Code Style (game + scripts only):

"==" --> " == " (when needed)

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 23:25:02 +02:00
parent 49d05ba9aa
commit 2454c290b8
98 changed files with 738 additions and 738 deletions

View File

@@ -272,8 +272,8 @@ void InstanceData::DoRespawnGameObject(uint64 uiGuid, uint32 uiTimeToDespawn)
if (GameObject* pGo = instance->GetGameObject(uiGuid))
{
//not expect any of these should ever be handled
if (pGo->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE || pGo->GetGoType()==GAMEOBJECT_TYPE_DOOR ||
pGo->GetGoType() == GAMEOBJECT_TYPE_BUTTON || pGo->GetGoType()==GAMEOBJECT_TYPE_TRAP)
if (pGo->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE || pGo->GetGoType() == GAMEOBJECT_TYPE_DOOR ||
pGo->GetGoType() == GAMEOBJECT_TYPE_BUTTON || pGo->GetGoType() == GAMEOBJECT_TYPE_TRAP)
return;
if (pGo->isSpawned())