mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-22 10:05:32 +01:00
*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget --HG-- branch : trunk
This commit is contained in:
@@ -17,7 +17,6 @@
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "Policies/SingletonImp.h"
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@@ -38,46 +37,36 @@
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#include "ObjectDefines.h"
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#include "MapInstanced.h"
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#include "World.h"
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#include <cmath>
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#define CLASS_LOCK MaNGOS::ClassLevelLockable<ObjectAccessor, ACE_Thread_Mutex>
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INSTANTIATE_SINGLETON_2(ObjectAccessor, CLASS_LOCK);
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INSTANTIATE_CLASS_MUTEX(ObjectAccessor, ACE_Thread_Mutex);
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ObjectAccessor::ObjectAccessor() {}
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ObjectAccessor::~ObjectAccessor()
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{
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for(Player2CorpsesMapType::const_iterator itr = i_player2corpse.begin(); itr != i_player2corpse.end(); ++itr)
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delete itr->second;
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}
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Creature*
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ObjectAccessor::GetCreatureOrPetOrVehicle(WorldObject const &u, uint64 guid)
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{
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if(IS_PLAYER_GUID(guid))
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return NULL;
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if(IS_PET_GUID(guid))
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return GetPet(guid);
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return u.IsInWorld() ? u.GetMap()->GetCreature(guid) : NULL;
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}
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/*
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Unit*
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ObjectAccessor::GetUnit(WorldObject const &u, uint64 guid)
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{
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if(!guid)
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return NULL;
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if(IS_PLAYER_GUID(guid))
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return FindPlayer(guid);
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return GetCreatureOrPetOrVehicle(u, guid);
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}
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*/
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Corpse*
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ObjectAccessor::GetCorpse(WorldObject const &u, uint64 guid)
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{
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@@ -90,7 +79,6 @@ ObjectAccessor::GetCorpse(WorldObject const &u, uint64 guid)
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return NULL;
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return ret;
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}
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WorldObject* ObjectAccessor::GetWorldObject(WorldObject const &p, uint64 guid)
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{
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switch(GUID_HIPART(guid))
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@@ -106,10 +94,8 @@ WorldObject* ObjectAccessor::GetWorldObject(WorldObject const &p, uint64 guid)
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case HIGHGUID_MO_TRANSPORT: return NULL;
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default: break;
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}
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return NULL;
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}
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Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const &p, uint64 guid, uint32 typemask)
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{
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switch(GUID_HIPART(guid))
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@@ -144,20 +130,16 @@ Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const &p, uint64 guid, u
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case HIGHGUID_MO_TRANSPORT:
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break;
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}
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return NULL;
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}
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Player*
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ObjectAccessor::FindPlayer(uint64 guid)
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{
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Player * plr = GetObjectInWorld(guid, (Player*)NULL);
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if(!plr || !plr->IsInWorld())
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return NULL;
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return plr;
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}
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Player*
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ObjectAccessor::FindPlayerByName(const char *name)
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{
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@@ -169,7 +151,6 @@ ObjectAccessor::FindPlayerByName(const char *name)
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return iter->second;
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return NULL;
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}
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void
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ObjectAccessor::SaveAllPlayers()
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{
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@@ -179,25 +160,21 @@ ObjectAccessor::SaveAllPlayers()
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for(; itr != m.end(); ++itr)
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itr->second->SaveToDB();
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}
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void
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ObjectAccessor::UpdateObject(Object* obj, Player* exceptPlayer)
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{
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UpdateDataMapType update_players;
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obj->BuildUpdate(update_players);
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WorldPacket packet;
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for(UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter)
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{
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if(iter->first == exceptPlayer)
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continue;
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iter->second.BuildPacket(&packet);
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iter->first->GetSession()->SendPacket(&packet);
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packet.clear();
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}
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}
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void
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ObjectAccessor::_buildUpdateObject(Object *obj, UpdateDataMapType &update_players)
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{
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@@ -209,22 +186,18 @@ ObjectAccessor::_buildUpdateObject(Object *obj, UpdateDataMapType &update_player
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else
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_buildChangeObjectForPlayer((WorldObject*)obj, update_players);
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}
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void
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ObjectAccessor::_buildPacket(Player *pl, Object *obj, UpdateDataMapType &update_players)
