mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-19 00:48:56 +01:00
*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget --HG-- branch : trunk
This commit is contained in:
@@ -17,7 +17,6 @@
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "DBCStores.h"
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#include "WorldPacket.h"
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@@ -32,61 +31,50 @@
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#include "TemporarySummon.h"
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#include "SpellAuras.h"
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#include "CreatureAI.h"
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void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
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{
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// TODO: add targets.read() check
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Player* pUser = _player;
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// ignore for remote control state
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if(pUser->m_mover != pUser)
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return;
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uint8 bagIndex, slot;
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uint8 unk_flags; // flags (if 0x02 - some additional data are received)
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uint8 cast_count; // next cast if exists (single or not)
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uint64 item_guid;
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uint32 glyphIndex; // something to do with glyphs?
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uint32 spellid; // casted spell id
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recvPacket >> bagIndex >> slot >> cast_count >> spellid >> item_guid >> glyphIndex >> unk_flags;
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Item *pItem = pUser->GetUseableItemByPos(bagIndex, slot);
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if(!pItem)
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
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return;
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}
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if(pItem->GetGUID() != item_guid)
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
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return;
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}
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sLog.outDetail("WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, cast_count: %u, spellid: %u, Item: %u, glyphIndex: %u, unk_flags: %u, data length = %i", bagIndex, slot, cast_count, spellid, pItem->GetEntry(), glyphIndex, unk_flags, (uint32)recvPacket.size());
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ItemPrototype const *proto = pItem->GetProto();
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if(!proto)
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL );
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return;
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}
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// some item classes can be used only in equipped state
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if(proto->InventoryType != INVTYPE_NON_EQUIP && !pItem->IsEquipped())
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL );
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return;
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}
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uint8 msg = pUser->CanUseItem(pItem);
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if( msg != EQUIP_ERR_OK )
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{
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pUser->SendEquipError( msg, pItem, NULL );
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return;
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}
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// only allow conjured consumable, bandage, poisons (all should have the 2^21 item flag set in DB)
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if( proto->Class == ITEM_CLASS_CONSUMABLE &&
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!(proto->Flags & ITEM_FLAGS_USEABLE_IN_ARENA) &&
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@@ -95,7 +83,6 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
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pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH,pItem,NULL);
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return;
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}
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if (pUser->isInCombat())
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{
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for(int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
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@@ -110,7 +97,6 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
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}
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}
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}
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// check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
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if( pItem->GetProto()->Bonding == BIND_WHEN_USE || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM )
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{
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@@ -120,31 +106,26 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
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pItem->SetBinding( true );
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}
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}
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SpellCastTargets targets;
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if (!targets.read(&recvPacket, pUser))
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return;
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targets.Update(pUser);
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if (!pItem->IsTargetValidForItemUse(targets.getUnitTarget()))
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{
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// free gray item after use fail
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pUser->SendEquipError(EQUIP_ERR_NONE, pItem, NULL);
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// send spell error
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if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid))
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{
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// for implicit area/coord target spells
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// for implicit area/coord target spells
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if(!targets.getUnitTarget())
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Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_NO_VALID_TARGETS);
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// for explicit target spells
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// for explicit target spells
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else
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Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_BAD_TARGETS);
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Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_BAD_TARGETS);
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}
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return;
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}
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//Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state.
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if(!Script->ItemUse(pUser,pItem,targets))
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{
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@@ -152,59 +133,46 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
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pUser->CastItemUseSpell(pItem,targets,cast_count,glyphIndex);
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}
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}
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#define OPEN_CHEST 11437
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#define OPEN_SAFE 11535
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#define OPEN_CAGE 11792
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#define OPEN_BOOTY_CHEST 5107
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#define OPEN_STRONGBOX 8517
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void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
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{
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sLog.outDetail("WORLD: CMSG_OPEN_ITEM packet, data length = %i",(uint32)recvPacket.size());
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Player* pUser = _player;
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// ignore for remote control state
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if(pUser->m_mover != pUser)
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return;
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uint8 bagIndex, slot;
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recvPacket >> bagIndex >> slot;
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sLog.outDetail("bagIndex: %u, slot: %u",bagIndex,slot);
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Item *pItem = pUser->GetItemByPos(bagIndex, slot);
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if(!pItem)
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
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return;
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}
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ItemPrototype const *proto = pItem->GetProto();
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if(!proto)
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL );
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return;
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}
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if(!pUser->GetSession()->HandleOnItemOpen(pItem))
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return;
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// locked item
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uint32 lockId = proto->LockID;
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if(lockId)
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{
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LockEntry const *lockInfo = sLockStore.LookupEntry(lockId);
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if (!lockInfo)
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, pItem, NULL );
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sLog.outError( "WORLD::OpenItem: item [guid = %u] has an unknown lockId: %u!", pItem->GetGUIDLow() , lockId);
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return;
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}
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// required picklocking
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if(lockInfo->Skill[1] || lockInfo->Skill[0])
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{
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@@ -212,7 +180,6 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
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return;
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}
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}
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if(pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))// wrapped?
