mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-24 19:06:49 +01:00
Core/Guild: avoid data integrity problems wrapping delete+insert statements in a transaction
This commit is contained in:
@@ -152,7 +152,7 @@ inline void Guild::LogHolder::AddEvent(SQLTransaction& trans, LogEntry* entry)
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inline void Guild::LogHolder::WritePacket(WorldPacket& data) const
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{
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data << uint8(m_log.size());
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for (GuildLog::const_iterator itr = m_log.begin(); itr != m_log.end(); ++itr)
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for (auto itr = m_log.begin(); itr != m_log.end(); ++itr)
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(*itr)->WritePacket(data);
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}
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@@ -173,7 +173,7 @@ void Guild::EventLogEntry::SaveToDB(SQLTransaction& trans) const
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOG);
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stmt->setUInt32(0, m_guildId);
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stmt->setUInt32(1, m_guid);
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CharacterDatabase.ExecuteOrAppend(trans, stmt);
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trans->Append(stmt);
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uint8 index = 0;
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_EVENTLOG);
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@@ -184,7 +184,7 @@ void Guild::EventLogEntry::SaveToDB(SQLTransaction& trans) const
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stmt->setUInt32(++index, m_playerGuid2);
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stmt->setUInt8 (++index, m_newRank);
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stmt->setUInt64(++index, m_timestamp);
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CharacterDatabase.ExecuteOrAppend(trans, stmt);
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trans->Append(stmt);
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}
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void Guild::EventLogEntry::WritePacket(WorldPacket& data) const
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@@ -200,7 +200,7 @@ void Guild::EventLogEntry::WritePacket(WorldPacket& data) const
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if (m_eventType == GUILD_EVENT_LOG_PROMOTE_PLAYER || m_eventType == GUILD_EVENT_LOG_DEMOTE_PLAYER)
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data << uint8(m_newRank);
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// Event timestamp
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data << uint32(::time(NULL) - m_timestamp);
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data << uint32(::time(nullptr) - m_timestamp);
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}
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// BankEventLogEntry
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@@ -212,7 +212,7 @@ void Guild::BankEventLogEntry::SaveToDB(SQLTransaction& trans) const
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stmt->setUInt32( index, m_guildId);
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stmt->setUInt32(++index, m_guid);
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stmt->setUInt8 (++index, m_bankTabId);
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CharacterDatabase.ExecuteOrAppend(trans, stmt);
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trans->Append(stmt);
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index = 0;
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_EVENTLOG);
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@@ -225,7 +225,7 @@ void Guild::BankEventLogEntry::SaveToDB(SQLTransaction& trans) const
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stmt->setUInt16(++index, m_itemStackCount);
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stmt->setUInt8 (++index, m_destTabId);
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stmt->setUInt64(++index, m_timestamp);
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CharacterDatabase.ExecuteOrAppend(trans, stmt);
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trans->Append(stmt);
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}
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void Guild::BankEventLogEntry::WritePacket(WorldPacket& data) const
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@@ -250,7 +250,7 @@ void Guild::BankEventLogEntry::WritePacket(WorldPacket& data) const
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data << uint32(m_itemOrMoney);
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}
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data << uint32(time(NULL) - m_timestamp);
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data << uint32(time(nullptr) - m_timestamp);
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}
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// RankInfo
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@@ -432,14 +432,16 @@ bool Guild::BankTab::LoadItemFromDB(Field* fields)
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void Guild::BankTab::Delete(SQLTransaction& trans, bool removeItemsFromDB)
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{
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for (uint8 slotId = 0; slotId < GUILD_BANK_MAX_SLOTS; ++slotId)
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{
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if (Item* pItem = m_items[slotId])
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{
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pItem->RemoveFromWorld();
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if (removeItemsFromDB)
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pItem->DeleteFromDB(trans);
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delete pItem;
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pItem = NULL;
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pItem = nullptr;
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}
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}
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}
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inline void Guild::BankTab::WritePacket(WorldPacket& data) const
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@@ -489,12 +491,14 @@ bool Guild::BankTab::WriteSlotPacket(WorldPacket& data, uint8 slotId, bool ignor
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data << uint8(enchCount); // Number of enchantments
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for (uint32 i = PERM_ENCHANTMENT_SLOT; i < MAX_ENCHANTMENT_SLOT; ++i)
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{
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if (uint32 enchId = pItem->GetEnchantmentId(EnchantmentSlot(i)))
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{
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data << uint8(i);
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data << uint32(enchId);
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++enchCount;
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}
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}
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data.put<uint8>(enchCountPos, enchCount);
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}
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return true;
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@@ -532,7 +536,7 @@ void Guild::BankTab::SetText(std::string const& text)
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}
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// Sets/removes contents of specified slot.
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// If pItem == NULL contents are removed.
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// If pItem == nullptr contents are removed.
