Code Style (game + scripts only):

"==" --> " == " (when needed)

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 23:25:02 +02:00
parent 49d05ba9aa
commit 2454c290b8
98 changed files with 738 additions and 738 deletions

View File

@@ -205,7 +205,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
uint32 instance_map = corpse->GetMapId();
do
{
if (instance_map==mapid)
if (instance_map == mapid)
break;
InstanceTemplate const* instance = objmgr.GetInstanceTemplate(instance_map);