From 24b99e7d34955ae69f9c7431aa75c30fd9bb1cf5 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Sun, 8 Dec 2019 14:36:11 +0100 Subject: [PATCH] Scripts/TSC: added missing repeat timers to High Priestess Azil after finishing phase two * todo: these timers are not sniffed but taken from the engage hook. Need sniffs to validate them --- .../scripts/Maelstrom/Stonecore/boss_high_priestess_azil.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/server/scripts/Maelstrom/Stonecore/boss_high_priestess_azil.cpp b/src/server/scripts/Maelstrom/Stonecore/boss_high_priestess_azil.cpp index b5dad6cf63f..77e6d4e26f5 100644 --- a/src/server/scripts/Maelstrom/Stonecore/boss_high_priestess_azil.cpp +++ b/src/server/scripts/Maelstrom/Stonecore/boss_high_priestess_azil.cpp @@ -254,6 +254,9 @@ class boss_high_priestess_azil : public CreatureScript events.ScheduleEvent(EVENT_CURSE_OF_BLOOD, Seconds(6)); events.ScheduleEvent(EVENT_FORCE_GRIP, Seconds(8), Seconds(10)); events.ScheduleEvent(EVENT_SUMMON_GRAVITY_WELL, Seconds(16)); + events.ScheduleEvent(EVENT_ENERGY_SHIELD, Seconds(35), Seconds(36)); + events.ScheduleEvent(EVENT_SUMMON_WAVE_SOUTH, Milliseconds(1)); + events.ScheduleEvent(EVENT_SUMMON_WAVE_WEST, Seconds(42)); break; default: break;