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https://github.com/TrinityCore/TrinityCore.git
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Temporary revert 6743 commit. I fix this patch across 1-2 days.
--HG-- branch : trunk
This commit is contained in:
@@ -48,7 +48,6 @@
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#include "Vehicle.h"
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#include "CreatureAI.h"
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#include "DBCEnums.h"
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#include "TimeMgr.h"
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void WorldSession::HandleRepopRequestOpcode( WorldPacket & recv_data )
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{
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@@ -383,7 +382,7 @@ void WorldSession::HandleLogoutRequestOpcode( WorldPacket & /*recv_data*/ )
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data << uint32(0);
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data << uint8(0);
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SendPacket( &data );
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LogoutRequest(sGameTime.GetGameTime());
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LogoutRequest(time(NULL));
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}
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void WorldSession::HandlePlayerLogoutOpcode( WorldPacket & /*recv_data*/ )
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@@ -443,7 +442,7 @@ void WorldSession::HandleTogglePvP( WorldPacket & recv_data )
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else
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{
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if(!GetPlayer()->pvpInfo.inHostileArea && GetPlayer()->IsPvP())
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GetPlayer()->pvpInfo.endTimer = sGameTime.GetGameTime(); // start toggle-off
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GetPlayer()->pvpInfo.endTimer = time(NULL); // start toggle-off
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}
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//if(OutdoorPvP * pvp = _player->GetOutdoorPvP())
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@@ -734,7 +733,7 @@ void WorldSession::HandleReclaimCorpseOpcode(WorldPacket &recv_data)
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return;
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// prevent resurrect before 30-sec delay after body release not finished
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if(corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType()==CORPSE_RESURRECTABLE_PVP) > sGameTime.GetGameTime())
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if(corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType()==CORPSE_RESURRECTABLE_PVP) > time(NULL))
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return;
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if (!corpse->IsWithinDistInMap(GetPlayer(), CORPSE_RECLAIM_RADIUS, true))
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@@ -868,7 +867,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
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{
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// set resting flag we are in the inn
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GetPlayer()->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
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GetPlayer()->InnEnter(sGameTime.GetGameTime(), atEntry->mapid, atEntry->x, atEntry->y, atEntry->z);
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GetPlayer()->InnEnter(time(NULL), atEntry->mapid, atEntry->x, atEntry->y, atEntry->z);
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GetPlayer()->SetRestType(REST_TYPE_IN_TAVERN);
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if(sWorld.IsFFAPvPRealm())
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@@ -1622,6 +1621,6 @@ void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& recv_data)
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sLog.outDebug("WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE");
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WorldPacket data(SMSG_WORLD_STATE_UI_TIMER_UPDATE, 4);
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data << uint32(sGameTime.GetGameTime());
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data << uint32(time(NULL));
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SendPacket(&data);
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}
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