mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-20 01:15:35 +01:00
*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget --HG-- branch : trunk
This commit is contained in:
@@ -17,7 +17,6 @@
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifdef MULTI_THREAD_MAP
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#include <omp.h>
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#endif
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@@ -36,34 +35,26 @@
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#include "Corpse.h"
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#include "ObjectMgr.h"
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#include "Language.h"
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#define CLASS_LOCK MaNGOS::ClassLevelLockable<MapManager, ACE_Thread_Mutex>
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INSTANTIATE_SINGLETON_2(MapManager, CLASS_LOCK);
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INSTANTIATE_CLASS_MUTEX(MapManager, ACE_Thread_Mutex);
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extern GridState* si_GridStates[]; // debugging code, should be deleted some day
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MapManager::MapManager() : i_gridCleanUpDelay(sWorld.getConfig(CONFIG_INTERVAL_GRIDCLEAN))
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{
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i_timer.SetInterval(sWorld.getConfig(CONFIG_INTERVAL_MAPUPDATE));
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}
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MapManager::~MapManager()
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{
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for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
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delete iter->second;
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for(TransportSet::iterator i = m_Transports.begin(); i != m_Transports.end(); ++i)
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delete *i;
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Map::DeleteStateMachine();
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}
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void
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MapManager::Initialize()
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{
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Map::InitStateMachine();
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// debugging code, should be deleted some day
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{
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for(int i=0;i<MAX_GRID_STATE; i++)
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@@ -72,16 +63,13 @@ MapManager::Initialize()
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}
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i_GridStateErrorCount = 0;
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}
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InitMaxInstanceId();
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}
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void MapManager::InitializeVisibilityDistanceInfo()
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{
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for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
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(*iter).second->InitVisibilityDistance();
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}
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// debugging code, should be deleted some day
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void MapManager::checkAndCorrectGridStatesArray()
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{
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@@ -108,16 +96,13 @@ void MapManager::checkAndCorrectGridStatesArray()
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if(i_GridStateErrorCount > 2)
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assert(false); // force a crash. Too many errors
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}
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Map*
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MapManager::_createBaseMap(uint32 id)
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{
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Map *m = _findMap(id);
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if( m == NULL )
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{
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Guard guard(*this);
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const MapEntry* entry = sMapStore.LookupEntry(id);
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if (entry && entry->Instanceable())
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{
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@@ -133,34 +118,26 @@ MapManager::_createBaseMap(uint32 id)
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}
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i_maps[id] = m;
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}
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assert(m != NULL);
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return m;
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}
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Map* MapManager::CreateMap(uint32 id, const WorldObject* obj, uint32 instanceId)
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{
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ASSERT(obj);
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//if(!obj->IsInWorld()) sLog.outError("GetMap: called for map %d with object (typeid %d, guid %d, mapid %d, instanceid %d) who is not in world!", id, obj->GetTypeId(), obj->GetGUIDLow(), obj->GetMapId(), obj->GetInstanceId());
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Map *m = _createBaseMap(id);
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if (m && (obj->GetTypeId() == TYPEID_PLAYER) && m->Instanceable()) m = ((MapInstanced*)m)->CreateInstance(id, (Player*)obj, instanceId);
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return m;
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}
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Map* MapManager::FindMap(uint32 mapid, uint32 instanceId) const
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{
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Map *map = _findMap(mapid);
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if(!map)
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return NULL;
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if(!map->Instanceable())
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return instanceId == 0 ? map : NULL;
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return ((MapInstanced*)map)->FindMap(instanceId);
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}
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/*
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checks that do not require a map to be created
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will send transfer error messages on fail
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@@ -170,7 +147,6 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
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const MapEntry *entry = sMapStore.LookupEntry(mapid);
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if(!entry) return false;
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const char *mapName = entry->name[player->GetSession()->GetSessionDbcLocale()];
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if(entry->map_type == MAP_INSTANCE || entry->map_type == MAP_RAID)
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{
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if (entry->map_type == MAP_RAID)
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@@ -190,7 +166,6 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
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}
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}
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}
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//The player has a heroic mode and tries to enter into instance which has no a heroic mode
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if (!entry->SupportsHeroicMode() && player->GetDifficulty() == DIFFICULTY_HEROIC)
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{
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@@ -198,7 +173,6 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
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player->SendTransferAborted(mapid, TRANSFER_ABORT_DIFFICULTY, DIFFICULTY_HEROIC);
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return false;
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}
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if (!player->isAlive())
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{
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if(Corpse *corpse = player->GetCorpse())
