*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)

*Fix a possible crash in Spell::DoAllEffectOnTarget

--HG--
branch : trunk
This commit is contained in:
maximius
2009-10-17 15:35:07 -07:00
parent f21f47005d
commit 26b5e033ff
2257 changed files with 750 additions and 103852 deletions

View File

@@ -17,32 +17,25 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/// \addtogroup Trinityd Trinity Daemon
/// @{
/// \file
#include <openssl/opensslv.h>
#include <openssl/crypto.h>
#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "Config/ConfigEnv.h"
#include "Log.h"
#include "Master.h"
#ifndef _TRINITY_CORE_CONFIG
# define _TRINITY_CORE_CONFIG "TrinityCore.conf"
#endif //_TRINITY_CORE_CONFIG
// Format is YYYYMMDDRR where RR is the change in the conf file
// for that day.
#ifndef _TRINITY_CORE_CONFVER
# define _TRINITY_CORE_CONFVER 2009101701
#endif //_TRINITY_CORE_CONFVER
#ifdef WIN32
#include "ServiceWin32.h"
char serviceName[] = "TrinityCore";
@@ -56,13 +49,10 @@ char serviceDescription[] = "Massive Network Game Object Server";
*/
int m_ServiceStatus = -1;
#endif
DatabaseType WorldDatabase; ///< Accessor to the world database
DatabaseType CharacterDatabase; ///< Accessor to the character database
DatabaseType loginDatabase; ///< Accessor to the realm/login database
uint32 realmID; ///< Id of the realm
/// Print out the usage string for this program on the console.
void usage(const char *prog)
{
@@ -76,7 +66,6 @@ void usage(const char *prog)
#endif
,prog);
}
/// Launch the Trinity server
extern int main(int argc, char **argv)
{
@@ -96,7 +85,6 @@ extern int main(int argc, char **argv)
else
cfg_file = argv[c];
}
#ifdef WIN32
////////////
//Services//
@@ -136,14 +124,12 @@ extern int main(int argc, char **argv)
#endif
++c;
}
if (!sConfig.SetSource(cfg_file))
{
sLog.outError("Could not find configuration file %s.", cfg_file);
return 1;
}
sLog.outString("Using configuration file %s.", cfg_file);
uint32 confVersion = sConfig.GetIntDefault("ConfVersion", 0);
if (confVersion < _TRINITY_CORE_CONFVER)
{
@@ -155,7 +141,6 @@ extern int main(int argc, char **argv)
clock_t pause = 3000 + clock();
while (pause > clock()) {}
}
sLog.outDetail("%s (Library: %s)", OPENSSL_VERSION_TEXT, SSLeay_version(SSLEAY_VERSION));
if (SSLeay() < 0x009080bfL )
{
@@ -165,15 +150,12 @@ extern int main(int argc, char **argv)
while (pause > clock()) {}
return 1;
}
///- and run the 'Master'
/// \todo Why do we need this 'Master'? Can't all of this be in the Main as for Realmd?
return sMaster.Run();
// at sMaster return function exist with codes
// 0 - normal shutdown
// 1 - shutdown at error
// 2 - restart command used, this code can be used by restarter for restart Trinityd
}
/// @}