mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-23 10:26:28 +01:00
[7489] Update gameobject rotation fields if need. Author: VladimirMangos
* Fixed update absent in ".gobject turn" command
* Propetly set rotation fields for summoned objects
* Check rotation/coordinates fields values at server loading
--HG--
branch : trunk
This commit is contained in:
@@ -1163,6 +1163,24 @@ void ObjectMgr::LoadGameobjects()
|
||||
int16 gameEvent = fields[16].GetInt16();
|
||||
int16 PoolId = fields[17].GetInt16();
|
||||
|
||||
if(data.rotation2 < -1.0f || data.rotation2 > 1.0f)
|
||||
{
|
||||
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation2 (%f) value, skip",guid,data.id,data.rotation2 );
|
||||
continue;
|
||||
}
|
||||
|
||||
if(data.rotation3 < -1.0f || data.rotation3 > 1.0f)
|
||||
{
|
||||
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation3 (%f) value, skip",guid,data.id,data.rotation3 );
|
||||
continue;
|
||||
}
|
||||
|
||||
if(!MapManager::IsValidMapCoord(data.mapid,data.posX,data.posY,data.posZ,data.orientation))
|
||||
{
|
||||
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid coordinates, skip",guid,data.id );
|
||||
continue;
|
||||
}
|
||||
|
||||
if(data.phaseMask==0)
|
||||
{
|
||||
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid,data.id );
|
||||
|
||||
Reference in New Issue
Block a user