mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-20 17:27:36 +01:00
*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget --HG-- branch : trunk
This commit is contained in:
@@ -18,10 +18,8 @@
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "Database/SQLStorage.h"
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#include "Player.h"
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#include "GridNotifiers.h"
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#include "Log.h"
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@@ -42,13 +40,10 @@
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#include "ProgressBar.h"
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#include "Policies/Singleton.h"
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#include "Policies/SingletonImp.h"
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INSTANTIATE_SINGLETON_1( InstanceSaveManager );
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InstanceSaveManager::InstanceSaveManager() : lock_instLists(false)
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{
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}
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InstanceSaveManager::~InstanceSaveManager()
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{
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// it is undefined whether this or objectmgr will be unloaded first
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@@ -72,7 +67,6 @@ InstanceSaveManager::~InstanceSaveManager()
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delete save;
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}
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}
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/*
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- adding instance into manager
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- called from InstanceMap::Add, _LoadBoundInstances, LoadGroups
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@@ -81,14 +75,12 @@ InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instance
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{
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InstanceSave *save = GetInstanceSave(instanceId);
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if(save) return save;
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const MapEntry* entry = sMapStore.LookupEntry(mapId);
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if(!entry || instanceId == 0)
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{
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sLog.outError("InstanceSaveManager::AddInstanceSave: mapid = %d, instanceid = %d!", mapId, instanceId);
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return NULL;
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}
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if(!resetTime)
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{
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// initialize reset time
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@@ -102,22 +94,17 @@ InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instance
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ScheduleReset(true, resetTime, InstResetEvent(0, mapId, instanceId));
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}
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}
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sLog.outDebug("InstanceSaveManager::AddInstanceSave: mapid = %d, instanceid = %d", mapId, instanceId);
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save = new InstanceSave(mapId, instanceId, difficulty, resetTime, canReset);
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if(!load) save->SaveToDB();
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m_instanceSaveById[instanceId] = save;
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return save;
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}
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InstanceSave *InstanceSaveManager::GetInstanceSave(uint32 InstanceId)
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{
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InstanceSaveHashMap::iterator itr = m_instanceSaveById.find(InstanceId);
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return itr != m_instanceSaveById.end() ? itr->second : NULL;
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}
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void InstanceSaveManager::DeleteInstanceFromDB(uint32 instanceid)
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{
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CharacterDatabase.BeginTransaction();
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@@ -127,7 +114,6 @@ void InstanceSaveManager::DeleteInstanceFromDB(uint32 instanceid)
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CharacterDatabase.CommitTransaction();
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// respawn times should be deleted only when the map gets unloaded
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}
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void InstanceSaveManager::RemoveInstanceSave(uint32 InstanceId)
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{
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InstanceSaveHashMap::iterator itr = m_instanceSaveById.find( InstanceId );
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@@ -140,19 +126,16 @@ void InstanceSaveManager::RemoveInstanceSave(uint32 InstanceId)
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m_instanceSaveById.erase(itr);
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}
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}
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InstanceSave::InstanceSave(uint16 MapId, uint32 InstanceId, uint8 difficulty, time_t resetTime, bool canReset)
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: m_resetTime(resetTime), m_instanceid(InstanceId), m_mapid(MapId),
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m_difficulty(difficulty), m_canReset(canReset)
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{
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}
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InstanceSave::~InstanceSave()
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{
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// the players and groups must be unbound before deleting the save
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assert(m_playerList.empty() && m_groupList.empty());
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}
