mirror of
https://github.com/TrinityCore/TrinityCore.git
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*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget --HG-- branch : trunk
This commit is contained in:
@@ -17,13 +17,11 @@
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "World.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "AuctionHouseBot.h"
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#include "AuctionHouseMgr.h"
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#include "Log.h"
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@@ -31,43 +29,35 @@
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#include "UpdateMask.h"
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#include "Util.h"
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//please DO NOT use iterator++, because it is slower than ++iterator!!!
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//post-incrementation is always slower than pre-incrementation !
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//void called when player click on auctioneer npc
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void WorldSession::HandleAuctionHelloOpcode(WorldPacket & recv_data)
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{
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uint64 guid; //NPC guid
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recv_data >> guid;
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Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER);
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if (!unit)
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{
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sLog.outDebug("WORLD: HandleAuctionHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
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return;
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}
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// remove fake death
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if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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SendAuctionHello(guid, unit);
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}
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//this void causes that auction window is opened
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void WorldSession::SendAuctionHello(uint64 guid, Creature* unit)
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{
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AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseEntry(unit->getFaction());
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if (!ahEntry)
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return;
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WorldPacket data(MSG_AUCTION_HELLO, 12);
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data << (uint64) guid;
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data << (uint32) ahEntry->houseId;
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SendPacket(&data);
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}
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//call this method when player bids, creates, or deletes auction
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void WorldSession::SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError)
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{
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@@ -79,7 +69,6 @@ void WorldSession::SendAuctionCommandResult(uint32 auctionId, uint32 Action, uin
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data << bidError; //when bid, then send 0, once...
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SendPacket(&data);
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}
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//this function sends notification, if bidder is online
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void WorldSession::SendAuctionBidderNotification(uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template)
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{
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@@ -93,7 +82,6 @@ void WorldSession::SendAuctionBidderNotification(uint32 location, uint32 auction
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data << uint32(0);
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SendPacket(&data);
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}
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//this void causes on client to display: "Your auction sold"
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void WorldSession::SendAuctionOwnerNotification(AuctionEntry* auction)
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{
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@@ -107,53 +95,42 @@ void WorldSession::SendAuctionOwnerNotification(AuctionEntry* auction)
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data << (uint32) 0; //unk
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SendPacket(&data);
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}
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//this function sends mail to old bidder
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void WorldSession::SendAuctionOutbiddedMail(AuctionEntry *auction, uint32 newPrice)
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{
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uint64 oldBidder_guid = MAKE_NEW_GUID(auction->bidder,0, HIGHGUID_PLAYER);
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Player *oldBidder = objmgr.GetPlayer(oldBidder_guid);
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uint32 oldBidder_accId = 0;
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if (!oldBidder)
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oldBidder_accId = objmgr.GetPlayerAccountIdByGUID(oldBidder_guid);
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// old bidder exist
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if (oldBidder || oldBidder_accId)
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{
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std::ostringstream msgAuctionOutbiddedSubject;
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msgAuctionOutbiddedSubject << auction->item_template << ":0:" << AUCTION_OUTBIDDED;
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if (oldBidder && !_player)
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oldBidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, auctionbot.GetAHBplayerGUID(), newPrice, auction->GetAuctionOutBid(), auction->item_template);
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if (oldBidder && _player)
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oldBidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, _player->GetGUID(), newPrice, auction->GetAuctionOutBid(), auction->item_template);
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WorldSession::SendMailTo(oldBidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), auction->bidder, msgAuctionOutbiddedSubject.str(), 0, NULL, auction->bid, 0, MAIL_CHECK_MASK_NONE);
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}
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}
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//this function sends mail, when auction is cancelled to old bidder
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void WorldSession::SendAuctionCancelledToBidderMail(AuctionEntry* auction)
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{
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uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
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Player *bidder = objmgr.GetPlayer(bidder_guid);
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uint32 bidder_accId = 0;
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if (!bidder)
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bidder_accId = objmgr.GetPlayerAccountIdByGUID(bidder_guid);
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// bidder exist
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if (bidder || bidder_accId)
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{
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std::ostringstream msgAuctionCancelledSubject;
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msgAuctionCancelledSubject << auction->item_template << ":0:" << AUCTION_CANCELLED_TO_BIDDER;
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WorldSession::SendMailTo(bidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), auction->bidder, msgAuctionCancelledSubject.str(), 0, NULL, auction->bid, 0, MAIL_CHECK_MASK_NONE);
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}
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}
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//this void creates new auction and adds auction to some auctionhouse
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void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
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{
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@@ -162,31 +139,24 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
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recv_data >> auctioneer >> item;
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recv_data >> bid >> buyout >> etime;
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Player *pl = GetPlayer();
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if (!item || !bid || !etime)
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return; //check for cheaters
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Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer,UNIT_NPC_FLAG_AUCTIONEER);
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if (!pCreature)
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{
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sLog.outDebug("WORLD: HandleAuctionSellItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
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return;
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}
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AuctionHouseEntry const* auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(pCreature->getFaction());
