mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-22 02:04:52 +01:00
*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget --HG-- branch : trunk
This commit is contained in:
@@ -17,7 +17,6 @@
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "Database/DatabaseEnv.h"
|
||||
#include "Log.h"
|
||||
#include "ProgressBar.h"
|
||||
@@ -28,64 +27,48 @@
|
||||
#include "SpellMgr.h"
|
||||
#include "Player.h"
|
||||
#include <map>
|
||||
|
||||
struct SkillDiscoveryEntry
|
||||
{
|
||||
uint32 spellId; // discavered spell
|
||||
uint32 reqSkillValue; // skill level limitation
|
||||
float chance; // chance
|
||||
|
||||
SkillDiscoveryEntry()
|
||||
: spellId(0), reqSkillValue(0), chance(0) {}
|
||||
|
||||
SkillDiscoveryEntry(uint32 _spellId, uint32 req_skill_val, float _chance)
|
||||
: spellId(_spellId), reqSkillValue(req_skill_val), chance(_chance) {}
|
||||
};
|
||||
|
||||
typedef std::list<SkillDiscoveryEntry> SkillDiscoveryList;
|
||||
typedef UNORDERED_MAP<int32, SkillDiscoveryList> SkillDiscoveryMap;
|
||||
|
||||
static SkillDiscoveryMap SkillDiscoveryStore;
|
||||
|
||||
void LoadSkillDiscoveryTable()
|
||||
{
|
||||
|
||||
SkillDiscoveryStore.clear(); // need for reload
|
||||
|
||||
uint32 count = 0;
|
||||
|
||||
// 0 1 2 3
|
||||
QueryResult *result = WorldDatabase.Query("SELECT spellId, reqSpell, reqSkillValue, chance FROM skill_discovery_template");
|
||||
|
||||
if (!result)
|
||||
{
|
||||
sLog.outString();
|
||||
sLog.outString( ">> Loaded 0 skill discovery definitions. DB table `skill_discovery_template` is empty." );
|
||||
return;
|
||||
}
|
||||
|
||||
barGoLink bar(result->GetRowCount());
|
||||
|
||||
std::ostringstream ssNonDiscoverableEntries;
|
||||
std::set<uint32> reportedReqSpells;
|
||||
|
||||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
bar.step();
|
||||
|
||||
uint32 spellId = fields[0].GetUInt32();
|
||||
int32 reqSkillOrSpell = fields[1].GetInt32();
|
||||
uint32 reqSkillValue = fields[2].GetInt32();
|
||||
float chance = fields[3].GetFloat();
|
||||
|
||||
if (chance <= 0) // chance
|
||||
{
|
||||
ssNonDiscoverableEntries << "spellId = " << spellId << " reqSkillOrSpell = " << reqSkillOrSpell
|
||||
<< " reqSkillValue = " << reqSkillValue << " chance = " << chance << "(chance problem)\n";
|
||||
continue;
|
||||
}
|
||||
|
||||
if (reqSkillOrSpell > 0) // spell case
|
||||
{
|
||||
SpellEntry const* reqSpellEntry = sSpellStore.LookupEntry(reqSkillOrSpell);
|
||||
@@ -98,7 +81,6 @@ void LoadSkillDiscoveryTable()
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
// mechanic discovery
|
||||
if (reqSpellEntry->Mechanic != MECHANIC_DISCOVERY &&
|
||||
// explicit discovery ability
|
||||
@@ -113,19 +95,16 @@ void LoadSkillDiscoveryTable()
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
SkillDiscoveryStore[reqSkillOrSpell].push_back( SkillDiscoveryEntry(spellId, reqSkillValue, chance) );
|
||||
}
|
||||
else if (reqSkillOrSpell == 0) // skill case
|
||||
{
|
||||
SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spellId);
|
||||
|
||||
if (bounds.first==bounds.second)
|
||||
{
|
||||
sLog.outErrorDb("Spell (ID: %u) not listed in `SkillLineAbility.dbc` but listed with `reqSpell`=0 in `skill_discovery_template` table",spellId);
|
||||
continue;
|
||||
}
|
||||
|
||||
for(SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
|
||||
SkillDiscoveryStore[-int32(_spell_idx->second->skillId)].push_back( SkillDiscoveryEntry(spellId, reqSkillValue, chance) );
|
||||
}
|
||||
@@ -134,33 +113,26 @@ void LoadSkillDiscoveryTable()
