Temporary revert 6743 commit. I fix this patch across 1-2 days.

--HG--
branch : trunk
This commit is contained in:
n0n4m3
2009-12-24 10:20:15 +01:00
parent acdc4ca15b
commit 250a00cc1c
53 changed files with 365 additions and 354 deletions

View File

@@ -39,7 +39,6 @@
#include "Util.h"
#include "OutdoorPvPMgr.h"
#include "BattleGroundAV.h"
#include "TimeMgr.h"
GameObject::GameObject() : WorldObject(), m_goValue(new GameObjectValue)
{
@@ -226,14 +225,14 @@ void GameObject::Update(uint32 /*p_time*/)
// Arming Time for GAMEOBJECT_TYPE_TRAP (6)
Unit* owner = GetOwner();
if (owner && owner->isInCombat())
m_cooldownTime = sGameTime.GetGameTime() + GetGOInfo()->trap.startDelay;
m_cooldownTime = time(NULL) + GetGOInfo()->trap.startDelay;
m_lootState = GO_READY;
break;
}
case GAMEOBJECT_TYPE_FISHINGNODE:
{
// fishing code (bobber ready)
if( sGameTime.GetGameTime() > m_respawnTime - FISHING_BOBBER_READY_TIME )
if( time(NULL) > m_respawnTime - FISHING_BOBBER_READY_TIME )
{
// splash bobber (bobber ready now)
Unit* caster = GetOwner();
@@ -265,7 +264,7 @@ void GameObject::Update(uint32 /*p_time*/)
{
if (m_respawnTime > 0) // timer on
{
if (m_respawnTime <= sGameTime.GetGameTime()) // timer expired
if (m_respawnTime <= time(NULL)) // timer expired
{
m_respawnTime = 0;
m_SkillupList.clear();
@@ -317,7 +316,7 @@ void GameObject::Update(uint32 /*p_time*/)
GameObjectInfo const* goInfo = GetGOInfo();
if(goInfo->type == GAMEOBJECT_TYPE_TRAP)
{
if(m_cooldownTime >= sGameTime.GetGameTime())
if(m_cooldownTime >= time(NULL))
return;
// traps
@@ -371,7 +370,7 @@ void GameObject::Update(uint32 /*p_time*/)
if(goInfo->trap.spellId)
CastSpell(ok, goInfo->trap.spellId);
m_cooldownTime = sGameTime.GetGameTime() + 4; // 4 seconds
m_cooldownTime = time(NULL) + 4; // 4 seconds
// count charges
//if(goInfo->trap.charges > 0)
@@ -407,7 +406,7 @@ void GameObject::Update(uint32 /*p_time*/)
{
case GAMEOBJECT_TYPE_DOOR:
case GAMEOBJECT_TYPE_BUTTON:
if (GetGOInfo()->GetAutoCloseTime() && (m_cooldownTime < sGameTime.GetGameTime()))
if (GetGOInfo()->GetAutoCloseTime() && (m_cooldownTime < time(NULL)))
ResetDoorOrButton();
break;
default: break;
@@ -471,7 +470,7 @@ void GameObject::Update(uint32 /*p_time*/)
return;
}
m_respawnTime = sGameTime.GetGameTime() + m_respawnDelayTime;
m_respawnTime = time(NULL) + m_respawnDelayTime;
// if option not set then object will be saved at grid unload
if(sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
@@ -652,7 +651,7 @@ bool GameObject::LoadFromDB(uint32 guid, Map *map)
m_respawnTime = objmgr.GetGORespawnTime(m_DBTableGuid, map->GetInstanceId());
// ready to respawn
if(m_respawnTime && m_respawnTime <= sGameTime.GetGameTime())
if(m_respawnTime && m_respawnTime <= time(NULL))
{
m_respawnTime = 0;
objmgr.SaveGORespawnTime(m_DBTableGuid,GetInstanceId(),0);
@@ -736,7 +735,7 @@ Unit* GameObject::GetOwner(bool inWorld) const
void GameObject::SaveRespawnTime()
{
if(m_goData && m_goData->dbData && m_respawnTime > sGameTime.GetGameTime() && m_spawnedByDefault)
if(m_goData && m_goData->dbData && m_respawnTime > time(NULL) && m_spawnedByDefault)
objmgr.SaveGORespawnTime(m_DBTableGuid,GetInstanceId(),m_respawnTime);
}
@@ -792,26 +791,11 @@ bool GameObject::canDetectTrap(Player const* u, float distance) const
return distance < visibleDistance;
}
time_t GameObject::GetRespawnTimeEx() const
{
time_t now = sGameTime.GetGameTime();
if(m_respawnTime > now)
return m_respawnTime;
else
return now;
}
void GameObject::SetRespawnTime(int32 respawn)
{
m_respawnTime = respawn > 0 ? sGameTime.GetGameTime() + respawn : 0;
m_respawnDelayTime = respawn > 0 ? respawn : 0;
}
void GameObject::Respawn()
{
if(m_spawnedByDefault && m_respawnTime > 0)
{
m_respawnTime = sGameTime.GetGameTime();
m_respawnTime = time(NULL);
objmgr.SaveGORespawnTime(m_DBTableGuid,GetInstanceId(),0);
}
}
@@ -936,7 +920,7 @@ void GameObject::UseDoorOrButton(uint32 time_to_restore, bool alternative /* = f
SwitchDoorOrButton(true,alternative);
SetLootState(GO_ACTIVATED);
m_cooldownTime = sGameTime.GetGameTime() + time_to_restore;
m_cooldownTime = time(NULL) + time_to_restore;
}
void GameObject::SetGoArtKit(uint8 kit)