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{
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QueryResult *result = CharacterDatabase.PQuery("SELECT entry, flags FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow());
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@@ -221,7 +188,6 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
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Field *fields = result->Fetch();
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uint32 entry = fields[0].GetUInt32();
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uint32 flags = fields[1].GetUInt32();
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pItem->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, 0);
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pItem->SetEntry(entry);
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pItem->SetUInt32Value(ITEM_FIELD_FLAGS, flags);
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@@ -239,51 +205,36 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
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else
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pUser->SendLoot(pItem->GetGUID(),LOOT_CORPSE);
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}
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void WorldSession::HandleGameObjectUseOpcode( WorldPacket & recv_data )
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{
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uint64 guid;
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recv_data >> guid;
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sLog.outDebug( "WORLD: Recvd CMSG_GAMEOBJ_USE Message [guid=%u]", GUID_LOPART(guid));
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// ignore for remote control state
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if(_player->m_mover != _player)
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return;
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GameObject *obj = GetPlayer()->GetMap()->GetGameObject(guid);
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if(!obj)
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return;
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if (Script->GOHello(_player, obj))
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return;
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obj->Use(_player);
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}
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void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket)
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{
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uint64 guid;
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recvPacket >> guid;
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sLog.outDebug( "WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message [in game guid: %u]", GUID_LOPART(guid));
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// ignore for remote control state
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if(_player->m_mover != _player)
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return;
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GameObject* go = GetPlayer()->GetMap()->GetGameObject(guid);
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if(!go)
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return;
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if(!go->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
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return;
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_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, go->GetEntry());
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}
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void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
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{
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uint32 spellId;
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@@ -291,7 +242,6 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
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recvPacket >> cast_count;
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recvPacket >> spellId;
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recvPacket >> unk_flags; // flags (if 0x02 - some additional data are received)
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// ignore for remote control state (for player case)
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Unit* mover = _player->m_mover;
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if(mover != _player && mover->GetTypeId()==TYPEID_PLAYER)
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@@ -299,19 +249,15 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
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recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
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return;
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}
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sLog.outDebug("WORLD: got cast spell packet, spellId - %u, cast_count: %u, unk_flags %u, data length = %i",
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spellId, cast_count, unk_flags, (uint32)recvPacket.size());
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
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if(!spellInfo)
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{
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sLog.outError("WORLD: unknown spell id %u", spellId);
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recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
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return;
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}
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if(mover->GetTypeId()==TYPEID_PLAYER)
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{
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// not have spell in spellbook or spell passive and not casted by client
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@@ -332,17 +278,14 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
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return;
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}
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}
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// Client is resending autoshot cast opcode when other spell is casted during shoot rotation
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// Skip it to prevent "interrupt" message
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if (IsAutoRepeatRangedSpell(spellInfo) && _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)
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&& _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)->m_spellInfo == spellInfo)
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return;
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// can't use our own spells when we're in possession of another unit,
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if(_player->isPossessing())
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return;
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// client provided targets
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SpellCastTargets targets;
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if(!targets.read(&recvPacket,mover))
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@@ -350,7 +293,6 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
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recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
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return;
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}
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// some spell cast packet including more data (for projectiles?)