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bool Guild::BankTab::SetItem(SQLTransaction& trans, uint8 slotId, Item* item)
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{
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if (slotId >= GUILD_BANK_MAX_SLOTS)
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@@ -544,7 +548,7 @@ bool Guild::BankTab::SetItem(SQLTransaction& trans, uint8 slotId, Item* item)
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stmt->setUInt32(0, m_guildId);
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stmt->setUInt8 (1, m_tabId);
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stmt->setUInt8 (2, slotId);
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CharacterDatabase.ExecuteOrAppend(trans, stmt);
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trans->Append(stmt);
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if (item)
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{
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@@ -553,13 +557,14 @@ bool Guild::BankTab::SetItem(SQLTransaction& trans, uint8 slotId, Item* item)
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stmt->setUInt8 (1, m_tabId);
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stmt->setUInt8 (2, slotId);
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stmt->setUInt32(3, item->GetGUID().GetCounter());
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CharacterDatabase.ExecuteOrAppend(trans, stmt);
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trans->Append(stmt);
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item->SetGuidValue(ITEM_FIELD_CONTAINED, ObjectGuid::Empty);
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item->SetGuidValue(ITEM_FIELD_OWNER, ObjectGuid::Empty);
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item->FSetState(ITEM_NEW);
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item->SaveToDB(trans); // Not in inventory and can be saved standalone
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}
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return true;
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}
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@@ -627,7 +632,7 @@ void Guild::Member::SetOfficerNote(std::string const& officerNote)
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CharacterDatabase.Execute(stmt);
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}
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void Guild::Member::ChangeRank(uint8 newRank)
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void Guild::Member::ChangeRank(SQLTransaction& trans, uint8 newRank)
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{
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m_rankId = newRank;
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@@ -638,7 +643,7 @@ void Guild::Member::ChangeRank(uint8 newRank)
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_RANK);
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stmt->setUInt8 (0, newRank);
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stmt->setUInt32(1, m_guid.GetCounter());
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CharacterDatabase.Execute(stmt);
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CharacterDatabase.ExecuteOrAppend(trans, stmt);
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}
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void Guild::Member::SaveToDB(SQLTransaction& trans) const
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@@ -712,7 +717,7 @@ void Guild::Member::WritePacket(WorldPacket& data, bool sendOfficerNote) const
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<< uint32(m_zoneId);
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if (!m_flags)
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data << float(float(::time(NULL) - m_logoutTime) / DAY);
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data << float(float(::time(nullptr) - m_logoutTime) / DAY);
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data << m_publicNote;
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@@ -837,7 +842,7 @@ void Guild::MoveItemData::LogAction(MoveItemData* pFrom) const
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inline void Guild::MoveItemData::CopySlots(SlotIds& ids) const
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{
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for (ItemPosCountVec::const_iterator itr = m_vec.begin(); itr != m_vec.end(); ++itr)
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for (auto itr = m_vec.begin(); itr != m_vec.end(); ++itr)
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ids.insert(uint8(itr->pos));
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}
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@@ -851,16 +856,16 @@ bool Guild::PlayerMoveItemData::InitItem()
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if (m_pItem->IsNotEmptyBag())
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{
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m_pPlayer->SendEquipError(EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS, m_pItem);
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m_pItem = NULL;
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m_pItem = nullptr;
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}
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// Bound items cannot be put into bank.
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else if (!m_pItem->CanBeTraded())
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{
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m_pPlayer->SendEquipError(EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, m_pItem);
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m_pItem = NULL;
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m_pItem = nullptr;
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}
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}
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return (m_pItem != NULL);
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return (m_pItem != nullptr);
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}
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void Guild::PlayerMoveItemData::RemoveItem(SQLTransaction& trans, MoveItemData* /*pOther*/, uint32 splitedAmount)
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@@ -875,7 +880,7 @@ void Guild::PlayerMoveItemData::RemoveItem(SQLTransaction& trans, MoveItemData*
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{
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m_pPlayer->MoveItemFromInventory(m_container, m_slotId, true);
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m_pItem->DeleteFromInventoryDB(trans);
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m_pItem = NULL;
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m_pItem = nullptr;
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}
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}
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@@ -904,7 +909,7 @@ inline InventoryResult Guild::PlayerMoveItemData::CanStore(Item* pItem, bool swa
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bool Guild::BankMoveItemData::InitItem()
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{
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m_pItem = m_pGuild->_GetItem(m_container, m_slotId);
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return (m_pItem != NULL);
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return (m_pItem != nullptr);
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}
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bool Guild::BankMoveItemData::HasStoreRights(MoveItemData* pOther) const
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@@ -942,7 +947,7 @@ void Guild::BankMoveItemData::RemoveItem(SQLTransaction& trans, MoveItemData* pO
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else
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{
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m_pGuild->_RemoveItem(trans, m_container, m_slotId);
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m_pItem = NULL;
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m_pItem = nullptr;
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}
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// Decrease amount of player's remaining items (if item is moved to different tab or to player)
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if (!pOther->IsBank() || pOther->GetContainer() != m_container)
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@@ -952,14 +957,14 @@ void Guild::BankMoveItemData::RemoveItem(SQLTransaction& trans, MoveItemData* pO
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Item* Guild::BankMoveItemData::StoreItem(SQLTransaction& trans, Item* pItem)
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{
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if (!pItem)
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return NULL;
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return nullptr;
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BankTab* pTab = m_pGuild->GetBankTab(m_container);
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if (!pTab)
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return NULL;
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return nullptr;
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Item* pLastItem = pItem;
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for (ItemPosCountVec::const_iterator itr = m_vec.begin(); itr != m_vec.end(); )
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for (auto itr = m_vec.begin(); itr != m_vec.end(); )
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{
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ItemPosCount pos(*itr);
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++itr;
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@@ -1023,7 +1028,7 @@ Item* Guild::BankMoveItemData::_StoreItem(SQLTransaction& trans, BankTab* pTab,
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if (pItem && pTab->SetItem(trans, slotId, pItem))
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return pItem;
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return NULL;
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return nullptr;
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}
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// Tries to reserve space for source item.
