From 2597552bd489e35e426587bfa4df727c5059d417 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Fri, 10 Aug 2018 14:56:24 +0200 Subject: [PATCH] Scripts/TotT: fixed a small logic mistake in loading Commander Ulthok's exit door on instance creation --- .../ThroneOfTheTides/instance_throne_of_the_todes.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/scripts/EasternKingdoms/ThroneOfTheTides/instance_throne_of_the_todes.cpp b/src/server/scripts/EasternKingdoms/ThroneOfTheTides/instance_throne_of_the_todes.cpp index be38797848f..854ebee2335 100644 --- a/src/server/scripts/EasternKingdoms/ThroneOfTheTides/instance_throne_of_the_todes.cpp +++ b/src/server/scripts/EasternKingdoms/ThroneOfTheTides/instance_throne_of_the_todes.cpp @@ -169,7 +169,7 @@ class instance_throne_of_the_tides : public InstanceMapScript go->SendCustomAnim(0); break; case GO_DOODAD_ABYSSAL_MAW_DOOR_1: - if (_eventIndex == EVENT_INDEX_LADY_NAZJAR_GAUNTLET) + if (_eventIndex >= EVENT_INDEX_LADY_NAZJAR_GAUNTLET) go->SetGoState(GO_STATE_ACTIVE); break; default: