Remove cooldown of spells triggered on stance change - this fixes shadowform dot crit.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-06-30 13:51:53 +02:00
parent 788a699ae8
commit 24efcabdd9
2 changed files with 19 additions and 7 deletions

View File

@@ -1473,7 +1473,13 @@ void AuraEffect::HandleShapeshiftBoosts(bool apply)
if(apply)
{
// Remove cooldown of spells triggered on stance change - they may share cooldown with stance spell
if(m_target->GetTypeId() == TYPEID_PLAYER)
((Player *)m_target)->RemoveSpellCooldown(spellId);
if (spellId) m_target->CastSpell(m_target, spellId, true, NULL, this );
if(m_target->GetTypeId() == TYPEID_PLAYER)
((Player *)m_target)->RemoveSpellCooldown(spellId2);
if (spellId2) m_target->CastSpell(m_target, spellId2, true, NULL, this);
if(m_target->GetTypeId() == TYPEID_PLAYER)
@@ -7251,11 +7257,13 @@ void AuraEffect::HandleModPossessPet(bool apply, bool Real, bool /*changeAmount*
Unit* caster = GetCaster();
if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
return;
if(caster->GetGuardianPet() != m_target)
return;
if(apply)
{
if(caster->GetGuardianPet() != m_target)
return;
m_target->SetCharmedBy(caster, CHARM_TYPE_POSSESS);
}
else
{
m_target->RemoveCharmedBy(caster);