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if (unk_flags & 0x02)
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{
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@@ -361,46 +303,36 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
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MovementInfo movementInfo;
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ReadMovementInfo(recvPacket, &movementInfo);
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}
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// auto-selection buff level base at target level (in spellInfo)
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if(targets.getUnitTarget())
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{
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SpellEntry const *actualSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(spellInfo,targets.getUnitTarget()->getLevel());
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// if rank not found then function return NULL but in explicit cast case original spell can be casted and later failed with appropriate error message
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if(actualSpellInfo)
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spellInfo = actualSpellInfo;
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}
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Spell *spell = new Spell(mover, spellInfo, false);
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spell->m_cast_count = cast_count; // set count of casts
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spell->prepare(&targets);
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}
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void WorldSession::HandleCancelCastOpcode(WorldPacket& recvPacket)
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{
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uint32 spellId;
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recvPacket.read_skip<uint8>(); // counter, increments with every CANCEL packet, don't use for now
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recvPacket >> spellId;
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if(_player->IsNonMeleeSpellCasted(false))
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_player->InterruptNonMeleeSpells(false,spellId,false);
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}
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void WorldSession::HandleCancelAuraOpcode( WorldPacket& recvPacket)
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{
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uint32 spellId;
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recvPacket >> spellId;
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
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if (!spellInfo)
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return;
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// not allow remove non positive spells and spells with attr SPELL_ATTR_CANT_CANCEL
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if(!IsPositiveSpell(spellId) || (spellInfo->Attributes & SPELL_ATTR_CANT_CANCEL))
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return;
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// channeled spell case (it currently casted then)
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if (IsChanneledSpell(spellInfo))
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{
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@@ -409,124 +341,96 @@ void WorldSession::HandleCancelAuraOpcode( WorldPacket& recvPacket)
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_player->InterruptSpell(CURRENT_CHANNELED_SPELL);
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return;
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}
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// non channeled case
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// maybe should only remove one buff when there are multiple?
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_player->RemoveAurasDueToSpell(spellId, 0, AURA_REMOVE_BY_CANCEL);
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}
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void WorldSession::HandlePetCancelAuraOpcode( WorldPacket& recvPacket)
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{
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uint64 guid;
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uint32 spellId;
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recvPacket >> guid;
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recvPacket >> spellId;
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
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if(!spellInfo)
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{
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sLog.outError("WORLD: unknown PET spell id %u", spellId);
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return;
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}
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Creature* pet=ObjectAccessor::GetCreatureOrPetOrVehicle(*_player,guid);
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if(!pet)
|
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{
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sLog.outError( "Pet %u not exist.", uint32(GUID_LOPART(guid)) );
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return;
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}
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|
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if(pet != GetPlayer()->GetGuardianPet() && pet != GetPlayer()->GetCharm())
|
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{
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sLog.outError( "HandlePetCancelAura.Pet %u isn't pet of player %s", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() );
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return;
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}
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||||
|
||||
if(!pet->isAlive())
|
||||
{
|
||||
pet->SendPetActionFeedback(FEEDBACK_PET_DEAD);
|
||||
return;
|
||||
}
|
||||
|
||||
pet->RemoveAurasDueToSpell(spellId);
|
||||
|
||||
pet->AddCreatureSpellCooldown(spellId);
|
||||
}
|
||||
|
||||
void WorldSession::HandleCancelGrowthAuraOpcode( WorldPacket& /*recvPacket*/)
|
||||
{
|
||||
// nothing do
|
||||
}
|
||||
|
||||
void WorldSession::HandleCancelAutoRepeatSpellOpcode( WorldPacket& /*recvPacket*/)
|
||||
{
|
||||
// may be better send SMSG_CANCEL_AUTO_REPEAT?
