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Remove cooldown of spells triggered on stance change - this fixes shadowform dot crit.
--HG-- branch : trunk
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@@ -1473,7 +1473,13 @@ void AuraEffect::HandleShapeshiftBoosts(bool apply)
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if(apply)
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{
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// Remove cooldown of spells triggered on stance change - they may share cooldown with stance spell
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if(m_target->GetTypeId() == TYPEID_PLAYER)
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((Player *)m_target)->RemoveSpellCooldown(spellId);
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if (spellId) m_target->CastSpell(m_target, spellId, true, NULL, this );
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if(m_target->GetTypeId() == TYPEID_PLAYER)
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((Player *)m_target)->RemoveSpellCooldown(spellId2);
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if (spellId2) m_target->CastSpell(m_target, spellId2, true, NULL, this);
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if(m_target->GetTypeId() == TYPEID_PLAYER)
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@@ -7251,11 +7257,13 @@ void AuraEffect::HandleModPossessPet(bool apply, bool Real, bool /*changeAmount*
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Unit* caster = GetCaster();
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if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
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return;
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if(caster->GetGuardianPet() != m_target)
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return;
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if(apply)
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{
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if(caster->GetGuardianPet() != m_target)
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return;
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m_target->SetCharmedBy(caster, CHARM_TYPE_POSSESS);
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}
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else
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{
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m_target->RemoveCharmedBy(caster);
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