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MapExtraction: Fix water height redundancy algorithm ignoring "no water" (#26324)
* MapExtraction: Fix water height redundancy algorithm ignoring "no water"
* Update MMAP_VERSION
* Change map version
Co-authored-by: jackpoz <giacomopoz@gmail.com>
(cherry picked from commit 00da074109)
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@@ -18,7 +18,7 @@
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#include "MapDefines.h"
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u_map_magic const MapMagic = { { 'M','A','P','S' } };
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uint32 const MapVersionMagic = 9;
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uint32 const MapVersionMagic = 10;
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u_map_magic const MapAreaMagic = { { 'A','R','E','A' } };
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u_map_magic const MapHeightMagic = { { 'M','H','G','T' } };
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u_map_magic const MapLiquidMagic = { { 'M','L','I','Q' } };
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