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{
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UpdateDataMapType::iterator iter = update_players.find(pl);
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if( iter == update_players.end() )
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{
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std::pair<UpdateDataMapType::iterator, bool> p = update_players.insert( UpdateDataValueType(pl, UpdateData()) );
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assert(p.second);
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iter = p.first;
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}
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obj->BuildValuesUpdateBlockForPlayer(&iter->second, iter->first);
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}
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void
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ObjectAccessor::_buildChangeObjectForPlayer(WorldObject *obj, UpdateDataMapType &update_players)
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{
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@@ -239,66 +212,50 @@ ObjectAccessor::_buildChangeObjectForPlayer(WorldObject *obj, UpdateDataMapType
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//we must build packets for all visible players
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cell_lock->Visit(cell_lock, player_notifier, map, *obj, map.GetVisibilityDistance());
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}
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Pet*
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ObjectAccessor::GetPet(uint64 guid)
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{
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return GetObjectInWorld(guid, (Pet*)NULL);
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}
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Corpse*
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ObjectAccessor::GetCorpseForPlayerGUID(uint64 guid)
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{
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Guard guard(i_corpseGuard);
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Player2CorpsesMapType::iterator iter = i_player2corpse.find(guid);
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if( iter == i_player2corpse.end() ) return NULL;
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assert(iter->second->GetType() != CORPSE_BONES);
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return iter->second;
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}
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void
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ObjectAccessor::RemoveCorpse(Corpse *corpse)
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{
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assert(corpse && corpse->GetType() != CORPSE_BONES);
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if(corpse->FindMap())
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corpse->FindMap()->Remove(corpse, false);
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else
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corpse->RemoveFromWorld();
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Guard guard(i_corpseGuard);
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Player2CorpsesMapType::iterator iter = i_player2corpse.find(corpse->GetOwnerGUID());
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if( iter == i_player2corpse.end() ) // i do not know when it happens but it happens
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return;
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// build mapid*cellid -> guid_set map
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CellPair cell_pair = Trinity::ComputeCellPair(corpse->GetPositionX(), corpse->GetPositionY());
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uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
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objmgr.DeleteCorpseCellData(corpse->GetMapId(), cell_id, corpse->GetOwnerGUID());
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i_player2corpse.erase(iter);
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}
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void
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ObjectAccessor::AddCorpse(Corpse *corpse)
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{
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assert(corpse && corpse->GetType() != CORPSE_BONES);
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Guard guard(i_corpseGuard);
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assert(i_player2corpse.find(corpse->GetOwnerGUID()) == i_player2corpse.end());
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i_player2corpse[corpse->GetOwnerGUID()] = corpse;
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// build mapid*cellid -> guid_set map
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CellPair cell_pair = Trinity::ComputeCellPair(corpse->GetPositionX(), corpse->GetPositionY());
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uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
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objmgr.AddCorpseCellData(corpse->GetMapId(), cell_id, corpse->GetOwnerGUID(), corpse->GetInstanceId());
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}
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void
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ObjectAccessor::AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map)
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{
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@@ -320,7 +277,6 @@ ObjectAccessor::AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* ma
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}
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}
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}
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Corpse*
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ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia)
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{
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@@ -332,24 +288,18 @@ ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia)
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//sLog.outError("Try remove corpse that not in map for GUID %ul", player_guid);
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return NULL;
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}
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DEBUG_LOG("Deleting Corpse and spawning bones.");
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Map *map = corpse->FindMap();
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// remove corpse from player_guid -> corpse map
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RemoveCorpse(corpse);
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// done in removecorpse
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// remove resurrectable corpse from grid object registry (loaded state checked into call)
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// do not load the map if it's not loaded
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//Map *map = MapManager::Instance().FindMap(corpse->GetMapId(), corpse->GetInstanceId());
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//if(map)
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// map->Remove(corpse, false);
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// remove corpse from DB
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corpse->DeleteFromDB();
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Corpse *bones = NULL;
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// create the bones only if the map and the grid is loaded at the corpse's location
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// ignore bones creating option in case insignia
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@@ -360,36 +310,28 @@ ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia)
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// Create bones, don't change Corpse
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bones = new Corpse;
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bones->Create(corpse->GetGUIDLow(), map);
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for (int i = 3; i < CORPSE_END; ++i) // don't overwrite guid and object type
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bones->SetUInt32Value(i, corpse->GetUInt32Value(i));
