From 2556d6d705c519fd461b9d9f10a4387d9beb199e Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Sun, 11 Sep 2022 10:03:05 +0200 Subject: [PATCH] Core/Players: assign forbidden skills to a proper position to no longer interfere with legit skills that have been stored as first element. * This fixes aura-based skills to no longer invalidate legit skills that have been assigned to position 0, breaking them entirely in the process --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 8ca2c06c50a..2f2adf81c90 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -26223,7 +26223,7 @@ void Player::_LoadSkills(PreparedQueryResult result) TC_LOG_ERROR("entities.player", "Player::_LoadSkills: Player '%s' (%s, Race: %u, Class: %u) has forbidden skill %u for his race/class combination", GetName().c_str(), GetGUID().ToString().c_str(), uint32(race), uint32(GetClass()), skill); - mSkillStatus.insert(SkillStatusMap::value_type(skill, SkillStatusData(0, SKILL_DELETED))); + mSkillStatus.insert(SkillStatusMap::value_type(skill, SkillStatusData(mSkillStatus.size(), SKILL_DELETED))); continue; }