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if (!auctionHouseEntry)
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{
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sLog.outDebug("WORLD: HandleAuctionSellItem - Unit (GUID: %u) has wrong faction.", uint32(GUID_LOPART(auctioneer)));
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return;
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}
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sLog.outDebug("WORLD: HandleAuctionSellItem - ETIME: %u", etime);
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// client send time in minutes, convert to common used sec time
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etime *= MINUTE;
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sLog.outDebug("WORLD: HandleAuctionSellItem - ETIME: %u", etime);
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// client understand only 3 auction time
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switch(etime)
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{
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@@ -197,11 +167,9 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
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default:
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return;
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}
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// remove fake death
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if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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Item *it = pl->GetItemByGuid(item);
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//do not allow to sell already auctioned items
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if (auctionmgr.GetAItem(GUID_LOPART(item)))
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@@ -216,21 +184,17 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
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SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_ITEM_NOT_FOUND);
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return;
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}
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if (!it->CanBeTraded())
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{
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SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
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return;
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}
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if (it->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_CONJURED) || it->GetUInt32Value(ITEM_FIELD_DURATION))
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{
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SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
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return;
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}
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AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction());
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//we have to take deposit :
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uint32 deposit = auctionmgr.GetAuctionDeposit(auctionHouseEntry, etime, it);
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if (pl->GetMoney() < deposit)
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@@ -238,17 +202,13 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
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SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_NOT_ENOUGHT_MONEY);
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return;
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}
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if (GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
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{
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sLog.outCommand(GetAccountId(),"GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)",
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GetPlayerName(),GetAccountId(),it->GetProto()->Name1,it->GetEntry(),it->GetCount());
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}
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pl->ModifyMoney(-int32(deposit));
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uint32 auction_time = uint32(etime * sWorld.getRate(RATE_AUCTION_TIME));
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AuctionEntry *AH = new AuctionEntry;
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AH->Id = objmgr.GenerateAuctionID();
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if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
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@@ -265,23 +225,18 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
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AH->expire_time = time(NULL) + auction_time;
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AH->deposit = deposit;
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AH->auctionHouseEntry = auctionHouseEntry;
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sLog.outDetail("selling item %u to auctioneer %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", GUID_LOPART(item), AH->auctioneer, bid, buyout, auction_time, AH->GetHouseId());
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auctionmgr.AddAItem(it);
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auctionHouse->AddAuction(AH);
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pl->MoveItemFromInventory(it->GetBagSlot(), it->GetSlot(), true);
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CharacterDatabase.BeginTransaction();
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it->DeleteFromInventoryDB();
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it->SaveToDB(); // recursive and not have transaction guard into self, not in inventiory and can be save standalone
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AH->SaveToDB();
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pl->SaveInventoryAndGoldToDB();
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CharacterDatabase.CommitTransaction();
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SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, AUCTION_OK);
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}
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//this function is called when client bids or buys out auction
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void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
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{
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@@ -290,33 +245,26 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
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uint32 price;
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recv_data >> auctioneer;
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recv_data >> auctionId >> price;
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if (!auctionId || !price)
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return; //check for cheaters
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Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer,UNIT_NPC_FLAG_AUCTIONEER);
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if (!pCreature)
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{
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sLog.outDebug("WORLD: HandleAuctionPlaceBid - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
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return;
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}
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// remove fake death
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if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction());
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AuctionEntry *auction = auctionHouse->GetAuction(auctionId);
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Player *pl = GetPlayer();
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if (!auction || auction->owner == pl->GetGUIDLow())
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{
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//you cannot bid your own auction:
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SendAuctionCommandResult(0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR);
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return;
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}
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// impossible have online own another character (use this for speedup check in case online owner)
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Player* auction_owner = objmgr.GetPlayer(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER));
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if (!auction_owner && objmgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER)) == pl->GetSession()->GetAccountId())
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@@ -325,11 +273,9 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
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SendAuctionCommandResult(0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR);
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return;
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}
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// cheating
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if (price <= auction->bid)
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return;
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// price too low for next bid if not buyout
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if ((price < auction->buyout || auction->buyout == 0) &&
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price < auction->bid + auction->GetAuctionOutBid())
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@@ -337,14 +283,12 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
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//auction has already higher bid, client tests it!