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@@ -1063,10 +1068,10 @@ void Guild::BankMoveItemData::CanStoreItemInTab(Item* pItem, uint8 skipSlotId, b
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Item* pItemDest = m_pGuild->_GetItem(m_container, slotId);
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if (pItemDest == pItem)
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pItemDest = NULL;
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pItemDest = nullptr;
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// If merge skip empty, if not merge skip non-empty
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if ((pItemDest != NULL) != merge)
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if ((pItemDest != nullptr) != merge)
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continue;
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_ReserveSpace(slotId, pItem, pItemDest, count);
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@@ -1093,7 +1098,7 @@ InventoryResult Guild::BankMoveItemData::CanStore(Item* pItem, bool swap)
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Item* pItemDest = m_pGuild->_GetItem(m_container, m_slotId);
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// Ignore swapped item (this slot will be empty after move)
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if ((pItemDest == pItem) || swap)
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pItemDest = NULL;
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pItemDest = nullptr;
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if (!_ReserveSpace(m_slotId, pItem, pItemDest, count))
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return EQUIP_ERR_ITEM_CANT_STACK;
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@@ -1126,30 +1131,30 @@ Guild::Guild():
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m_createdDate(0),
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m_accountsNumber(0),
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m_bankMoney(0),
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m_eventLog(NULL)
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m_eventLog(nullptr)
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{
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memset(&m_bankEventLog, 0, (GUILD_BANK_MAX_TABS + 1) * sizeof(LogHolder*));
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}
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Guild::~Guild()
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{
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SQLTransaction temp(NULL);
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SQLTransaction temp(nullptr);
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_DeleteBankItems(temp);
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// Cleanup
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delete m_eventLog;
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m_eventLog = NULL;
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m_eventLog = nullptr;
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for (uint8 tabId = 0; tabId <= GUILD_BANK_MAX_TABS; ++tabId)
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{
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delete m_bankEventLog[tabId];
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m_bankEventLog[tabId] = NULL;
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m_bankEventLog[tabId] = nullptr;
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}
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for (Members::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
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for (auto itr = m_members.begin(); itr != m_members.end(); ++itr)
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{
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delete itr->second;
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itr->second = NULL;
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itr->second = nullptr;
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}
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}
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@@ -1170,7 +1175,7 @@ bool Guild::Create(Player* pLeader, std::string const& name)
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m_info = "";
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m_motd = "No message set.";
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m_bankMoney = 0;
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m_createdDate = ::time(NULL);
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m_createdDate = ::time(nullptr);
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_CreateLogHolders();
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TC_LOG_DEBUG("guild", "GUILD: creating guild [%s] for leader %s (%u)",
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@@ -1198,9 +1203,10 @@ bool Guild::Create(Player* pLeader, std::string const& name)
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stmt->setUInt64(++index, m_bankMoney);
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trans->Append(stmt);
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_CreateDefaultGuildRanks(trans, pLeaderSession->GetSessionDbLocaleIndex()); // Create default ranks
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bool ret = AddMember(trans, m_leaderGuid, GR_GUILDMASTER); // Add guildmaster
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CharacterDatabase.CommitTransaction(trans);
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_CreateDefaultGuildRanks(pLeaderSession->GetSessionDbLocaleIndex()); // Create default ranks
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bool ret = AddMember(m_leaderGuid, GR_GUILDMASTER); // Add guildmaster
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if (ret)
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sScriptMgr->OnGuildCreate(this, pLeader, name);
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@@ -1215,15 +1221,15 @@ void Guild::Disband()
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sScriptMgr->OnGuildDisband(this);
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_BroadcastEvent(GE_DISBANDED, ObjectGuid::Empty);
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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// Remove all members
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while (!m_members.empty())
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{
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Members::const_iterator itr = m_members.begin();
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DeleteMember(itr->second->GetGUID(), true);
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auto itr = m_members.begin();
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DeleteMember(trans, itr->second->GetGUID(), true);
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}
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD);
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stmt->setUInt32(0, m_id);
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trans->Append(stmt);
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@@ -1311,10 +1317,10 @@ void Guild::HandleRoster(WorldSession* session)
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data << m_info;
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data << uint32(_GetRanksSize());
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for (Ranks::const_iterator ritr = m_ranks.begin(); ritr != m_ranks.end(); ++ritr)
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for (auto ritr = m_ranks.begin(); ritr != m_ranks.end(); ++ritr)
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ritr->WritePacket(data);
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for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