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/*
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Called from AddInstanceSave
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*/
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@@ -160,7 +143,6 @@ void InstanceSave::SaveToDB()
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{
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// save instance data too
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std::string data;
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Map *map = MapManager::Instance().FindMap(GetMapId(),m_instanceid);
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if(map)
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{
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@@ -172,10 +154,8 @@ void InstanceSave::SaveToDB()
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CharacterDatabase.escape_string(data);
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}
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}
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CharacterDatabase.PExecute("INSERT INTO instance VALUES ('%u', '%u', '"UI64FMTD"', '%u', '%s')", m_instanceid, GetMapId(), (uint64)GetResetTimeForDB(), GetDifficulty(), data.c_str());
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}
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time_t InstanceSave::GetResetTimeForDB()
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{
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// only save the reset time for normal instances
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@@ -185,23 +165,19 @@ time_t InstanceSave::GetResetTimeForDB()
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else
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return GetResetTime();
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}
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// to cache or not to cache, that is the question
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InstanceTemplate const* InstanceSave::GetTemplate()
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{
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return objmgr.GetInstanceTemplate(m_mapid);
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}
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MapEntry const* InstanceSave::GetMapEntry()
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{
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return sMapStore.LookupEntry(m_mapid);
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}
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void InstanceSave::DeleteFromDB()
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{
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InstanceSaveManager::DeleteInstanceFromDB(GetInstanceId());
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}
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/* true if the instance save is still valid */
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bool InstanceSave::UnloadIfEmpty()
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{
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@@ -214,18 +190,15 @@ bool InstanceSave::UnloadIfEmpty()
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else
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return true;
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}
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void InstanceSaveManager::_DelHelper(DatabaseType &db, const char *fields, const char *table, const char *queryTail,...)
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{
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Tokens fieldTokens = StrSplit(fields, ", ");
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assert(fieldTokens.size() != 0);
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va_list ap;
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char szQueryTail [MAX_QUERY_LEN];
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va_start(ap, queryTail);
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int res = vsnprintf( szQueryTail, MAX_QUERY_LEN, queryTail, ap );
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va_end(ap);
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QueryResult *result = db.PQuery("SELECT %s FROM %s %s", fields, table, szQueryTail);
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if(result)
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{
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@@ -244,28 +217,21 @@ void InstanceSaveManager::_DelHelper(DatabaseType &db, const char *fields, const
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delete result;
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}
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}
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void InstanceSaveManager::CleanupInstances()
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{
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uint64 now = (uint64)time(NULL);
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barGoLink bar(2);
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bar.step();
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// load reset times and clean expired instances
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sInstanceSaveManager.LoadResetTimes();
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// clean character/group - instance binds with invalid group/characters
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_DelHelper(CharacterDatabase, "character_instance.guid, instance", "character_instance", "LEFT JOIN characters ON character_instance.guid = characters.guid WHERE characters.guid IS NULL");
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_DelHelper(CharacterDatabase, "group_instance.leaderGuid, instance", "group_instance", "LEFT JOIN characters ON group_instance.leaderGuid = characters.guid LEFT JOIN groups ON group_instance.leaderGuid = groups.leaderGuid WHERE characters.guid IS NULL OR groups.leaderGuid IS NULL");
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// clean instances that do not have any players or groups bound to them
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_DelHelper(CharacterDatabase, "id, map, difficulty", "instance", "LEFT JOIN character_instance ON character_instance.instance = id LEFT JOIN group_instance ON group_instance.instance = id WHERE character_instance.instance IS NULL AND group_instance.instance IS NULL");
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// clean invalid instance references in other tables