|
||||
sLog.outErrorDb("Spell (ID: %u) have negative value in `reqSpell` field in `skill_discovery_template` table",spellId);
|
||||
continue;
|
||||
}
|
||||
|
||||
++count;
|
||||
} while (result->NextRow());
|
||||
|
||||
delete result;
|
||||
|
||||
sLog.outString();
|
||||
sLog.outString( ">> Loaded %u skill discovery definitions", count );
|
||||
if (!ssNonDiscoverableEntries.str().empty())
|
||||
sLog.outErrorDb("Some items can't be successfully discovered: have in chance field value < 0.000001 in `skill_discovery_template` DB table . List:\n%s",ssNonDiscoverableEntries.str().c_str());
|
||||
|
||||
// report about empty data for explicit discovery spells
|
||||
for(uint32 spell_id = 1; spell_id < sSpellStore.GetNumRows(); ++spell_id)
|
||||
{
|
||||
SpellEntry const* spellEntry = sSpellStore.LookupEntry(spell_id);
|
||||
if (!spellEntry)
|
||||
continue;
|
||||
|
||||
// skip not explicit discovery spells
|
||||
if (!IsExplicitDiscoverySpell(spellEntry))
|
||||
continue;
|
||||
|
||||
if (SkillDiscoveryStore.find(spell_id)==SkillDiscoveryStore.end())
|
||||
sLog.outErrorDb("Spell (ID: %u) is 100%% chance random discovery ability but not have data in `skill_discovery_template` table",spell_id);
|
||||
}
|
||||
}
|
||||
|
||||
uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player)
|
||||
{
|
||||
// explicit discovery spell chances (always success if case exist)
|
||||
@@ -168,43 +140,32 @@ uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player)
|
||||
SkillDiscoveryMap::const_iterator tab = SkillDiscoveryStore.find(spellId);
|
||||
if (tab == SkillDiscoveryStore.end())
|
||||
return 0;
|
||||
|
||||
SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spellId);
|
||||
uint32 skillvalue = bounds.first != bounds.second ? player->GetSkillValue(bounds.first->second->skillId) : 0;
|
||||
|
||||
float full_chance = 0;
|
||||
for(SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
|
||||
if (item_iter->reqSkillValue <= skillvalue)
|
||||
if (!player->HasSpell(item_iter->spellId))
|
||||
full_chance += item_iter->chance;
|
||||
|
||||
float rate = full_chance / 100.0f;
|
||||
float roll = rand_chance() * rate; // roll now in range 0..full_chance
|
||||
|
||||
for(SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
|
||||
{
|
||||
if (item_iter->reqSkillValue > skillvalue)
|
||||
continue;
|
||||
|
||||
if (player->HasSpell(item_iter->spellId))
|
||||
continue;
|
||||
|
||||
if (item_iter->chance > roll)
|
||||
return item_iter->spellId;
|
||||
|
||||
roll -= item_iter->chance;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player)
|
||||
{
|
||||
uint32 skillvalue = skillId ? player->GetSkillValue(skillId) : 0;
|
||||
|
||||
// check spell case
|
||||
SkillDiscoveryMap::const_iterator tab = SkillDiscoveryStore.find(spellId);
|
||||
|
||||
if (tab != SkillDiscoveryStore.end())
|
||||
{
|
||||
for(SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
|
||||
@@ -214,13 +175,10 @@ uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player)
|
||||
!player->HasSpell(item_iter->spellId))
|
||||
return item_iter->spellId;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!skillId)
|
||||
return 0;
|
||||
|
||||
// check skill line case
|
||||
tab = SkillDiscoveryStore.find(-(int32)skillId);
|
||||
if (tab != SkillDiscoveryStore.end())
|
||||
@@ -232,10 +190,8 @@ uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player)
|
||||
!player->HasSpell(item_iter->spellId))
|
||||
return item_iter->spellId;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user