diff --git a/sql/updates/world/4.3.4/9999_99_99_00_world.sql b/sql/updates/world/4.3.4/9999_99_99_00_world.sql
new file mode 100644
index 00000000000..9d94be399ee
--- /dev/null
+++ b/sql/updates/world/4.3.4/9999_99_99_00_world.sql
@@ -0,0 +1,14 @@
+-- Randolph Moloch
+UPDATE `creature_template` set `ScriptName` = 'boss_randolph_moloch' WHERE `entry` = 46383;
+DELETE FROM `creature_text` WHERE entry = 46383;
+INSERT INTO `creature_text` (`entry`, `groupid`, `id`, `text`, `type`, `language`, `probability`, `emote`, `duration`, `sound`, `BroadcastTextId`, `TextRange`, `comment`) VALUES
+(46383, 0, 0, 'Allow me to introduce myself. I am Randolph Moloch and I will be killing you all today.', 14, 0, 100, 0, 0, 0, 0, 3, 'Randolph Moloch - Stockades - SAY_PULL'),
+(46383, 1, 0, '%s vanishes!', 41, 0, 100, 0, 0, 0, 0, 3, 'Randolph Moloch - Stockades - SAY_VANISH'),
+(46383, 2, 0, 'My epic schemes, my great plans! Gone!', 14, 0, 100, 0, 0, 0, 0, 3, 'Randolph Moloch - Stockades - SAY_DEATH');
+
+-- Mortimer Moloch
+UPDATE `creature_template` set `ScriptName` = 'npc_mortimer_moloch' WHERE `entry` = 46482;
+DELETE FROM `creature_text` WHERE entry = 46382;
+INSERT INTO `creature_text` (`entry`, `groupid`, `id`, `text`, `type`, `language`, `probability`, `emote`, `duration`, `sound`, `BroadcastTextId`, `TextRange`, `comment`) VALUES
+(46482, 0, 0, '%s collapses from a heart attack!', 16, 0, 100, 0, 0, 0, 0, 3, 'MORTIMER MOLOCH - Stockades - MORTIMER_MOLOCH_EMOTE'),
+(46482, 1, 0, 'Egad! My sophisticated heart!', 14, 0, 100, 0, 0, 0, 0, 3, 'MORTIMER MOLOCH - Stockades - MORTIMER_MOLOCH_EMOTE');
\ No newline at end of file
diff --git a/src/server/scripts/EasternKingdoms/TheStockade/boss_randolph_moloch.cpp b/src/server/scripts/EasternKingdoms/TheStockade/boss_randolph_moloch.cpp
new file mode 100644
index 00000000000..550a6b096ad
--- /dev/null
+++ b/src/server/scripts/EasternKingdoms/TheStockade/boss_randolph_moloch.cpp
@@ -0,0 +1,236 @@
+/*
+* Copyright (C) 2008-2017 TrinityCore
+* Copyright (C) 2017-2017 SharpCore
+*
+* This program is free software; you can redistribute it and/or modify it
+* under the terms of the GNU General Public License as published by the
+* Free Software Foundation; either version 2 of the License, or (at your
+* option) any later version.
+*
+* This program is distributed in the hope that it will be useful, but WITHOUT
+* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+* more details.
+*
+* You should have received a copy of the GNU General Public License along
+* with this program. If not, see .
+*/
+#include "ScriptMgr.h"
+#include "ScriptedCreature.h"
+#include "the_stockade.h"
+
+enum Spells
+{
+ SPELL_WILDLY_STABBING = 86726,
+ SPELL_SWEEP = 86729,
+ SPELL_VANISH = 55964,
+ SPELL_SHADOWSTEP = 55966
+};
+
+enum Events
+{
+ EVENT_WILDLY_STABBING = 1,
+ EVENT_SWEEP,
+ EVENT_VANISH,
+ EVENT_JUST_VANISHED,
+ EVENT_ATTACK_RANDOM,
+
+ EVENT_MORTIMER_MOLOCH_EMOTE,
+ EVENT_MORTIMER_MOLOCH_DEATH
+};
+
+enum Says
+{
+ SAY_PULL = 0, //Allow me to introduce myself. I am Randolph Moloch and I will be killing you all today.