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_DelHelper(CharacterDatabase, "character_instance.guid, instance", "character_instance", "LEFT JOIN instance ON character_instance.instance = instance.id WHERE instance.id IS NULL");
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_DelHelper(CharacterDatabase, "group_instance.leaderGuid, instance", "group_instance", "LEFT JOIN instance ON group_instance.instance = instance.id WHERE instance.id IS NULL");
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// creature_respawn and gameobject_respawn are in another database
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// first, obtain total instance set
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std::set<uint32> InstanceSet;
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@@ -280,7 +246,6 @@ void InstanceSaveManager::CleanupInstances()
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while (result->NextRow());
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delete result;
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}
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// creature_respawn
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result = WorldDatabase.Query("SELECT DISTINCT(instance) FROM creature_respawn WHERE instance <> 0");
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if( result )
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@@ -294,7 +259,6 @@ void InstanceSaveManager::CleanupInstances()
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while (result->NextRow());
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delete result;
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}
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// gameobject_respawn
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result = WorldDatabase.Query("SELECT DISTINCT(instance) FROM gameobject_respawn WHERE instance <> 0");
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if( result )
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@@ -308,7 +272,6 @@ void InstanceSaveManager::CleanupInstances()
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while (result->NextRow());
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delete result;
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}
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// characters
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result = CharacterDatabase.Query("SELECT DISTINCT(instance_id) FROM characters WHERE instance_id <> 0");
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if( result )
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@@ -322,7 +285,6 @@ void InstanceSaveManager::CleanupInstances()
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while (result->NextRow());
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delete result;
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}
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// corpse
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result = CharacterDatabase.Query("SELECT DISTINCT(instance) FROM corpse WHERE instance <> 0");
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if( result )
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@@ -336,20 +298,16 @@ void InstanceSaveManager::CleanupInstances()
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while (result->NextRow());
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delete result;
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}
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bar.step();
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sLog.outString();
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sLog.outString( ">> Initialized %u instances", (uint32)InstanceSet.size());
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}
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void InstanceSaveManager::PackInstances()
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{
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// this routine renumbers player instance associations in such a way so they start from 1 and go up
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// TODO: this can be done a LOT more efficiently
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// obtain set of all associations
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std::set<uint32> InstanceSet;
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// all valid ids are in the instance table
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// any associations to ids not in this table are assumed to be
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// cleaned already in CleanupInstances
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@@ -364,10 +322,8 @@ void InstanceSaveManager::PackInstances()
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while (result->NextRow());
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delete result;
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}
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barGoLink bar( InstanceSet.size() + 1);
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bar.step();
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uint32 InstanceNumber = 1;
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// we do assume std::set is sorted properly on integer value
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for (std::set<uint32>::iterator i = InstanceSet.begin(); i != InstanceSet.end(); ++i)
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@@ -383,22 +339,17 @@ void InstanceSaveManager::PackInstances()
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CharacterDatabase.PExecute("UPDATE instance SET id = '%u' WHERE id = '%u'", InstanceNumber, *i);
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CharacterDatabase.PExecute("UPDATE group_instance SET instance = '%u' WHERE instance = '%u'", InstanceNumber, *i);
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}
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++InstanceNumber;
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bar.step();
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}
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sLog.outString( ">> Instance numbers remapped, next instance id is %u", InstanceNumber );
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sLog.outString();
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}
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void InstanceSaveManager::LoadResetTimes()
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{
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time_t now = time(NULL);
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time_t today = (now / DAY) * DAY;
