*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)

*Fix a possible crash in Spell::DoAllEffectOnTarget

--HG--
branch : trunk
This commit is contained in:
maximius
2009-10-17 15:35:07 -07:00
parent f21f47005d
commit 26b5e033ff
2257 changed files with 750 additions and 103852 deletions

View File

@@ -17,37 +17,30 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ByteBuffer.h"
#include "ReactorAI.h"
#include "Errors.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "CreatureAIImpl.h"
#define REACTOR_VISIBLE_RANGE (26.46f)
int
ReactorAI::Permissible(const Creature *creature)
{
if( creature->isCivilian() || creature->IsNeutralToAll() )
return PERMIT_BASE_REACTIVE;
return PERMIT_BASE_NO;
}
void
ReactorAI::MoveInLineOfSight(Unit *)
{
}
void
ReactorAI::UpdateAI(const uint32 /*time_diff*/)
{
// update i_victimGuid if m_creature->getVictim() !=0 and changed
if(!UpdateVictim())
return;
if( m_creature->isAttackReady() )
{
if( m_creature->IsWithinMeleeRange(m_creature->getVictim()))