+ SAY_VANISH = 1, // Area Trigger: %s vanishes!
+ SAY_DEATH = 2, //My epic schemes, my great plans! Gone!
+
+ MORTIMER_MOLOCH_EMOTE = 0, // %s collapses from a heart attack!
+ MORTIMER_MOLOCH_DEATH = 1, //Egad! My sophisticated heart!
+};
+
+enum Points
+{
+ POINT_FINISH =0,
+};
+
+Position const mortimerMolochPos = { 145.5811f, 0.7059f, -25.606f, 6.2f };
+
+class boss_randolph_moloch : public CreatureScript
+{
+public:
+ boss_randolph_moloch() : CreatureScript("boss_randolph_moloch") {}
+
+ struct boss_randolph_molochAI : public BossAI
+ {
+ boss_randolph_molochAI(Creature* creature) : BossAI(creature, DATA_RANDOLPH_MOLOCH) {}
+
+ void Reset() override
+ {
+ _Reset();
+ firstVanish = false;
+ secondVanish = false;
+ }
+
+ void EnterCombat(Unit* /*who*/) override
+ {
+ _EnterCombat();
+ Talk(SAY_PULL);
+ events.ScheduleEvent(EVENT_WILDLY_STABBING, randtime(Seconds(4), Seconds(5)));
+ events.ScheduleEvent(EVENT_SWEEP, randtime(Seconds(2), Seconds(3)));
+ }
+
+ void JustSummoned(Creature* summon) override
+ {
+ BossAI::JustSummoned(summon);
+ if (summon->GetEntry() == NPC_MORTIMER_MOLOCH)
+ summon->GetMotionMaster()->MovePoint(POINT_FINISH, me->GetPosition());
+
+ summons.Summon(summon);
+
+ }
+
+ void JustDied(Unit* /*killer*/) override
+ {
+ Talk(SAY_DEATH);
+ _JustDied();
+ me->SummonCreature(NPC_MORTIMER_MOLOCH, mortimerMolochPos);
+ }
+
+ void UpdateAI(uint32 diff) override
+ {
+ if (!UpdateVictim())
+ return;
+
+ events.Update(diff);
+
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
+
+ while (uint32 eventId = events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ case EVENT_WILDLY_STABBING:
+ DoCastVictim(SPELL_WILDLY_STABBING);
+ events.Repeat(randtime(Seconds(8), Seconds(12)));
+ break;
+ case EVENT_SWEEP:
+ DoCastVictim(SPELL_SWEEP);
+ events.ScheduleEvent(EVENT_SWEEP, randtime(Seconds(6), Seconds(7)));
+ break;
+ case EVENT_VANISH:
+ Talk(SAY_VANISH);
+ me->RemoveAllAuras();
+ DoCastSelf(SPELL_VANISH);
+ me->SetReactState(REACT_PASSIVE);
+ me->SetInCombatState(true); // Prevents the boss from resetting
+ events.ScheduleEvent(EVENT_JUST_VANISHED, Seconds(2));
+ break;
+ case EVENT_JUST_VANISHED:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
+ DoCast(target, SPELL_SHADOWSTEP,true);
+ me->SetReactState(REACT_AGGRESSIVE);
+ break;
+ default:
+ break;
+ }
+ }
+
+ DoMeleeAttackIfReady();
+ }
+
+ void DamageTaken(Unit* /*attacker*/, uint32& damage) override
+ {
+ if (me->HealthBelowPct(71) && me->HealthAbovePct(59) && !firstVanish)
+ {
+ firstVanish = true;
+ events.ScheduleEvent(EVENT_VANISH, Seconds(1));
+ }
+
+ if (me->HealthBelowPct(41) && me->HealthAbovePct(29) && !secondVanish)
+ {
+ secondVanish = true;
+ events.ScheduleEvent(EVENT_VANISH, Seconds(1));
+ }
+ }
+
+ private:
