mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-24 02:46:33 +01:00
Code Style (game + scripts only):
"==" --> " == " (when needed) --HG-- branch : trunk
This commit is contained in:
@@ -458,7 +458,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
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case SPELLFAMILY_WARLOCK:
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{
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// Incinerate Rank 1 & 2
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if ((m_spellInfo->SpellFamilyFlags[1] & 0x000040) && m_spellInfo->SpellIconID==2128)
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if ((m_spellInfo->SpellFamilyFlags[1] & 0x000040) && m_spellInfo->SpellIconID == 2128)
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{
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// Incinerate does more dmg (dmg*0.25) if the target have Immolate debuff.
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// Check aura state for speed but aura state set not only for Immolate spell
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@@ -572,7 +572,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
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case SPELLFAMILY_DRUID:
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{
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// Ferocious Bite
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if (m_caster->GetTypeId() == TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags[0] & 0x000800000) && m_spellInfo->SpellVisual[0]==6587)
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if (m_caster->GetTypeId() == TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags[0] & 0x000800000) && m_spellInfo->SpellVisual[0] == 6587)
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{
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// converts each extra point of energy into ($f1+$AP/410) additional damage
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float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
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@@ -1941,7 +1941,7 @@ void Spell::EffectDummy(uint32 i)
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break;
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case SPELLFAMILY_SHAMAN:
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// Cleansing Totem Pulse
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if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_SHAMAN_TOTEM_EFFECTS && m_spellInfo->SpellIconID==1673)
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if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_SHAMAN_TOTEM_EFFECTS && m_spellInfo->SpellIconID == 1673)
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{
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int32 bp1 = 1;
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// Cleansing Totem Effect
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@@ -2105,7 +2105,7 @@ void Spell::EffectDummy(uint32 i)
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spell_id=48289;
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}
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// Raise dead - take reagents and trigger summon spells
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else if (m_spellInfo->Id ==48289)
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else if (m_spellInfo->Id == 48289)
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{
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if (m_targets.HasDst())
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targets.setDst(&m_targets.m_dstPos);
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@@ -2701,7 +2701,7 @@ void Spell::EffectPowerDrain(uint32 i)
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if (drain_power == POWER_MANA && m_caster != unitTarget)
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{
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float manaMultiplier = m_spellInfo->EffectMultipleValue[i];
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if (manaMultiplier==0)
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if (manaMultiplier == 0)
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manaMultiplier = 1;
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if (Player *modOwner = m_caster->GetSpellModOwner())
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@@ -2875,7 +2875,7 @@ void Spell::SpellDamageHeal(uint32 /*i*/)
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}
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}
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// Riptide - increase healing done by Chain Heal
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else if (m_spellInfo->SpellFamilyName==SPELLFAMILY_SHAMAN && m_spellInfo->SpellFamilyFlags[0] & 0x100)
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else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN && m_spellInfo->SpellFamilyFlags[0] & 0x100)
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{
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addhealth = caster->SpellHealingBonus(unitTarget, m_spellInfo, addhealth, HEAL);
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if (AuraEffect * aurEff = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_SHAMAN, 0, 0, 0x10, m_originalCasterGUID))
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@@ -3967,7 +3967,7 @@ void Spell::EffectTeleUnitsFaceCaster(uint32 i)
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float fx,fy,fz;
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m_caster->GetClosePoint(fx,fy,fz,unitTarget->GetObjectSize(),dis);
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unitTarget->NearTeleportTo(fx,fy,fz,-m_caster->GetOrientation(),unitTarget==m_caster);
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unitTarget->NearTeleportTo(fx,fy,fz,-m_caster->GetOrientation(),unitTarget == m_caster);
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}
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void Spell::EffectLearnSkill(uint32 i)
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@@ -4100,7 +4100,7 @@ void Spell::EffectEnchantItemPrismatic(uint32 effect_idx)
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bool add_socket = false;
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for (uint8 i = 0; i < 3; ++i)
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{
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if (pEnchant->type[i]==ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET)
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if (pEnchant->type[i] == ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET)
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{
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add_socket = true;
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break;
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@@ -4368,7 +4368,7 @@ void Spell::EffectSummonPet(uint32 i)
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}
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if (owner->GetTypeId() == TYPEID_PLAYER)
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owner->ToPlayer()->RemovePet(OldSummon,(OldSummon->getPetType()==HUNTER_PET ? PET_SAVE_AS_DELETED : PET_SAVE_NOT_IN_SLOT),false);
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owner->ToPlayer()->RemovePet(OldSummon,(OldSummon->getPetType() == HUNTER_PET ? PET_SAVE_AS_DELETED : PET_SAVE_NOT_IN_SLOT),false);
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else
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return;
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}
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@@ -4563,7 +4563,7 @@ void Spell::SpellDamageWeaponDmg(uint32 i)
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}
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// Seal of Command Unleashed
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else if (m_spellInfo->Id==20467)
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else if (m_spellInfo->Id == 20467)
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{
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spell_bonus += int32(0.08f*m_caster->GetTotalAttackPowerValue(BASE_ATTACK));
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spell_bonus += int32(0.13f*m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)));
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@@ -4849,7 +4849,7 @@ void Spell::EffectSummonObjectWild(uint32 i)
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{