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for (auto itr = m_members.begin(); itr != m_members.end(); ++itr)
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itr->second->WritePacket(data, _HasRankRight(session->GetPlayer(), GR_RIGHT_VIEWOFFNOTE));
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TC_LOG_DEBUG("guild", "SMSG_GUILD_ROSTER [%s]", session->GetPlayerInfo().c_str());
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@@ -1418,7 +1424,9 @@ void Guild::HandleSetLeader(WorldSession* session, std::string const& name)
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if (Member* pNewLeader = GetMember(name))
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{
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_SetLeaderGUID(pNewLeader);
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pOldLeader->ChangeRank(GR_OFFICER);
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SQLTransaction trans(nullptr);
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pOldLeader->ChangeRank(trans, GR_OFFICER);
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_BroadcastEvent(GE_LEADER_CHANGED, ObjectGuid::Empty, player->GetName().c_str(), name.c_str());
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}
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}
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@@ -1434,11 +1442,8 @@ void Guild::HandleSetBankTabInfo(WorldSession* session, uint8 tabId, std::string
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return;
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}
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char aux[2];
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sprintf(aux, "%u", tabId);
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tab->SetInfo(name, icon);
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_BroadcastEvent(GE_BANK_TAB_UPDATED, ObjectGuid::Empty, aux, name.c_str(), icon.c_str());
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_BroadcastEvent(GE_BANK_TAB_UPDATED, ObjectGuid::Empty, std::to_string(tabId).c_str(), name.c_str(), icon.c_str());
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}
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void Guild::HandleSetMemberNote(WorldSession* session, std::string const& name, std::string const& note, bool officer)
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@@ -1470,12 +1475,10 @@ void Guild::HandleSetRankInfo(WorldSession* session, uint8 rankId, std::string c
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rankInfo->SetRights(rights);
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_SetRankBankMoneyPerDay(rankId, moneyPerDay);
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for (GuildBankRightsAndSlotsVec::const_iterator itr = rightsAndSlots.begin(); itr != rightsAndSlots.end(); ++itr)
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for (auto itr = rightsAndSlots.begin(); itr != rightsAndSlots.end(); ++itr)
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_SetRankBankTabRightsAndSlots(rankId, *itr);
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char aux[2];
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sprintf(aux, "%u", rankId);
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_BroadcastEvent(GE_RANK_UPDATED, ObjectGuid::Empty, aux, name.c_str());
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_BroadcastEvent(GE_RANK_UPDATED, ObjectGuid::Empty, std::to_string(rankId).c_str(), name.c_str());
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}
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}
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@@ -1568,7 +1571,8 @@ void Guild::HandleAcceptMember(WorldSession* session)
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player->GetTeam() != sObjectMgr->GetPlayerTeamByGUID(GetLeaderGUID()))
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return;
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AddMember(player->GetGUID());
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SQLTransaction trans(nullptr);
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AddMember(trans, player->GetGUID());
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}
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void Guild::HandleLeaveMember(WorldSession* session)
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@@ -1591,7 +1595,8 @@ void Guild::HandleLeaveMember(WorldSession* session)
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}
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else
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{
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DeleteMember(player->GetGUID(), false, false);
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SQLTransaction trans(nullptr);
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DeleteMember(trans, player->GetGUID(), false, false);
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_LogEvent(GUILD_EVENT_LOG_LEAVE_GUILD, player->GetGUID().GetCounter());
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_BroadcastEvent(GE_LEFT, player->GetGUID(), player->GetName().c_str());
|
||||
@@ -1625,8 +1630,10 @@ void Guild::HandleRemoveMember(WorldSession* session, std::string const& name)
|
||||
else
|
||||
{
|
||||
ObjectGuid guid = member->GetGUID();
|
||||
|
||||
// After call to DeleteMember pointer to member becomes invalid
|
||||
DeleteMember(guid, false, true);
|
||||
SQLTransaction trans(nullptr);
|
||||
DeleteMember(trans, guid, false, true);
|
||||
_LogEvent(GUILD_EVENT_LOG_UNINVITE_PLAYER, player->GetGUID().GetCounter(), guid.GetCounter());
|
||||
_BroadcastEvent(GE_REMOVED, ObjectGuid::Empty, name.c_str(), player->GetName().c_str());
|
||||
}
|
||||
@@ -1680,7 +1687,8 @@ void Guild::HandleUpdateMemberRank(WorldSession* session, std::string const& nam
|
||||
}
|
||||
|
||||
uint32 newRankId = member->GetRankId() + (demote ? 1 : -1);
|
||||
member->ChangeRank(newRankId);
|
||||
SQLTransaction trans(nullptr);
|
||||
member->ChangeRank(trans, newRankId);
|
||||
_LogEvent(demote ? GUILD_EVENT_LOG_DEMOTE_PLAYER : GUILD_EVENT_LOG_PROMOTE_PLAYER, player->GetGUID().GetCounter(), member->GetGUID().GetCounter(), newRankId);
|
||||
_BroadcastEvent(demote ? GE_DEMOTION : GE_PROMOTION, ObjectGuid::Empty, player->GetName().c_str(), name.c_str(), _GetRankName(newRankId).c_str());
|
||||
}
|
||||
@@ -1694,12 +1702,11 @@ void Guild::HandleAddNewRank(WorldSession* session, std::string const& name)
|
||||
|
||||
// Only leader can add new rank
|
||||
if (_IsLeader(session->GetPlayer()))
|
||||
if (_CreateRank(name, GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK))
|
||||
{
|
||||
char aux[2];
|
||||
sprintf(aux, "%u", size);
|
||||
_BroadcastEvent(GE_RANK_UPDATED, ObjectGuid::Empty, aux, name.c_str());
|
||||
}
|
||||
{
|
||||
SQLTransaction trans(nullptr);
|
||||
if (_CreateRank(trans, name, GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK))
|
||||
_BroadcastEvent(GE_RANK_UPDATED, ObjectGuid::Empty, std::to_string(size).c_str(), name.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
void Guild::HandleRemoveLowestRank(WorldSession* session)
|
||||
@@ -1971,10 +1978,11 @@ void Guild::LoadRankFromDB(Field* fields)
|
||||
bool Guild::LoadMemberFromDB(Field* fields)
|
||||
{
|
||||
ObjectGuid::LowType lowguid = fields[1].GetUInt32();
|
||||
Member *member = new Member(m_id, ObjectGuid(HighGuid::Player, lowguid), fields[2].GetUInt8());
|
||||
Member* member = new Member(m_id, ObjectGuid(HighGuid::Player, lowguid), fields[2].GetUInt8());
|
||||
if (!member->LoadFromDB(fields))
|
||||
{
|
||||
_DeleteMemberFromDB(lowguid);
|
||||
SQLTransaction trans(nullptr);
|
||||
_DeleteMemberFromDB(trans, lowguid);
|
||||
delete member;
|
||||
return false;
|
||||
}
|
||||
@@ -2078,6 +2086,8 @@ bool Guild::Validate()
|
||||
// Min ranks count is 5 and max is 10.
