* Add support for basedmg and baserangeddmg values in creature_classlevelstats.

* Remove mindmg, maxdmg, attackpower and ranged field in creature_template and add Dmg_Mod, Rangeddmg_Mod field.

--HG--
branch : trunk
This commit is contained in:
win32
2010-01-21 13:48:27 +02:00
parent 1c310c887b
commit 2572e9ef8e
13 changed files with 507 additions and 34 deletions

View File

@@ -25,6 +25,7 @@
#include "SharedDefines.h"
#include "SpellAuras.h"
#include "SpellAuraEffects.h"
#include "ObjectMgr.h"
/*#######################################
######## ########
@@ -865,7 +866,8 @@ void Creature::UpdateDamagePhysical(WeaponAttackType attType)
float weapon_maxdamage = GetWeaponDamageRange(attType, MAXDAMAGE);
/* difference in AP between current attack power and base value from DB */
float att_pwr_change = GetTotalAttackPowerValue(attType) - GetCreatureInfo()->attackpower;
CreatureBaseStats const* stats = objmgr.GetCreatureBaseStats(getLevel(), GetCreatureInfo()->unit_class);
float att_pwr_change = GetTotalAttackPowerValue(attType) - stats->GenerateAttackPower(GetCreatureInfo());
float base_value = GetModifierValue(unitMod, BASE_VALUE) + (att_pwr_change * GetAPMultiplier(attType, false) / 14.0f);
float base_pct = GetModifierValue(unitMod, BASE_PCT);
float total_value = GetModifierValue(unitMod, TOTAL_VALUE);