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case 489: //WS
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{
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if (bg && bg->GetTypeID()==BATTLEGROUND_WS && bg->GetStatus() == STATUS_IN_PROGRESS)
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if (bg && bg->GetTypeID() == BATTLEGROUND_WS && bg->GetStatus() == STATUS_IN_PROGRESS)
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{
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uint32 team = ALLIANCE;
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@@ -4862,7 +4862,7 @@ void Spell::EffectSummonObjectWild(uint32 i)
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}
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case 566: //EY
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{
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if (bg && bg->GetTypeID()==BATTLEGROUND_EY && bg->GetStatus() == STATUS_IN_PROGRESS)
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if (bg && bg->GetTypeID() == BATTLEGROUND_EY && bg->GetStatus() == STATUS_IN_PROGRESS)
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{
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((BattleGroundEY*)bg)->SetDroppedFlagGUID(pGameObj->GetGUID());
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}
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@@ -4910,7 +4910,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
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Player* plr = m_caster->ToPlayer();
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if (plr && plr->GetLastPetNumber())
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{
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PetType NewPetType = (plr->getClass()==CLASS_HUNTER) ? HUNTER_PET : SUMMON_PET;
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PetType NewPetType = (plr->getClass() == CLASS_HUNTER) ? HUNTER_PET : SUMMON_PET;
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if (Pet* NewPet = new Pet(plr,NewPetType))
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{
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if (NewPet->LoadPetFromDB(plr, 0, plr->GetLastPetNumber(), true))
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@@ -5222,11 +5222,11 @@ void Spell::EffectScriptEffect(uint32 effIndex)
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case 75: unitTarget->CastSpell(unitTarget, 51621, true); break;;
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case 150: unitTarget->CastSpell(unitTarget, 48024, true); break;
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case 225:
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if (unitTarget->ToPlayer()->GetMapId()==571 || unitTarget->ToPlayer()->GetMapId()==530)
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if (unitTarget->ToPlayer()->GetMapId() == 571 || unitTarget->ToPlayer()->GetMapId() == 530)
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unitTarget->CastSpell(unitTarget, 51617, true);
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break;
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case 300:
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if (unitTarget->ToPlayer()->GetMapId()==571 || unitTarget->ToPlayer()->GetMapId()==530)
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if (unitTarget->ToPlayer()->GetMapId() == 571 || unitTarget->ToPlayer()->GetMapId() == 530)
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unitTarget->CastSpell(unitTarget, 48023, true);
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break;
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default: break;
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@@ -6292,7 +6292,7 @@ void Spell::EffectStuck(uint32 /*i*/)
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pTarget->TeleportTo(pTarget->GetStartPosition(), unitTarget == m_caster ? TELE_TO_SPELL : 0);
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// homebind location is loaded always
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// pTarget->TeleportTo(pTarget->m_homebindMapId,pTarget->m_homebindX,pTarget->m_homebindY,pTarget->m_homebindZ,pTarget->GetOrientation(), (unitTarget==m_caster ? TELE_TO_SPELL : 0));
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// pTarget->TeleportTo(pTarget->m_homebindMapId,pTarget->m_homebindX,pTarget->m_homebindY,pTarget->m_homebindZ,pTarget->GetOrientation(), (unitTarget == m_caster ? TELE_TO_SPELL : 0));
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// Stuck spell trigger Hearthstone cooldown
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(8690);
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@@ -6686,7 +6686,7 @@ void Spell::EffectLeapForward(uint32 i)
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}
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if (j < 10)
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unitTarget->NearTeleportTo(destx, desty, destz + 0.07531, orientation, unitTarget==m_caster);
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unitTarget->NearTeleportTo(destx, desty, destz + 0.07531, orientation, unitTarget == m_caster);
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}
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void Spell::EffectReputation(uint32 i)
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@@ -7056,7 +7056,7 @@ void Spell::EffectTransmitted(uint32 effIndex)
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if (m_targets.HasDst())
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m_targets.m_dstPos.GetPosition(fx, fy, fz);
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//FIXME: this can be better check for most objects but still hack
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else if (m_spellInfo->EffectRadiusIndex[effIndex] && m_spellInfo->speed==0)
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else if (m_spellInfo->EffectRadiusIndex[effIndex] && m_spellInfo->speed == 0)
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{
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float dis = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[effIndex]));
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m_caster->GetClosePoint(fx, fy, fz, DEFAULT_WORLD_OBJECT_SIZE, dis);
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@@ -7072,7 +7072,7 @@ void Spell::EffectTransmitted(uint32 effIndex)
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}
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Map *cMap = m_caster->GetMap();
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if (goinfo->type==GAMEOBJECT_TYPE_FISHINGNODE)
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if (goinfo->type == GAMEOBJECT_TYPE_FISHINGNODE)
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{
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//dirty way to hack serpent shrine pool
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if (cMap->GetId() == 548 && m_caster->GetDistance(36.69, -416.38, -19.9645) <= 16)//center of strange pool
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@@ -7092,7 +7092,7 @@ void Spell::EffectTransmitted(uint32 effIndex)
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fz = cMap->GetWaterLevel(fx, fy);
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}
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// if gameobject is summoning object, it should be spawned right on caster's position
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else if (goinfo->type==GAMEOBJECT_TYPE_SUMMONING_RITUAL)
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else if (goinfo->type == GAMEOBJECT_TYPE_SUMMONING_RITUAL)
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{
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m_caster->GetPosition(fx, fy, fz);
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}
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@@ -7266,7 +7266,7 @@ void Spell::EffectStealBeneficialBuff(uint32 i)
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{
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sLog.outDebug("Effect: StealBeneficialBuff");
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if (!unitTarget || unitTarget==m_caster) // can't steal from self
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if (!unitTarget || unitTarget == m_caster) // can't steal from self
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return;
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Unit::AuraList steal_list;
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