|
||||
bool broken_ranks = false;
|
||||
uint8 ranks = _GetRanksSize();
|
||||
|
||||
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
||||
if (ranks < GUILD_RANKS_MIN_COUNT || ranks > GUILD_RANKS_MAX_COUNT)
|
||||
{
|
||||
TC_LOG_ERROR("guild", "Guild %u has invalid number of ranks, creating new...", m_id);
|
||||
@@ -2094,24 +2104,20 @@ bool Guild::Validate()
|
||||
broken_ranks = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
||||
rankInfo->CreateMissingTabsIfNeeded(_GetPurchasedTabsSize(), trans, true);
|
||||
CharacterDatabase.CommitTransaction(trans);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (broken_ranks)
|
||||
{
|
||||
m_ranks.clear();
|
||||
_CreateDefaultGuildRanks(DEFAULT_LOCALE);
|
||||
_CreateDefaultGuildRanks(trans, DEFAULT_LOCALE);
|
||||
}
|
||||
|
||||
// Validate members' data
|
||||
for (Members::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
||||
for (auto itr = m_members.begin(); itr != m_members.end(); ++itr)
|
||||
if (itr->second->GetRankId() > _GetRanksSize())
|
||||
itr->second->ChangeRank(_GetLowestRankId());
|
||||
itr->second->ChangeRank(trans, _GetLowestRankId());
|
||||
|
||||
// Repair the structure of the guild.
|
||||
// If the guildmaster doesn't exist or isn't member of the guild
|
||||
@@ -2119,7 +2125,8 @@ bool Guild::Validate()
|
||||
Member* pLeader = GetMember(m_leaderGuid);
|
||||
if (!pLeader)
|
||||
{
|
||||
DeleteMember(m_leaderGuid);
|
||||
SQLTransaction trans(nullptr);
|
||||
DeleteMember(trans, m_leaderGuid);
|
||||
// If no more members left, disband guild
|
||||
if (m_members.empty())
|
||||
{
|
||||
@@ -2132,10 +2139,12 @@ bool Guild::Validate()
|
||||
|
||||
// Check config if multiple guildmasters are allowed
|
||||
if (!sConfigMgr->GetBoolDefault("Guild.AllowMultipleGuildMaster", 0))
|
||||
for (Members::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
||||
for (auto itr = m_members.begin(); itr != m_members.end(); ++itr)
|
||||
if (itr->second->GetRankId() == GR_GUILDMASTER && !itr->second->IsSamePlayer(m_leaderGuid))
|
||||
itr->second->ChangeRank(GR_OFFICER);
|
||||
itr->second->ChangeRank(trans, GR_OFFICER);
|
||||
|
||||
if (trans->GetSize() > 0)
|
||||
CharacterDatabase.CommitTransaction(trans);
|
||||
_UpdateAccountsNumber();
|
||||
return true;
|
||||
}
|
||||
@@ -2146,8 +2155,8 @@ void Guild::BroadcastToGuild(WorldSession* session, bool officerOnly, std::strin
|
||||
if (session && session->GetPlayer() && _HasRankRight(session->GetPlayer(), officerOnly ? GR_RIGHT_OFFCHATSPEAK : GR_RIGHT_GCHATSPEAK))
|
||||
{
|
||||
WorldPacket data;
|
||||
ChatHandler::BuildChatPacket(data, officerOnly ? CHAT_MSG_OFFICER : CHAT_MSG_GUILD, Language(language), session->GetPlayer(), NULL, msg);
|
||||
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
||||
ChatHandler::BuildChatPacket(data, officerOnly ? CHAT_MSG_OFFICER : CHAT_MSG_GUILD, Language(language), session->GetPlayer(), nullptr, msg);
|
||||
for (auto itr = m_members.begin(); itr != m_members.end(); ++itr)
|
||||
if (Player* player = itr->second->FindConnectedPlayer())
|
||||
if (player->GetSession() && _HasRankRight(player, officerOnly ? GR_RIGHT_OFFCHATLISTEN : GR_RIGHT_GCHATLISTEN) &&
|
||||
!player->GetSocial()->HasIgnore(session->GetPlayer()->GetGUID().GetCounter()))
|
||||
@@ -2157,7 +2166,7 @@ void Guild::BroadcastToGuild(WorldSession* session, bool officerOnly, std::strin
|
||||
|
||||
void Guild::BroadcastPacketToRank(WorldPacket* packet, uint8 rankId) const
|
||||
{
|
||||
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
||||
for (auto itr = m_members.begin(); itr != m_members.end(); ++itr)
|
||||
if (itr->second->IsRank(rankId))
|
||||
if (Player* player = itr->second->FindConnectedPlayer())
|
||||
player->GetSession()->SendPacket(packet);
|
||||
@@ -2165,7 +2174,7 @@ void Guild::BroadcastPacketToRank(WorldPacket* packet, uint8 rankId) const
|
||||
|
||||
void Guild::BroadcastPacket(WorldPacket* packet) const
|
||||
{
|
||||
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
||||
for (auto itr = m_members.begin(); itr != m_members.end(); ++itr)