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// NOTE: Use DirectPExecute for tables that will be queried later
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// get the current reset times for normal instances (these may need to be updated)
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// these are only kept in memory for InstanceSaves that are loaded later
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// resettime = 0 in the DB for raid/heroic instances so those are skipped
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@@ -418,7 +369,6 @@ void InstanceSaveManager::LoadResetTimes()
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}
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while (result->NextRow());
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delete result;
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// update reset time for normal instances with the max creature respawn time + X hours
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result = WorldDatabase.Query("SELECT MAX(respawntime), instance FROM creature_respawn WHERE instance > 0 GROUP BY instance");
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if( result )
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@@ -438,13 +388,11 @@ void InstanceSaveManager::LoadResetTimes()
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while (result->NextRow());
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delete result;
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}
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// schedule the reset times
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for(ResetTimeMapType::iterator itr = InstResetTime.begin(); itr != InstResetTime.end(); ++itr)
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if(itr->second.second > now)
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ScheduleReset(true, itr->second.second, InstResetEvent(0, itr->second.first, itr->first));
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}
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// load the global respawn times for raid/heroic instances
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uint32 diff = sWorld.getConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR;
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m_resetTimeByMapId.resize(sMapStore.GetNumRows()+1);
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@@ -461,22 +409,18 @@ void InstanceSaveManager::LoadResetTimes()
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CharacterDatabase.DirectPExecute("DELETE FROM instance_reset WHERE mapid = '%u'", mapid);
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continue;
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}
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// update the reset time if the hour in the configs changes
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uint64 oldresettime = fields[1].GetUInt64();
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uint64 newresettime = (oldresettime / DAY) * DAY + diff;
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if(oldresettime != newresettime)
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CharacterDatabase.DirectPExecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%u'", newresettime, mapid);
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m_resetTimeByMapId[mapid] = newresettime;
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} while(result->NextRow());
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delete result;
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}
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// clean expired instances, references to them will be deleted in CleanupInstances
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// must be done before calculating new reset times
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_DelHelper(CharacterDatabase, "id, map, difficulty", "instance", "LEFT JOIN instance_reset ON mapid = map WHERE (instance.resettime < '"UI64FMTD"' AND instance.resettime > '0') OR (NOT instance_reset.resettime IS NULL AND instance_reset.resettime < '"UI64FMTD"')", (uint64)now, (uint64)now);
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// calculate new global reset times for expired instances and those that have never been reset yet
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// add the global reset times to the priority queue
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for(uint32 i = 0; i < sInstanceTemplate.MaxEntry; i++)
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@@ -487,7 +431,6 @@ void InstanceSaveManager::LoadResetTimes()
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const MapEntry* entry = sMapStore.LookupEntry(temp->map);
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if(!entry || !entry->HasResetTime())
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continue;
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uint32 period = temp->reset_delay * DAY;
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assert(period != 0);
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time_t t = m_resetTimeByMapId[temp->map];
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@@ -497,7 +440,6 @@ void InstanceSaveManager::LoadResetTimes()
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t = today + period + diff;
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CharacterDatabase.DirectPExecute("INSERT INTO instance_reset VALUES ('%u','"UI64FMTD"')", i, (uint64)t);
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}
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if(t < now)
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{
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// assume that expired instances have already been cleaned
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@@ -506,9 +448,7 @@ void InstanceSaveManager::LoadResetTimes()
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t += ((today - t) / period + 1) * period + diff;
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CharacterDatabase.DirectPExecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%u'", (uint64)t, i);
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}
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m_resetTimeByMapId[temp->map] = t;
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// schedule the global reset/warning
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uint8 type = 1;
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static int tim[4] = {3600, 900, 300, 60};