+ bool firstVanish,secondVanish;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetStormwindStockadeAI(creature);
+ }
+};
+
+class npc_mortimer_moloch : public CreatureScript
+{
+public:
+ npc_mortimer_moloch() : CreatureScript("npc_mortimer_moloch") {}
+
+ struct npc_mortimer_molochAI : public ScriptedAI
+ {
+ npc_mortimer_molochAI(Creature* creature) : ScriptedAI(creature) {}
+
+ void Reset() override
+ {
+ me->SetReactState(REACT_PASSIVE);
+ }
+
+ void MovementInform(uint32 type, uint32 id) override
+ {
+ if (type == POINT_MOTION_TYPE)
+ {
+ switch (id)
+ {
+ case POINT_FINISH:
+ events.ScheduleEvent(EVENT_MORTIMER_MOLOCH_EMOTE, Seconds(1));
+ break;
+ }
+ }
+ }
+
+ void JustRespawned() override
+ {
+ ScriptedAI::Reset();
+ }
+
+ void UpdateAI(uint32 diff) override
+ {
+ events.Update(diff);
+
+ while (uint32 eventId = events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ case EVENT_MORTIMER_MOLOCH_EMOTE:
+ Talk(MORTIMER_MOLOCH_EMOTE);
+ events.ScheduleEvent(EVENT_MORTIMER_MOLOCH_DEATH, 100);
+ break;
+ case EVENT_MORTIMER_MOLOCH_DEATH:
+ Talk(MORTIMER_MOLOCH_DEATH);
+ me->setDeathState(DEAD);
+ break;
+ default:
+ break;
+ }
+ }
+ }
+
+ private:
+ EventMap events;
+};
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetStormwindStockadeAI(creature);
+ }
+};
+
+void AddSC_boss_randolph_moloch()
+{
+ new boss_randolph_moloch();
+ new npc_mortimer_moloch();
+}
\ No newline at end of file
diff --git a/src/server/scripts/EasternKingdoms/TheStockade/instance_the_stockade.cpp b/src/server/scripts/EasternKingdoms/TheStockade/instance_the_stockade.cpp
index 822737dad87..023088af048 100644
--- a/src/server/scripts/EasternKingdoms/TheStockade/instance_the_stockade.cpp
+++ b/src/server/scripts/EasternKingdoms/TheStockade/instance_the_stockade.cpp
@@ -1,47 +1,71 @@
/*
- * Copyright (C) 2008-2017 TrinityCore
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see .
- */
-
-/*
-This placeholder for the instance is needed for dungeon finding to be able
-to give credit after the boss defined in lastEncounterDungeon is killed.
-Without it, the party doing random dungeon won't get satchel of spoils and
-gets instead the deserter debuff.
+* Copyright (C) 2008-2017 TrinityCore
+* Copyright (C) 2017-2017 SharpCore
+*
+* This program is free software; you can redistribute it and/or modify it
+* under the terms of the GNU General Public License as published by the
+* Free Software Foundation; either version 2 of the License, or (at your
+* option) any later version.
+*
+* This program is distributed in the hope that it will be useful, but WITHOUT
+* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+* more details.
+*
+* You should have received a copy of the GNU General Public License along
+* with this program. If not, see .