|
||||
if (Player* player = itr->second->FindPlayer())
|
||||
player->GetSession()->SendPacket(packet);
|
||||
}
|
||||
@@ -2177,7 +2186,7 @@ void Guild::MassInviteToEvent(WorldSession* session, uint32 minLevel, uint32 max
|
||||
WorldPacket data(SMSG_CALENDAR_FILTER_GUILD);
|
||||
data << uint32(count); // count placeholder
|
||||
|
||||
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
||||
for (auto itr = m_members.begin(); itr != m_members.end(); ++itr)
|
||||
{
|
||||
// not sure if needed, maybe client checks it as well
|
||||
if (count >= CALENDAR_MAX_INVITES)
|
||||
@@ -2204,7 +2213,7 @@ void Guild::MassInviteToEvent(WorldSession* session, uint32 minLevel, uint32 max
|
||||
}
|
||||
|
||||
// Members handling
|
||||
bool Guild::AddMember(ObjectGuid guid, uint8 rankId)
|
||||
bool Guild::AddMember(SQLTransaction& trans, ObjectGuid guid, uint8 rankId)
|
||||
{
|
||||
Player* player = ObjectAccessor::FindConnectedPlayer(guid);
|
||||
// Player cannot be in guild
|
||||
@@ -2267,7 +2276,6 @@ bool Guild::AddMember(ObjectGuid guid, uint8 rankId)
|
||||
m_members[lowguid] = member;
|
||||
}
|
||||
|
||||
SQLTransaction trans(NULL);
|
||||
member->SaveToDB(trans);
|
||||
|
||||
_UpdateAccountsNumber();
|
||||
@@ -2280,7 +2288,7 @@ bool Guild::AddMember(ObjectGuid guid, uint8 rankId)
|
||||
return true;
|
||||
}
|
||||
|
||||
void Guild::DeleteMember(ObjectGuid guid, bool isDisbanding, bool isKicked, bool canDeleteGuild)
|
||||
void Guild::DeleteMember(SQLTransaction& trans, ObjectGuid guid, bool isDisbanding, bool isKicked, bool canDeleteGuild)
|
||||
{
|
||||
ObjectGuid::LowType lowguid = guid.GetCounter();
|
||||
Player* player = ObjectAccessor::FindConnectedPlayer(guid);
|
||||
@@ -2289,9 +2297,9 @@ void Guild::DeleteMember(ObjectGuid guid, bool isDisbanding, bool isKicked, bool
|
||||
// or when he is removed from guild by gm command
|
||||
if (m_leaderGuid == guid && !isDisbanding)
|
||||
{
|
||||
Member* oldLeader = NULL;
|
||||
Member* newLeader = NULL;
|
||||
for (Guild::Members::iterator i = m_members.begin(); i != m_members.end(); ++i)
|
||||
Member* oldLeader = nullptr;
|
||||
Member* newLeader = nullptr;
|
||||
for (auto i = m_members.begin(); i != m_members.end(); ++i)
|
||||
{
|
||||
if (i->first == lowguid)
|
||||
oldLeader = i->second;
|
||||
@@ -2334,19 +2342,22 @@ void Guild::DeleteMember(ObjectGuid guid, bool isDisbanding, bool isKicked, bool
|
||||
player->SetRank(0);
|
||||
}
|
||||
|
||||
_DeleteMemberFromDB(lowguid);
|
||||
_DeleteMemberFromDB(trans, lowguid);
|
||||
if (!isDisbanding)
|
||||
_UpdateAccountsNumber();
|
||||
}
|
||||
|
||||
bool Guild::ChangeMemberRank(ObjectGuid guid, uint8 newRank)
|
||||
bool Guild::ChangeMemberRank(SQLTransaction& trans, ObjectGuid guid, uint8 newRank)
|
||||
{
|
||||
if (newRank <= _GetLowestRankId()) // Validate rank (allow only existing ranks)
|
||||
{
|
||||
if (Member* member = GetMember(guid))
|
||||
{
|
||||
member->ChangeRank(newRank);
|
||||
member->ChangeRank(trans, newRank);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -2384,7 +2395,7 @@ void Guild::SetBankTabText(uint8 tabId, std::string const& text)
|
||||
if (BankTab* pTab = GetBankTab(tabId))
|
||||
{
|
||||
pTab->SetText(text);
|
||||
pTab->SendText(this, NULL);
|
||||
pTab->SendText(this, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2414,30 +2425,32 @@ void Guild::_CreateNewBankTab()
|
||||
trans->Append(stmt);
|
||||
|
||||
++tabId;
|
||||
for (Ranks::iterator itr = m_ranks.begin(); itr != m_ranks.end(); ++itr)
|
||||
for (auto itr = m_ranks.begin(); itr != m_ranks.end(); ++itr)
|
||||
(*itr).CreateMissingTabsIfNeeded(tabId, trans, false);
|
||||
|
||||
CharacterDatabase.CommitTransaction(trans);
|
||||
}
|
||||
|
||||
void Guild::_CreateDefaultGuildRanks(LocaleConstant loc)
|
||||
void Guild::_CreateDefaultGuildRanks(SQLTransaction& trans, LocaleConstant loc)
|
||||
{
|
||||
ASSERT(trans);
|
||||
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_RANKS);
|
||||
stmt->setUInt32(0, m_id);
|
||||