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return;
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}
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if (price > pl->GetMoney())
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{
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//you don't have enought money!, client tests!
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//SendAuctionCommandResult(auction->auctionId, AUCTION_PLACE_BID, ???);
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return;
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}
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if ((price < auction->buyout) || (auction->buyout == 0))
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{
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if (auction->bidder > 0)
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@@ -367,10 +311,8 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
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auction->bidder = pl->GetGUIDLow();
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auction->bid = price;
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GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, price);
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// after this update we should save player's money ...
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CharacterDatabase.PExecute("UPDATE auctionhouse SET buyguid = '%u',lastbid = '%u' WHERE id = '%u'", auction->bidder, auction->bid, auction->Id);
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SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK, 0);
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}
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else
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@@ -391,11 +333,9 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
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auction->bidder = pl->GetGUIDLow();
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auction->bid = auction->buyout;
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GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, auction->buyout);
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auctionmgr.SendAuctionSalePendingMail(auction);
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auctionmgr.SendAuctionSuccessfulMail(auction);
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auctionmgr.SendAuctionWonMail(auction);
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SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK);
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auction->DeleteFromDB();
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uint32 item_template = auction->item_template;
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@@ -406,7 +346,6 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
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pl->SaveInventoryAndGoldToDB();
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CharacterDatabase.CommitTransaction();
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}
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//this void is called when auction_owner cancels his auction
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void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data)
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{
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@@ -415,23 +354,18 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data)
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recv_data >> auctioneer;
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recv_data >> auctionId;
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//sLog.outDebug("Cancel AUCTION AuctionID: %u", auctionId);
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Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer,UNIT_NPC_FLAG_AUCTIONEER);
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if (!pCreature)
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{
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sLog.outDebug("WORLD: HandleAuctionRemoveItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
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return;
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}
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// remove fake death
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if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction());
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AuctionEntry *auction = auctionHouse->GetAuction(auctionId);
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Player *pl = GetPlayer();
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if (auction && auction->owner == pl->GetGUIDLow())
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{
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Item *pItem = auctionmgr.GetAItem(auction->item_guidlow);
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@@ -449,10 +383,8 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data)
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// Return the item by mail
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std::ostringstream msgAuctionCanceledOwner;
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msgAuctionCanceledOwner << auction->item_template << ":0:" << AUCTION_CANCELED;
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MailItemsInfo mi;
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mi.AddItem(auction->item_guidlow, auction->item_template, pItem);
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// item will deleted or added to received mail list
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WorldSession::SendMailTo(pl, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), pl->GetGUIDLow(), msgAuctionCanceledOwner.str(), 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE);
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}
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@@ -470,7 +402,6 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data)
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sLog.outError("CHEATER : %u, he tried to cancel auction (id: %u) of another player, or auction is NULL", pl->GetGUIDLow(), auctionId);
