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https://github.com/TrinityCore/TrinityCore.git
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Temporary revert 6743 commit. I fix this patch across 1-2 days.
--HG-- branch : trunk
This commit is contained in:
@@ -39,7 +39,6 @@
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#include "Util.h"
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#include "OutdoorPvPMgr.h"
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#include "BattleGroundAV.h"
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#include "TimeMgr.h"
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GameObject::GameObject() : WorldObject(), m_goValue(new GameObjectValue)
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{
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@@ -226,14 +225,14 @@ void GameObject::Update(uint32 /*p_time*/)
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// Arming Time for GAMEOBJECT_TYPE_TRAP (6)
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Unit* owner = GetOwner();
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if (owner && owner->isInCombat())
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m_cooldownTime = sGameTime.GetGameTime() + GetGOInfo()->trap.startDelay;
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m_cooldownTime = time(NULL) + GetGOInfo()->trap.startDelay;
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m_lootState = GO_READY;
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break;
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}
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case GAMEOBJECT_TYPE_FISHINGNODE:
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{
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// fishing code (bobber ready)
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if( sGameTime.GetGameTime() > m_respawnTime - FISHING_BOBBER_READY_TIME )
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if( time(NULL) > m_respawnTime - FISHING_BOBBER_READY_TIME )
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{
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// splash bobber (bobber ready now)
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Unit* caster = GetOwner();
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@@ -265,7 +264,7 @@ void GameObject::Update(uint32 /*p_time*/)
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{
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if (m_respawnTime > 0) // timer on
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{
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if (m_respawnTime <= sGameTime.GetGameTime()) // timer expired
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if (m_respawnTime <= time(NULL)) // timer expired
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{
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m_respawnTime = 0;
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m_SkillupList.clear();
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@@ -317,7 +316,7 @@ void GameObject::Update(uint32 /*p_time*/)
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GameObjectInfo const* goInfo = GetGOInfo();
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if(goInfo->type == GAMEOBJECT_TYPE_TRAP)
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{
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if(m_cooldownTime >= sGameTime.GetGameTime())
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if(m_cooldownTime >= time(NULL))
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return;
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// traps
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@@ -371,7 +370,7 @@ void GameObject::Update(uint32 /*p_time*/)
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if(goInfo->trap.spellId)
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CastSpell(ok, goInfo->trap.spellId);
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m_cooldownTime = sGameTime.GetGameTime() + 4; // 4 seconds
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m_cooldownTime = time(NULL) + 4; // 4 seconds
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// count charges
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//if(goInfo->trap.charges > 0)
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@@ -407,7 +406,7 @@ void GameObject::Update(uint32 /*p_time*/)
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{
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case GAMEOBJECT_TYPE_DOOR:
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case GAMEOBJECT_TYPE_BUTTON:
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if (GetGOInfo()->GetAutoCloseTime() && (m_cooldownTime < sGameTime.GetGameTime()))
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if (GetGOInfo()->GetAutoCloseTime() && (m_cooldownTime < time(NULL)))
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ResetDoorOrButton();
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break;
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default: break;
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@@ -471,7 +470,7 @@ void GameObject::Update(uint32 /*p_time*/)
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return;
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}
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m_respawnTime = sGameTime.GetGameTime() + m_respawnDelayTime;
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m_respawnTime = time(NULL) + m_respawnDelayTime;
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// if option not set then object will be saved at grid unload
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if(sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
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@@ -652,7 +651,7 @@ bool GameObject::LoadFromDB(uint32 guid, Map *map)
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m_respawnTime = objmgr.GetGORespawnTime(m_DBTableGuid, map->GetInstanceId());
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// ready to respawn
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if(m_respawnTime && m_respawnTime <= sGameTime.GetGameTime())
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if(m_respawnTime && m_respawnTime <= time(NULL))
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{
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m_respawnTime = 0;
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objmgr.SaveGORespawnTime(m_DBTableGuid,GetInstanceId(),0);
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@@ -736,7 +735,7 @@ Unit* GameObject::GetOwner(bool inWorld) const
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void GameObject::SaveRespawnTime()
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{
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if(m_goData && m_goData->dbData && m_respawnTime > sGameTime.GetGameTime() && m_spawnedByDefault)
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if(m_goData && m_goData->dbData && m_respawnTime > time(NULL) && m_spawnedByDefault)
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objmgr.SaveGORespawnTime(m_DBTableGuid,GetInstanceId(),m_respawnTime);
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}
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@@ -792,26 +791,11 @@ bool GameObject::canDetectTrap(Player const* u, float distance) const
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return distance < visibleDistance;
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}
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time_t GameObject::GetRespawnTimeEx() const
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{
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time_t now = sGameTime.GetGameTime();
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if(m_respawnTime > now)
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return m_respawnTime;
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else
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return now;
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}
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void GameObject::SetRespawnTime(int32 respawn)
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{
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m_respawnTime = respawn > 0 ? sGameTime.GetGameTime() + respawn : 0;
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m_respawnDelayTime = respawn > 0 ? respawn : 0;
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}
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void GameObject::Respawn()
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{
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if(m_spawnedByDefault && m_respawnTime > 0)
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{
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m_respawnTime = sGameTime.GetGameTime();
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m_respawnTime = time(NULL);
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objmgr.SaveGORespawnTime(m_DBTableGuid,GetInstanceId(),0);
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}
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}
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@@ -936,7 +920,7 @@ void GameObject::UseDoorOrButton(uint32 time_to_restore, bool alternative /* = f
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SwitchDoorOrButton(true,alternative);
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SetLootState(GO_ACTIVATED);
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m_cooldownTime = sGameTime.GetGameTime() + time_to_restore;
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m_cooldownTime = time(NULL) + time_to_restore;
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}
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void GameObject::SetGoArtKit(uint8 kit)
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