CharacterDatabase.Execute(stmt);
|
||||
trans->Append(stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS);
|
||||
stmt->setUInt32(0, m_id);
|
||||
CharacterDatabase.Execute(stmt);
|
||||
trans->Append(stmt);
|
||||
|
||||
_CreateRank(sObjectMgr->GetTrinityString(LANG_GUILD_MASTER, loc), GR_RIGHT_ALL);
|
||||
_CreateRank(sObjectMgr->GetTrinityString(LANG_GUILD_OFFICER, loc), GR_RIGHT_ALL);
|
||||
_CreateRank(sObjectMgr->GetTrinityString(LANG_GUILD_VETERAN, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
|
||||
_CreateRank(sObjectMgr->GetTrinityString(LANG_GUILD_MEMBER, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
|
||||
_CreateRank(sObjectMgr->GetTrinityString(LANG_GUILD_INITIATE, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
|
||||
_CreateRank(trans, sObjectMgr->GetTrinityString(LANG_GUILD_MASTER, loc), GR_RIGHT_ALL);
|
||||
_CreateRank(trans, sObjectMgr->GetTrinityString(LANG_GUILD_OFFICER, loc), GR_RIGHT_ALL);
|
||||
_CreateRank(trans, sObjectMgr->GetTrinityString(LANG_GUILD_VETERAN, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
|
||||
_CreateRank(trans, sObjectMgr->GetTrinityString(LANG_GUILD_MEMBER, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
|
||||
_CreateRank(trans, sObjectMgr->GetTrinityString(LANG_GUILD_INITIATE, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
|
||||
}
|
||||
|
||||
bool Guild::_CreateRank(std::string const& name, uint32 rights)
|
||||
bool Guild::_CreateRank(SQLTransaction& trans, std::string const& name, uint32 rights)
|
||||
{
|
||||
uint8 newRankId = _GetRanksSize();
|
||||
if (newRankId >= GUILD_RANKS_MAX_COUNT)
|
||||
@@ -2447,10 +2460,15 @@ bool Guild::_CreateRank(std::string const& name, uint32 rights)
|
||||
RankInfo info(m_id, newRankId, name, rights, 0);
|
||||
m_ranks.push_back(info);
|
||||
|
||||
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
||||
bool const isInTransaction = bool(trans);
|
||||
if (!isInTransaction)
|
||||
trans = CharacterDatabase.BeginTransaction();
|
||||
|
||||
info.CreateMissingTabsIfNeeded(_GetPurchasedTabsSize(), trans);
|
||||
info.SaveToDB(trans);
|
||||
CharacterDatabase.CommitTransaction(trans);
|
||||
|
||||
if (!isInTransaction)
|
||||
CharacterDatabase.CommitTransaction(trans);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -2461,7 +2479,7 @@ void Guild::_UpdateAccountsNumber()
|
||||
{
|
||||
// We use a set to be sure each element will be unique
|
||||
std::set<uint32> accountsIdSet;
|
||||
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
||||
for (auto itr = m_members.begin(); itr != m_members.end(); ++itr)
|
||||
accountsIdSet.insert(itr->second->GetAccountId());
|
||||
|
||||
m_accountsNumber = accountsIdSet.size();
|
||||
@@ -2485,7 +2503,7 @@ void Guild::_DeleteBankItems(SQLTransaction& trans, bool removeItemsFromDB)
|
||||
{
|
||||
m_bankTabs[tabId]->Delete(trans, removeItemsFromDB);
|
||||
delete m_bankTabs[tabId];
|
||||
m_bankTabs[tabId] = NULL;
|
||||
m_bankTabs[tabId] = nullptr;
|
||||
}
|
||||
m_bankTabs.clear();
|
||||
}
|
||||
@@ -2514,13 +2532,16 @@ void Guild::_SetLeaderGUID(Member* pLeader)
|
||||
if (!pLeader)
|
||||
return;
|
||||
|
||||
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
||||
m_leaderGuid = pLeader->GetGUID();
|
||||
pLeader->ChangeRank(GR_GUILDMASTER);
|
||||
pLeader->ChangeRank(trans, GR_GUILDMASTER);
|
||||
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_LEADER);
|
||||
stmt->setUInt32(0, m_leaderGuid.GetCounter());
|
||||
stmt->setUInt32(1, m_id);
|
||||
CharacterDatabase.Execute(stmt);
|
||||
trans->Append(stmt);
|
||||
|
||||
CharacterDatabase.CommitTransaction(trans);
|
||||
}
|
||||
|
||||
void Guild::_SetRankBankMoneyPerDay(uint8 rankId, uint32 moneyPerDay)
|
||||
@@ -2668,13 +2689,13 @@ inline Item* Guild::_GetItem(uint8 tabId, uint8 slotId) const
|
||||
{
|
||||
if (const BankTab* tab = GetBankTab(tabId))
|
||||
return tab->GetItem(slotId);
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
inline void Guild::_RemoveItem(SQLTransaction& trans, uint8 tabId, uint8 slotId)
|
||||
{
|
