[7489] Update gameobject rotation fields if need. Author: VladimirMangos

* Fixed update absent in ".gobject turn" command
    * Propetly set rotation fields for summoned objects
    * Check rotation/coordinates fields values at server loading

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-18 20:46:21 -06:00
parent ef47783882
commit 249d0d53c0
6 changed files with 51 additions and 44 deletions

View File

@@ -1163,6 +1163,24 @@ void ObjectMgr::LoadGameobjects()
int16 gameEvent = fields[16].GetInt16();
int16 PoolId = fields[17].GetInt16();
if(data.rotation2 < -1.0f || data.rotation2 > 1.0f)
{
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation2 (%f) value, skip",guid,data.id,data.rotation2 );
continue;
}
if(data.rotation3 < -1.0f || data.rotation3 > 1.0f)
{
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation3 (%f) value, skip",guid,data.id,data.rotation3 );
continue;
}
if(!MapManager::IsValidMapCoord(data.mapid,data.posX,data.posY,data.posZ,data.orientation))
{
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid coordinates, skip",guid,data.id );
continue;
}
if(data.phaseMask==0)
{
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid,data.id );