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@@ -517,7 +457,6 @@ void InstanceSaveManager::LoadResetTimes()
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ScheduleReset(true, t - tim[type-1], InstResetEvent(type, i));
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}
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}
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void InstanceSaveManager::ScheduleReset(bool add, time_t time, InstResetEvent event)
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{
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if(add) m_resetTimeQueue.insert(std::pair<time_t, InstResetEvent>(time, event));
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@@ -539,7 +478,6 @@ void InstanceSaveManager::ScheduleReset(bool add, time_t time, InstResetEvent ev
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}
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}
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}
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void InstanceSaveManager::Update()
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{
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time_t now = time(NULL), t;
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@@ -568,7 +506,6 @@ void InstanceSaveManager::Update()
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}
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}
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}
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void InstanceSaveManager::_ResetSave(InstanceSaveHashMap::iterator &itr)
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{
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// unbind all players bound to the instance
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@@ -590,23 +527,19 @@ void InstanceSaveManager::_ResetSave(InstanceSaveHashMap::iterator &itr)
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m_instanceSaveById.erase(itr++);
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lock_instLists = false;
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}
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void InstanceSaveManager::_ResetInstance(uint32 mapid, uint32 instanceId)
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{
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sLog.outDebug("InstanceSaveMgr::_ResetInstance %u, %u", mapid, instanceId);
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Map *map = (MapInstanced*)MapManager::Instance().CreateBaseMap(mapid);
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if(!map->Instanceable())
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return;
|
||||
|
||||
InstanceSaveHashMap::iterator itr = m_instanceSaveById.find(instanceId);
|
||||
if(itr != m_instanceSaveById.end()) _ResetSave(itr);
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DeleteInstanceFromDB(instanceId); // even if save not loaded
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Map* iMap = ((MapInstanced*)map)->FindMap(instanceId);
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if(iMap && iMap->IsDungeon()) ((InstanceMap*)iMap)->Reset(INSTANCE_RESET_RESPAWN_DELAY);
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else objmgr.DeleteRespawnTimeForInstance(instanceId); // even if map is not loaded
|
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}
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||||
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void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, bool warn, uint32 timeLeft)
|
||||
{
|
||||
// global reset for all instances of the given map
|
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@@ -615,7 +548,6 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, bool warn, uint32 timeLe
|
||||
if(!map->Instanceable())
|
||||
return;
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||||
uint64 now = (uint64)time(NULL);
|
||||
|
||||
if(!warn)
|
||||
{
|
||||
// this is called one minute before the reset time
|
||||
@@ -625,7 +557,6 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, bool warn, uint32 timeLe
|
||||
sLog.outError("InstanceSaveManager::ResetOrWarnAll: no instance template or reset delay for map %d", mapid);
|
||||
return;
|
||||
}
|
||||
|
||||
// remove all binds to instances of the given map
|
||||
for(InstanceSaveHashMap::iterator itr = m_instanceSaveById.begin(); itr != m_instanceSaveById.end();)
|
||||
{
|
||||
@@ -634,26 +565,22 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, bool warn, uint32 timeLe
|
||||
else
|
||||
++itr;
|
||||
}
|
||||
|
||||
// delete them from the DB, even if not loaded
|
||||
CharacterDatabase.BeginTransaction();
|
||||
CharacterDatabase.PExecute("DELETE FROM character_instance USING character_instance LEFT JOIN instance ON character_instance.instance = id WHERE map = '%u'", mapid);
|
||||
CharacterDatabase.PExecute("DELETE FROM group_instance USING group_instance LEFT JOIN instance ON group_instance.instance = id WHERE map = '%u'", mapid);
|
||||
CharacterDatabase.PExecute("DELETE FROM instance WHERE map = '%u'", mapid);
|
||||
CharacterDatabase.CommitTransaction();
|
||||
|
||||
// calculate the next reset time
|
||||
uint32 diff = sWorld.getConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR;
|
||||
uint32 period = temp->reset_delay * DAY;
|
||||
uint64 next_reset = ((now + timeLeft + MINUTE) / DAY * DAY) + period + diff;
|
||||
// update it in the DB
|
||||
CharacterDatabase.PExecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%d'", next_reset, mapid);
|
||||
|
||||
// schedule next reset.
|
||||
m_resetTimeByMapId[mapid] = (time_t) next_reset;
|
||||
ScheduleReset(true, (time_t) (next_reset-3600), InstResetEvent(1, mapid));
|
||||
}
|
||||
|
||||
MapInstanced::InstancedMaps &instMaps = ((MapInstanced*)map)->GetInstancedMaps();
|
||||
MapInstanced::InstancedMaps::iterator mitr;
|
||||
for(mitr = instMaps.begin(); mitr != instMaps.end(); ++mitr)
|
||||
@@ -663,10 +590,8 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, bool warn, uint32 timeLe
|
||||
if(warn) ((InstanceMap*)map2)->SendResetWarnings(timeLeft);
|
||||
else ((InstanceMap*)map2)->Reset(INSTANCE_RESET_GLOBAL);
|
||||
}
|
||||
|
||||
// TODO: delete creature/gameobject respawn times even if the maps are not loaded
|
||||
}
|
||||
|
||||
uint32 InstanceSaveManager::GetNumBoundPlayersTotal()
|
||||
{
|
||||
uint32 ret = 0;
|
||||
@@ -674,7 +599,6 @@ uint32 InstanceSaveManager::GetNumBoundPlayersTotal()
|
||||
ret += itr->second->GetPlayerCount();
|
||||
return ret;
|
||||
}
|
||||
|
||||
uint32 InstanceSaveManager::GetNumBoundGroupsTotal()
|
||||
{
|
||||
uint32 ret = 0;
|
||||
|
||||
Reference in New Issue
Block a user