|
||||
// cancel and prepare for deleting
|
||||
_player->InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
|
||||
}
|
||||
|
||||
void WorldSession::HandleCancelChanneling( WorldPacket & recv_data)
|
||||
{
|
||||
recv_data.read_skip<uint32>(); // spellid, not used
|
||||
|
||||
// ignore for remote control state (for player case)
|
||||
Unit* mover = _player->m_mover;
|
||||
if(mover != _player && mover->GetTypeId()==TYPEID_PLAYER)
|
||||
return;
|
||||
|
||||
mover->InterruptSpell(CURRENT_CHANNELED_SPELL);
|
||||
}
|
||||
|
||||
void WorldSession::HandleTotemDestroyed( WorldPacket& recvPacket)
|
||||
{
|
||||
// ignore for remote control state
|
||||
if(_player->m_mover != _player)
|
||||
return;
|
||||
|
||||
uint8 slotId;
|
||||
|
||||
recvPacket >> slotId;
|
||||
|
||||
++slotId;
|
||||
if (slotId >= MAX_TOTEM_SLOT)
|
||||
return;
|
||||
|
||||
if(!_player->m_SummonSlot[slotId])
|
||||
return;
|
||||
|
||||
Creature* totem = GetPlayer()->GetMap()->GetCreature(_player->m_SummonSlot[slotId]);
|
||||
// Don't unsummon sentry totem
|
||||
if(totem && totem->isTotem() && totem->GetEntry() != SENTRY_TOTEM_ENTRY)
|
||||
((Totem*)totem)->UnSummon();
|
||||
}
|
||||
|
||||
void WorldSession::HandleSelfResOpcode( WorldPacket & /*recv_data*/ )
|
||||
{
|
||||
sLog.outDebug("WORLD: CMSG_SELF_RES"); // empty opcode
|
||||
|
||||
if(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL))
|
||||
{
|
||||
SpellEntry const *spellInfo = sSpellStore.LookupEntry(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL));
|
||||
if(spellInfo)
|
||||
_player->CastSpell(_player,spellInfo,false,0);
|
||||
|
||||
_player->SetUInt32Value(PLAYER_SELF_RES_SPELL, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleSpellClick( WorldPacket & recv_data )
|
||||
{
|
||||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
|
||||
// this will get something not in world. crash
|
||||
Creature *unit = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
|
||||
|
||||
if(!unit)
|
||||
return;
|
||||
|
||||
// TODO: Unit::SetCharmedBy: 28782 is not in world but 0 is trying to charm it! -> crash
|
||||
if(!unit->IsInWorld())
|
||||
{
|
||||
@@ -534,7 +438,6 @@ void WorldSession::HandleSpellClick( WorldPacket & recv_data )
|
||||
assert(false);
|
||||
return;
|
||||
}
|
||||
|
||||
SpellClickInfoMapBounds clickPair = objmgr.GetSpellClickInfoMapBounds(unit->GetEntry());
|
||||
for(SpellClickInfoMap::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr)
|
||||
{
|
||||
@@ -546,19 +449,15 @@ void WorldSession::HandleSpellClick( WorldPacket & recv_data )
|
||||
caster->CastSpell(target, itr->second.spellId, true, NULL, NULL, origCasterGUID);
|
||||
}
|
||||
}
|
||||
|
||||
if(unit->IsVehicle())
|
||||
_player->EnterVehicle(unit);
|
||||
|
||||
unit->AI()->DoAction(EVENT_SPELLCLICK);
|
||||
}
|
||||
|
||||
void WorldSession::HandleMirrrorImageDataRequest( WorldPacket & recv_data )
|
||||
{
|
||||
sLog.outDebug("WORLD: CMSG_GET_MIRRORIMAGE_DATA");
|
||||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
|
||||
// Get unit for which data is needed by client
|
||||
Unit *unit = ObjectAccessor::GetObjectInWorld(guid, (Unit*)NULL);
|
||||
if(!unit)
|
||||
@@ -577,14 +476,12 @@ void WorldSession::HandleMirrrorImageDataRequest( WorldPacket & recv_data )
|
||||
data << (uint8)pCreator->getGender();
|
||||
data << (uint8)pCreator->getClass();
|
||||
data << (uint8)pCreator->GetByteValue(PLAYER_BYTES, 0); // skin
|
||||
|
||||
data << (uint8)pCreator->GetByteValue(PLAYER_BYTES, 1); // face
|
||||
data << (uint8)pCreator->GetByteValue(PLAYER_BYTES, 2); // hair
|
||||
data << (uint8)pCreator->GetByteValue(PLAYER_BYTES, 3); // haircolor
|
||||
data << (uint8)pCreator->GetByteValue(PLAYER_BYTES_2, 0); // facialhair
|
||||
|
||||
data << (uint32)pCreator->GetGuildId(); // unk
|
||||
static const EquipmentSlots ItemSlots[] =
|
||||
static const EquipmentSlots ItemSlots[] =
|
||||
{
|
||||
EQUIPMENT_SLOT_HEAD,
|
||||
EQUIPMENT_SLOT_SHOULDERS,
|
||||
|
||||
Reference in New Issue
Block a user