell_lock, world_notifier, *this, *player, GetVisibilityDistance());
cell_lock->Visit(cell_lock, grid_notifier, *this, *player, GetVisibilityDistance());
// send data
notifier.Notify();
notifier.SendToSelf();
}
/*
void Map::PlayerRelocationNotify( Player* player, Cell cell, CellPair cellpair )
{
CellLock<ReadGuard> cell_lock(cell, cellpair);
@@ -2524,6 +2701,10 @@ void InstanceMap::InitVisibilityDistance()
{
//init visibility distance for instances
m_VisibleDistance = World::GetMaxVisibleDistanceInInstances();
m_PlayerVisibilityNotifyTimer.SetPeriodic(0.75*sWorld.GetVisibilityNotifyPeriodInInstances(), 0.25*sWorld.GetVisibilityNotifyPeriodInInstances());
m_ObjectVisibilityNotifyTimer.SetPeriodic(sWorld.GetVisibilityNotifyPeriodInInstances(), 0 * sWorld.GetVisibilityNotifyPeriodInInstances());
m_RelocationNotifyTimer.SetPeriodic(sWorld.GetVisibilityNotifyPeriodInInstances(),0.5*sWorld.GetVisibilityNotifyPeriodInInstances());
}
/*
@@ -2873,6 +3054,10 @@ void BattleGroundMap::InitVisibilityDistance()
{
//init visibility distance for BG/Arenas
m_VisibleDistance = World::GetMaxVisibleDistanceInBGArenas();
m_PlayerVisibilityNotifyTimer.SetPeriodic(0.75*sWorld.GetVisibilityNotifyPeriodInBGArenas(), 0.25*sWorld.GetVisibilityNotifyPeriodInBGArenas());
m_ObjectVisibilityNotifyTimer.SetPeriodic(sWorld.GetVisibilityNotifyPeriodInBGArenas(), 0 * sWorld.GetVisibilityNotifyPeriodInBGArenas());
m_RelocationNotifyTimer.SetPeriodic(sWorld.GetVisibilityNotifyPeriodInBGArenas(),0.5*sWorld.GetVisibilityNotifyPeriodInBGArenas());
}
bool BattleGroundMap::CanEnter(Player * player)