*/
#include "ScriptMgr.h"
#include "InstanceScript.h"
+#include "the_stockade.h"
class instance_the_stockade : public InstanceMapScript
{
public:
instance_the_stockade() : InstanceMapScript("instance_the_stockade", 34) { }
+ struct instance_the_stockade_InstanceMapScript : public InstanceScript
+ {
+ instance_the_stockade_InstanceMapScript(Map* map) : InstanceScript(map)
+ {
+ SetHeaders(DataHeader);
+ SetBossNumber(EncounterCount);
+ }
+
+ void OnCreatureCreate(Creature* creature) override
+ {
+ switch (creature->GetEntry())
+ {
+ case NPC_RANDOLPH_MOLOCH:
+ RandolphMolochGuid = creature->GetGUID();
+ break;
+ case NPC_LORD_OVERHEAT:
+ LordOverheatGuid = creature->GetGUID();
+ break;
+ case NPC_HOGGER:
+ HoggerGUID = creature->GetGUID();
+ break;
+ default:
+ break;
+ }
+ }
+
+ protected:
+ EventMap events;
+ ObjectGuid RandolphMolochGuid;
+ ObjectGuid LordOverheatGuid;
+ ObjectGuid HoggerGUID;
+};
+
InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
return new instance_the_stockade_InstanceMapScript(map);
}
- struct instance_the_stockade_InstanceMapScript : public InstanceScript
- {
- instance_the_stockade_InstanceMapScript(Map* map) : InstanceScript(map) { }
- };
};
void AddSC_instance_the_stockade()
{
new instance_the_stockade();
-}
+}
\ No newline at end of file
diff --git a/src/server/scripts/EasternKingdoms/TheStockade/the_stockade.h b/src/server/scripts/EasternKingdoms/TheStockade/the_stockade.h
new file mode 100644
index 00000000000..d1897930e6c
--- /dev/null
+++ b/src/server/scripts/EasternKingdoms/TheStockade/the_stockade.h
@@ -0,0 +1,53 @@
+/*
+* Copyright (C) 2008-2017 TrinityCore
+* Copyright (C) 2017-2017 SharpCore
+*
+* This program is free software; you can redistribute it and/or modify it
+* under the terms of the GNU General Public License as published by the
+* Free Software Foundation; either version 2 of the License, or (at your
+* option) any later version.
+*
+* This program is distributed in the hope that it will be useful, but WITHOUT
+* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+* more details.
+*
+* You should have received a copy of the GNU General Public License along
+* with this program. If not, see .
+*/
+
+#ifndef THE_STOCKADE_H
+#define THE_STOCKADE_H
+
+#define StormwindStockadeScriptName "instance_the_stockade"
+#define DataHeader "SS"
+
+uint32 const EncounterCount = 3;
+
+enum SSDataTypes
+{
+ DATA_RANDOLPH_MOLOCH = 0,
+ DATA_LORD_OVERHEAT = 1,
+ DATA_HOGGER = 2
+};
+
+enum SSCreatureIds
+{
+ NPC_RANDOLPH_MOLOCH = 46383,
+ NPC_LORD_OVERHEAT = 46264,
+ NPC_HOGGER = 46254,
+ NPC_WARDEN_THELWATER = 46409,
+ NPC_MORTIMER_MOLOCH = 46482
+};
+
+template
+CreatureAI* GetStormwindStockadeAI(Creature* creature)
+{
+ if (InstanceMap* instance = creature->GetMap()->ToInstanceMap())
+ if (instance->GetInstanceScript())
+ if (instance->GetScriptId() == sObjectMgr->GetScriptId(StormwindStockadeScriptName))
+ return new AI(creature);
+ return NULL;
+}
+
+#endif
diff --git a/src/server/scripts/EasternKingdoms/eastern_kingdoms_script_loader.cpp b/src/server/scripts/EasternKingdoms/eastern_kingdoms_script_loader.cpp
index db5f4f387db..956be956050 100644
--- a/src/server/scripts/EasternKingdoms/eastern_kingdoms_script_loader.cpp
+++ b/src/server/scripts/EasternKingdoms/eastern_kingdoms_script_loader.cpp
@@ -160,6 +160,7 @@ void AddSC_boss_ironaya();
void AddSC_uldaman();
void AddSC_instance_uldaman();
void AddSC_instance_the_stockade(); //The Stockade
+void AddSC_boss_randolph_moloch();
void AddSC_boss_akilzon(); //Zul'Aman
void AddSC_boss_halazzi();
void AddSC_boss_hex_lord_malacrass();
@@ -341,6 +342,7 @@ void AddEasternKingdomsScripts()
AddSC_boss_kiljaeden();
AddSC_sunwell_plateau();
AddSC_instance_the_stockade(); //The Stockade
+ AddSC_boss_randolph_moloch();
AddSC_boss_archaedas(); //Uldaman
AddSC_boss_ironaya();
AddSC_uldaman();