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@@ -209,12 +183,10 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
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{
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if(instance_map==mapid)
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break;
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InstanceTemplate const* instance = objmgr.GetInstanceTemplate(instance_map);
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instance_map = instance ? instance->parent : 0;
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}
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while (instance_map);
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if (!instance_map)
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{
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player->GetSession()->SendAreaTriggerMessage(player->GetSession()->GetTrinityString(811), mapName);
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@@ -228,35 +200,29 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
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sLog.outDebug("Map::CanEnter - player '%s' is dead but doesn't have a corpse!", player->GetName());
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}
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}
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// Requirements
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InstanceTemplate const* instance = objmgr.GetInstanceTemplate(mapid);
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if(!instance)
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return false;
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return player->Satisfy(objmgr.GetAccessRequirement(instance->access_id), mapid, true);
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}
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else
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return true;
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}
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void MapManager::RemoveBonesFromMap(uint32 mapid, uint64 guid, float x, float y)
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{
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bool remove_result = _createBaseMap(mapid)->RemoveBones(guid, x, y);
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if (!remove_result)
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{
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sLog.outDebug("Bones %u not found in world. Delete from DB also.", GUID_LOPART(guid));
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}
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}
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void
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MapManager::Update(uint32 diff)
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{
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i_timer.Update(diff);
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if( !i_timer.Passed() )
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return;
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#ifdef MULTI_THREAD_MAP
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uint32 i=0;
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MapMapType::iterator iter;
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@@ -283,19 +249,15 @@ MapManager::Update(uint32 diff)
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sWorld.RecordTimeDiff("UpdateMap %u", iter->second->GetId());
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}
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#endif
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for(MapMapType::iterator iter = i_maps.begin(); iter != i_maps.end(); ++iter)
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iter->second->DelayedUpdate(i_timer.GetCurrent());
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ObjectAccessor::Instance().Update(i_timer.GetCurrent());
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sWorld.RecordTimeDiff("UpdateObjectAccessor");
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for (TransportSet::iterator iter = m_Transports.begin(); iter != m_Transports.end(); ++iter)
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(*iter)->Update(i_timer.GetCurrent());
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sWorld.RecordTimeDiff("UpdateTransports");
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i_timer.SetCurrent(0);
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}
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void MapManager::DoDelayedMovesAndRemoves()
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{
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/*
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@@ -304,48 +266,38 @@ void MapManager::DoDelayedMovesAndRemoves()
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MapMapType::iterator iter;
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for(iter = i_maps.begin();iter != i_maps.end(); ++iter, i++)
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update_queue[i] = iter->second;
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omp_set_num_threads(sWorld.getConfig(CONFIG_NUMTHREADS));
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#pragma omp parallel for schedule(dynamic) private(i) shared(update_queue)
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for(i=0;i<i_maps.size();i++)
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update_queue[i]->DoDelayedMovesAndRemoves();
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*/
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}
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bool MapManager::ExistMapAndVMap(uint32 mapid, float x,float y)
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{
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GridPair p = Trinity::ComputeGridPair(x,y);
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int gx=63-p.x_coord;
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int gy=63-p.y_coord;
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return Map::ExistMap(mapid,gx,gy) && Map::ExistVMap(mapid,gx,gy);
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}
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bool MapManager::IsValidMAP(uint32 mapid)
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{
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MapEntry const* mEntry = sMapStore.LookupEntry(mapid);
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return mEntry && (!mEntry->IsDungeon() || objmgr.GetInstanceTemplate(mapid));
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// TODO: add check for battleground template
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}
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void MapManager::UnloadAll()
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{
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for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
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iter->second->UnloadAll();
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while(!i_maps.empty())
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{
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delete i_maps.begin()->second;
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i_maps.erase(i_maps.begin());
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}
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}
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void MapManager::InitMaxInstanceId()
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{
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i_MaxInstanceId = 0;
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QueryResult *result = CharacterDatabase.Query( "SELECT MAX(id) FROM instance" );
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if( result )
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{
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@@ -353,7 +305,6 @@ void MapManager::InitMaxInstanceId()
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delete result;
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}
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}
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uint32 MapManager::GetNumInstances()
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{
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uint32 ret = 0;
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@@ -367,7 +318,6 @@ uint32 MapManager::GetNumInstances()
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}
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return ret;
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}
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uint32 MapManager::GetNumPlayersInInstances()
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{
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uint32 ret = 0;
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