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Code Style (game + scripts only):
"==" --> " == " (when needed) --HG-- branch : trunk
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@@ -122,7 +122,7 @@ bool canCreateExtraItems(Player * player, uint32 spellId, float &additionalChanc
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{
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// get the info for the specified spell
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SkillExtraItemMap::const_iterator ret = SkillExtraItemStore.find(spellId);
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if (ret==SkillExtraItemStore.end())
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if (ret == SkillExtraItemStore.end())
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return false;
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SkillExtraItemEntry const* specEntry = &ret->second;
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