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bones->SetGrid(corpse->GetGrid());
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// bones->m_time = m_time; // don't overwrite time
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// bones->m_inWorld = m_inWorld; // don't overwrite world state
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// bones->m_type = m_type; // don't overwrite type
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bones->Relocate(corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetOrientation());
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bones->SetPhaseMask(corpse->GetPhaseMask(), false);
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bones->SetUInt32Value(CORPSE_FIELD_FLAGS, CORPSE_FLAG_UNK2 | CORPSE_FLAG_BONES);
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bones->SetUInt64Value(CORPSE_FIELD_OWNER, 0);
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for (int i = 0; i < EQUIPMENT_SLOT_END; ++i)
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{
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if(corpse->GetUInt32Value(CORPSE_FIELD_ITEM + i))
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bones->SetUInt32Value(CORPSE_FIELD_ITEM + i, 0);
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}
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// add bones in grid store if grid loaded where corpse placed
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map->Add(bones);
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}
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// all references to the corpse should be removed at this point
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delete corpse;
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return bones;
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}
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void
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ObjectAccessor::Update(uint32 diff)
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{
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@@ -405,7 +347,6 @@ ObjectAccessor::Update(uint32 diff)
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obj->ClearUpdateMask(false);
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}
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}
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WorldPacket packet; // here we allocate a std::vector with a size of 0x10000
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for(UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter)
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{
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@@ -414,7 +355,6 @@ ObjectAccessor::Update(uint32 diff)
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packet.clear(); // clean the string
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}
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}
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void
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ObjectAccessor::WorldObjectChangeAccumulator::Visit(PlayerMapType &m)
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{
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@@ -429,7 +369,6 @@ ObjectAccessor::WorldObjectChangeAccumulator::Visit(PlayerMapType &m)
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}
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}
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}
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void
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ObjectAccessor::WorldObjectChangeAccumulator::Visit(CreatureMapType &m)
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{
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@@ -443,7 +382,6 @@ ObjectAccessor::WorldObjectChangeAccumulator::Visit(CreatureMapType &m)
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}
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}
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}
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void
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ObjectAccessor::WorldObjectChangeAccumulator::Visit(DynamicObjectMapType &m)
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{
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@@ -459,7 +397,6 @@ ObjectAccessor::WorldObjectChangeAccumulator::Visit(DynamicObjectMapType &m)
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}
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}
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}
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void
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ObjectAccessor::WorldObjectChangeAccumulator::BuildPacket(Player* plr)
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{
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@@ -470,50 +407,39 @@ ObjectAccessor::WorldObjectChangeAccumulator::BuildPacket(Player* plr)
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plr_list.insert(plr->GetGUID());
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}
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}
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void
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ObjectAccessor::UpdateObjectVisibility(WorldObject *obj)
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{
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CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
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Cell cell(p);
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obj->GetMap()->UpdateObjectVisibility(obj, cell, p);
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}
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/*void ObjectAccessor::UpdateVisibilityForPlayer( Player* player )
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{
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WorldObject const* viewPoint = player->GetViewPoint();
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Map* m = player->GetMap();
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CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
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Cell cell(p);
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m->UpdatePlayerVisibility(player, cell, p);
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if (player!=viewPoint)
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{
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CellPair pView(Trinity::ComputeCellPair(viewPoint->GetPositionX(), viewPoint->GetPositionY()));
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Cell cellView(pView);
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m->UpdateObjectsVisibilityFor(player, cellView, pView);
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}
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else
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m->UpdateObjectsVisibilityFor(player, cell, p);
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}*/
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/// Define the static member of HashMapHolder
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template <class T> UNORDERED_MAP< uint64, T* > HashMapHolder<T>::m_objectMap;
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template <class T> ACE_Thread_Mutex HashMapHolder<T>::i_lock;
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/// Global definitions for the hashmap storage
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template class HashMapHolder<Player>;
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template class HashMapHolder<Pet>;
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template class HashMapHolder<GameObject>;
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template class HashMapHolder<DynamicObject>;
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template class HashMapHolder<Creature>;
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template class HashMapHolder<Corpse>;
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template Player* ObjectAccessor::GetObjectInWorld<Player>(uint32 mapid, float x, float y, uint64 guid, Player* /*fake*/);
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template Pet* ObjectAccessor::GetObjectInWorld<Pet>(uint32 mapid, float x, float y, uint64 guid, Pet* /*fake*/);
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template Creature* ObjectAccessor::GetObjectInWorld<Creature>(uint32 mapid, float x, float y, uint64 guid, Creature* /*fake*/);
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