||||
if (BankTab* pTab = GetBankTab(tabId))
|
||||
pTab->SetItem(trans, slotId, NULL);
|
||||
pTab->SetItem(trans, slotId, nullptr);
|
||||
}
|
||||
|
||||
void Guild::_MoveItems(MoveItemData* pSrc, MoveItemData* pDest, uint32 splitedAmount)
|
||||
@@ -2715,7 +2736,7 @@ void Guild::_MoveItems(MoveItemData* pSrc, MoveItemData* pDest, uint32 splitedAm
|
||||
}
|
||||
else // 6. No split
|
||||
{
|
||||
// 6.1. Try to merge items in destination (pDest->GetItem() == NULL)
|
||||
// 6.1. Try to merge items in destination (pDest->GetItem() == nullptr)
|
||||
if (!_DoItemsMove(pSrc, pDest, false)) // Item could not be merged
|
||||
{
|
||||
// 6.2. Try to swap items
|
||||
@@ -2730,7 +2751,7 @@ void Guild::_MoveItems(MoveItemData* pSrc, MoveItemData* pDest, uint32 splitedAm
|
||||
if (!pDest->HasWithdrawRights(pSrc))
|
||||
return; // Player has no rights to withdraw item from destination (opposite direction)
|
||||
|
||||
// 6.2.3. Swap items (pDest->GetItem() != NULL)
|
||||
// 6.2.3. Swap items (pDest->GetItem() != nullptr)
|
||||
_DoItemsMove(pSrc, pDest, true);
|
||||
}
|
||||
}
|
||||
@@ -2741,7 +2762,7 @@ void Guild::_MoveItems(MoveItemData* pSrc, MoveItemData* pDest, uint32 splitedAm
|
||||
bool Guild::_DoItemsMove(MoveItemData* pSrc, MoveItemData* pDest, bool sendError, uint32 splitedAmount)
|
||||
{
|
||||
Item* pDestItem = pDest->GetItem();
|
||||
bool swap = (pDestItem != NULL);
|
||||
bool swap = (pDestItem != nullptr);
|
||||
|
||||
Item* pSrcItem = pSrc->GetItem(splitedAmount != 0);
|
||||
// 1. Can store source item in destination
|
||||
@@ -2830,7 +2851,7 @@ void Guild::_SendBankContentUpdate(MoveItemData* pSrc, MoveItemData* pDest) cons
|
||||
|
||||
void Guild::_SendBankContentUpdate(uint8 tabId, SlotIds slots) const
|
||||
{
|
||||
_SendBankList(NULL, tabId, false, &slots);
|
||||
_SendBankList(nullptr, tabId, false, &slots);
|
||||
}
|
||||
|
||||
void Guild::_BroadcastEvent(GuildEvents guildEvent, ObjectGuid guid, const char* param1, const char* param2, const char* param3) const
|
||||
@@ -2856,7 +2877,7 @@ void Guild::_BroadcastEvent(GuildEvents guildEvent, ObjectGuid guid, const char*
|
||||
TC_LOG_DEBUG("guild", "SMSG_GUILD_EVENT [Broadcast] Event: %s (%u)", GetGuildEventString(guildEvent), guildEvent);
|
||||
}
|
||||
|
||||
void Guild::_SendBankList(WorldSession* session /* = NULL*/, uint8 tabId /*= 0*/, bool sendAllSlots /*= false*/, SlotIds *slots /*= NULL*/) const
|
||||
void Guild::_SendBankList(WorldSession* session /* = nullptr*/, uint8 tabId /*= 0*/, bool sendAllSlots /*= false*/, SlotIds *slots /*= nullptr*/) const
|
||||
{
|
||||
WorldPacket data(SMSG_GUILD_BANK_LIST, 500);
|
||||
data << uint64(m_bankMoney);
|
||||
@@ -2880,7 +2901,7 @@ void Guild::_SendBankList(WorldSession* session /* = NULL*/, uint8 tabId /*= 0*/
|
||||
else if (slots && !slots->empty())
|
||||
{
|
||||
data << uint8(slots->size());
|
||||
for (SlotIds::const_iterator itr = slots->begin(); itr != slots->end(); ++itr)
|
||||
for (auto itr = slots->begin(); itr != slots->end(); ++itr)
|
||||
tab->WriteSlotPacket(data, *itr, false);
|
||||
}
|
||||
else
|
||||
@@ -2898,7 +2919,7 @@ void Guild::_SendBankList(WorldSession* session /* = NULL*/, uint8 tabId /*= 0*/
|
||||
}
|
||||
else /// @todo - Probably this is just sent to session + those that have sent CMSG_GUILD_BANKER_ACTIVATE
|
||||
{
|
||||
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
||||
for (auto itr = m_members.begin(); itr != m_members.end(); ++itr)
|
||||
{
|
||||
if (!_MemberHasTabRights(itr->second->GetGUID(), tabId, GUILD_BANK_RIGHT_VIEW_TAB))
|
||||
continue;
|
||||
@@ -2917,7 +2938,7 @@ void Guild::_SendBankList(WorldSession* session /* = NULL*/, uint8 tabId /*= 0*/
|
||||
|
||||
void Guild::ResetTimes()
|
||||
{
|
||||
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
||||
for (auto itr = m_members.begin(); itr != m_members.end(); ++itr)
|
||||
itr->second->ResetValues();
|
||||
|
||||
_BroadcastEvent(GE_BANK_TAB_AND_MONEY_UPDATED, ObjectGuid::Empty);
|
||||
|
||||
Reference in New Issue
Block a user