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return;
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}
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//inform player, that auction is removed
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SendAuctionCommandResult(auction->Id, AUCTION_CANCEL, AUCTION_OK);
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// Now remove the auction
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@@ -482,14 +413,12 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data)
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auctionmgr.RemoveAItem(auction->item_guidlow);
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auctionHouse->RemoveAuction(auction, item_template);
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}
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//called when player lists his bids
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void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data)
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{
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uint64 guid; //NPC guid
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uint32 listfrom; //page of auctions
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||||
uint32 outbiddedCount; //count of outbidded auctions
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||||
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||||
recv_data >> guid;
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recv_data >> listfrom; // not used in fact (this list not have page control in client)
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recv_data >> outbiddedCount;
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@@ -498,20 +427,16 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data)
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sLog.outError("Client sent bad opcode!!! with count: %u and size : %lu (must be: %u)", outbiddedCount, (unsigned long)recv_data.size(),(16 + outbiddedCount * 4));
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||||
outbiddedCount = 0;
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}
|
||||
|
||||
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER);
|
||||
if (!pCreature)
|
||||
{
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||||
sLog.outDebug("WORLD: HandleAuctionListBidderItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction());
|
||||
|
||||
WorldPacket data(SMSG_AUCTION_BIDDER_LIST_RESULT, (4+4+4));
|
||||
Player *pl = GetPlayer();
|
||||
data << (uint32) 0; //add 0 as count
|
||||
@@ -529,49 +454,39 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data)
|
||||
++count;
|
||||
}
|
||||
}
|
||||
|
||||
auctionHouse->BuildListBidderItems(data,pl,count,totalcount);
|
||||
data.put<uint32>(0, count); // add count to placeholder
|
||||
data << totalcount;
|
||||
data << (uint32)300; //unk 2.3.0
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
//this void sends player info about his auctions
|
||||
void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recv_data)
|
||||
{
|
||||
uint32 listfrom;
|
||||
uint64 guid;
|
||||
|
||||
recv_data >> guid;
|
||||
recv_data >> listfrom; // not used in fact (this list not have page control in client)
|
||||
|
||||
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER);
|
||||
if (!pCreature)
|
||||
{
|
||||
sLog.outDebug("WORLD: HandleAuctionListOwnerItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction());
|
||||
|
||||
WorldPacket data(SMSG_AUCTION_OWNER_LIST_RESULT, (4+4+4));
|
||||
data << (uint32) 0; // amount place holder
|
||||
|
||||
uint32 count = 0;
|
||||
uint32 totalcount = 0;
|
||||
|
||||
auctionHouse->BuildListOwnerItems(data,_player,count,totalcount);
|
||||
data.put<uint32>(0, count);
|
||||
data << (uint32) totalcount;
|
||||
data << (uint32) 0;
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
//this void is called when player clicks on search button
|
||||
void WorldSession::HandleAuctionListItems(WorldPacket & recv_data)
|
||||
{
|
||||
@@ -579,61 +494,47 @@ void WorldSession::HandleAuctionListItems(WorldPacket & recv_data)
|
||||
uint8 levelmin, levelmax, usable;
|
||||
uint32 listfrom, auctionSlotID, auctionMainCategory, auctionSubCategory, quality;
|
||||
uint64 guid;
|
||||
|
||||
recv_data >> guid;
|
||||
recv_data >> listfrom; // start, used for page control listing by 50 elements
|
||||
recv_data >> searchedname;
|
||||
|
||||
recv_data >> levelmin >> levelmax;
|
||||
recv_data >> auctionSlotID >> auctionMainCategory >> auctionSubCategory;
|
||||
recv_data >> quality >> usable;
|
||||
|
||||
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER);
|
||||
if (!pCreature)
|
||||
{
|
||||
sLog.outDebug("WORLD: HandleAuctionListItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction());
|
||||
|
||||
//sLog.outDebug("Auctionhouse search (GUID: %u TypeId: %u)", , list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u",
|
||||
// GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid)), listfrom, searchedname.c_str(), levelmin, levelmax, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, usable);
|
||||
|
||||
WorldPacket data(SMSG_AUCTION_LIST_RESULT, (4+4+4));
|
||||
uint32 count = 0;
|
||||
uint32 totalcount = 0;
|
||||
data << (uint32) 0;
|
||||
|
||||
// converting string that we try to find to lower case
|
||||
std::wstring wsearchedname;
|
||||
if (!Utf8toWStr(searchedname,wsearchedname))
|
||||
return;
|
||||
|
||||
wstrToLower(wsearchedname);
|
||||
|
||||
auctionHouse->BuildListAuctionItems(data,_player,
|
||||
wsearchedname, listfrom, levelmin, levelmax, usable,
|
||||
auctionSlotID, auctionMainCategory, auctionSubCategory, quality,
|
||||
count,totalcount);
|
||||
|
||||
data.put<uint32>(0, count);
|
||||
data << (uint32) totalcount;
|
||||
data << (uint32) 300; // unk 2.3.0 const?
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleAuctionListPendingSales(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("CMSG_AUCTION_LIST_PENDING_SALES");
|
||||
recv_data.hexlike();
|
||||
|
||||
uint32 count = 0;
|
||||
|
||||
WorldPacket data(SMSG_AUCTION_LIST_PENDING_SALES, 4);
|
||||
data << uint32(count); // count
|
||||
/*for (uint32 i = 0; i < count; ++i)
|
||||
|
||||
Reference in New Issue
Block a user