mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-21 17:54:48 +01:00
Code Style (game + scripts only):
"==" --> " == " (when needed) --HG-- branch : trunk
This commit is contained in:
@@ -987,7 +987,7 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
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if (old_cell.DiffCell(new_cell))
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{
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#ifdef TRINITY_DEBUG
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if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
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if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
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sLog.outDebug("Creature (GUID: %u Entry: %u) moved in grid[%u,%u] from cell[%u,%u] to cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY());
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#endif
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@@ -997,7 +997,7 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
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else
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{
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#ifdef TRINITY_DEBUG
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if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
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if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
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sLog.outDebug("Creature (GUID: %u Entry: %u) move in same grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY());
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#endif
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}
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@@ -1011,7 +1011,7 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
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EnsureGridLoadedAtEnter(new_cell);
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#ifdef TRINITY_DEBUG
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if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
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if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
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sLog.outDebug("Active creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
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#endif
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@@ -1025,7 +1025,7 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
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if (loaded(GridPair(new_cell.GridX(), new_cell.GridY())))
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{
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#ifdef TRINITY_DEBUG
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if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
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if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
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sLog.outDebug("Creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
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#endif
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@@ -1056,7 +1056,7 @@ bool Map::CreatureRespawnRelocation(Creature *c)
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c->GetMotionMaster()->Clear();
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#ifdef TRINITY_DEBUG
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if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
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if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
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sLog.outDebug("Creature (GUID: %u Entry: %u) will moved from grid[%u,%u]cell[%u,%u] to respawn grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), c->GetCurrentCell().GridX(), c->GetCurrentCell().GridY(), c->GetCurrentCell().CellX(), c->GetCurrentCell().CellY(), resp_cell.GridX(), resp_cell.GridY(), resp_cell.CellX(), resp_cell.CellY());
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#endif
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@@ -2152,7 +2152,7 @@ void Map::SendInitTransports(Player * player)
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for (MapManager::TransportSet::const_iterator i = tset.begin(); i != tset.end(); ++i)
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{
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// send data for current transport in other place
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if ((*i) != player->GetTransport() && (*i)->GetMapId()==GetId())
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if ((*i) != player->GetTransport() && (*i)->GetMapId() == GetId())
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{
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(*i)->BuildCreateUpdateBlockForPlayer(&transData, player);
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}
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@@ -2217,7 +2217,7 @@ void Map::DelayedUpdate(const uint32 t_diff)
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void Map::AddObjectToRemoveList(WorldObject *obj)
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{
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assert(obj->GetMapId()==GetId() && obj->GetInstanceId()==GetInstanceId());
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assert(obj->GetMapId() == GetId() && obj->GetInstanceId() == GetInstanceId());
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obj->CleanupsBeforeDelete(false); // remove or simplify at least cross referenced links
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@@ -2227,7 +2227,7 @@ void Map::AddObjectToRemoveList(WorldObject *obj)
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void Map::AddObjectToSwitchList(WorldObject *obj, bool on)
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{
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assert(obj->GetMapId()==GetId() && obj->GetInstanceId()==GetInstanceId());
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assert(obj->GetMapId() == GetId() && obj->GetInstanceId() == GetInstanceId());
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std::map<WorldObject*, bool>::iterator itr = i_objectsToSwitch.find(obj);
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if (itr == i_objectsToSwitch.end())
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@@ -2848,7 +2848,7 @@ void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, O
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// prepare static data
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uint64 sourceGUID = source ? source->GetGUID() : (uint64)0; //some script commands doesn't have source
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uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
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uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
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uint64 ownerGUID = (source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
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///- Schedule script execution for all scripts in the script map
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ScriptMap const *s2 = &(s->second);
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@@ -2883,7 +2883,7 @@ void Map::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* sou
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// prepare static data
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uint64 sourceGUID = source ? source->GetGUID() : (uint64)0;
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uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
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uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
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uint64 ownerGUID = (source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
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ScriptAction sa;
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sa.sourceGUID = sourceGUID;
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@@ -2924,7 +2924,7 @@ void Map::ScriptsProcess()
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switch(GUID_HIPART(step.sourceGUID))
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{
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case HIGHGUID_ITEM:
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// case HIGHGUID_CONTAINER: ==HIGHGUID_ITEM
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// case HIGHGUID_CONTAINER: == HIGHGUID_ITEM
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{
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Player* player = HashMapHolder<Player>::Find(step.ownerGUID);
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if (player)
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@@ -3260,10 +3260,10 @@ void Map::ScriptsProcess()
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break;
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}
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if (go->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE ||
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go->GetGoType()==GAMEOBJECT_TYPE_DOOR ||
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go->GetGoType()==GAMEOBJECT_TYPE_BUTTON ||
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go->GetGoType()==GAMEOBJECT_TYPE_TRAP)
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if (go->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE ||
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go->GetGoType() == GAMEOBJECT_TYPE_DOOR ||
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go->GetGoType() == GAMEOBJECT_TYPE_BUTTON ||
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go->GetGoType() == GAMEOBJECT_TYPE_TRAP)
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{
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sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT can not be used with gameobject of type %u (guid: %u).", uint32(go->GetGoType()), step.script->datalong);
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break;
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@@ -3329,7 +3329,7 @@ void Map::ScriptsProcess()
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door->UseDoorOrButton(time_to_close);
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if (target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON)
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if (target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType() == GAMEOBJECT_TYPE_BUTTON)
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((GameObject*)target)->UseDoorOrButton(time_to_close);
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break;
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}
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@@ -3384,7 +3384,7 @@ void Map::ScriptsProcess()
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door->UseDoorOrButton(time_to_open);
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if (target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON)
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if (target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType() == GAMEOBJECT_TYPE_BUTTON)
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((GameObject*)target)->UseDoorOrButton(time_to_open);
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break;
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@@ -3438,7 +3438,7 @@ void Map::ScriptsProcess()
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// quest id and flags checked at script loading
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if ((worldObject->GetTypeId()!=TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) &&
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(step.script->datalong2==0 || worldObject->IsWithinDistInMap(player,float(step.script->datalong2))))
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(step.script->datalong2 == 0 || worldObject->IsWithinDistInMap(player,float(step.script->datalong2))))
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player->AreaExploredOrEventHappens(step.script->datalong);
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else
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player->FailQuest(step.script->datalong);
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