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Code Style (game + scripts only):
"==" --> " == " (when needed) --HG-- branch : trunk
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@@ -205,7 +205,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
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uint32 instance_map = corpse->GetMapId();
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do
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{
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if (instance_map==mapid)
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if (instance_map == mapid)
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break;
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InstanceTemplate const* instance = objmgr.GetInstanceTemplate(instance_map);
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