Core/outdoorPvP: Remove outdoor pvp eastern plaguelands (thx projectfreya)

This commit is contained in:
Vincent-Michael
2012-08-25 02:09:15 +02:00
parent 337d07c86c
commit 26bc57733a
6 changed files with 1 additions and 1165 deletions

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@@ -17,8 +17,6 @@ set(scripts_STAT_SRCS
OutdoorPvP/OutdoorPvPNA.cpp
OutdoorPvP/OutdoorPvPHP.cpp
OutdoorPvP/OutdoorPvPTF.h
OutdoorPvP/OutdoorPvPEP.h
OutdoorPvP/OutdoorPvPEP.cpp
OutdoorPvP/OutdoorPvPHP.h
OutdoorPvP/OutdoorPvPZM.h
OutdoorPvP/OutdoorPvPNA.h

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@@ -1,785 +0,0 @@
/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "OutdoorPvPEP.h"
#include "WorldPacket.h"
#include "Player.h"
#include "GameObject.h"
#include "ObjectMgr.h"
#include "ObjectAccessor.h"
#include "OutdoorPvPMgr.h"
#include "Creature.h"
#include "Language.h"
#include "World.h"
#include "GossipDef.h"
OPvPCapturePointEP_EWT::OPvPCapturePointEP_EWT(OutdoorPvP* pvp)
: OPvPCapturePoint(pvp), m_TowerState(EP_TS_N), m_UnitsSummonedSide(0)
{
SetCapturePointData(EPCapturePoints[EP_EWT].entry, EPCapturePoints[EP_EWT].map, EPCapturePoints[EP_EWT].x, EPCapturePoints[EP_EWT].y, EPCapturePoints[EP_EWT].z, EPCapturePoints[EP_EWT].o, EPCapturePoints[EP_EWT].rot0, EPCapturePoints[EP_EWT].rot1, EPCapturePoints[EP_EWT].rot2, EPCapturePoints[EP_EWT].rot3);
AddObject(EP_EWT_FLAGS, EPTowerFlags[EP_EWT].entry, EPTowerFlags[EP_EWT].map, EPTowerFlags[EP_EWT].x, EPTowerFlags[EP_EWT].y, EPTowerFlags[EP_EWT].z, EPTowerFlags[EP_EWT].o, EPTowerFlags[EP_EWT].rot0, EPTowerFlags[EP_EWT].rot1, EPTowerFlags[EP_EWT].rot2, EPTowerFlags[EP_EWT].rot3);
}
void OPvPCapturePointEP_EWT::ChangeState()
{
// if changing from controlling alliance to horde or vice versa
if ( m_OldState == OBJECTIVESTATE_ALLIANCE && m_OldState != m_State )
{
sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_LOSE_EWT_A));
((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_EWT, 0);
}
else if ( m_OldState == OBJECTIVESTATE_HORDE && m_OldState != m_State )
{
sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_LOSE_EWT_H));
((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_EWT, 0);
}
uint32 artkit = 21;
switch (m_State)
{
case OBJECTIVESTATE_ALLIANCE:
m_TowerState = EP_TS_A;
artkit = 2;
SummonSupportUnitAtNorthpassTower(ALLIANCE);
((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_EWT, ALLIANCE);
if (m_OldState != m_State) sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_CAPTURE_EWT_A));
break;
case OBJECTIVESTATE_HORDE:
m_TowerState = EP_TS_H;
artkit = 1;
SummonSupportUnitAtNorthpassTower(HORDE);
((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_EWT, HORDE);
if (m_OldState != m_State) sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_CAPTURE_EWT_H));
break;
case OBJECTIVESTATE_NEUTRAL:
m_TowerState = EP_TS_N;
break;
case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
m_TowerState = EP_TS_N_A;
break;
case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
m_TowerState = EP_TS_N_H;
break;
}
GameObject* flag = HashMapHolder<GameObject>::Find(m_capturePointGUID);
GameObject* flag2 = HashMapHolder<GameObject>::Find(m_Objects[EP_EWT_FLAGS]);
if (flag)
{
flag->SetGoArtKit(artkit);
}
if (flag2)
{
flag2->SetGoArtKit(artkit);
}
UpdateTowerState();
// complete quest objective
if (m_TowerState == EP_TS_A || m_TowerState == EP_TS_H)
SendObjectiveComplete(EP_EWT_CM, 0);
}
void OPvPCapturePointEP_EWT::SendChangePhase()
{
// send this too, sometimes the slider disappears, dunno why :(
SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
// send these updates to only the ones in this objective
uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
// send this too, sometimes it resets :S
SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
}
void OPvPCapturePointEP_EWT::FillInitialWorldStates(WorldPacket &data)
{
data << EP_EWT_A << uint32(bool(m_TowerState & EP_TS_A));
data << EP_EWT_H << uint32(bool(m_TowerState & EP_TS_H));
data << EP_EWT_N_A << uint32(bool(m_TowerState & EP_TS_N_A));
data << EP_EWT_N_H << uint32(bool(m_TowerState & EP_TS_N_H));
data << EP_EWT_N << uint32(bool(m_TowerState & EP_TS_N));
}
void OPvPCapturePointEP_EWT::UpdateTowerState()
{
m_PvP->SendUpdateWorldState(EP_EWT_A, bool(m_TowerState & EP_TS_A));
m_PvP->SendUpdateWorldState(EP_EWT_H, bool(m_TowerState & EP_TS_H));
m_PvP->SendUpdateWorldState(EP_EWT_N_A, bool(m_TowerState & EP_TS_N_A));
m_PvP->SendUpdateWorldState(EP_EWT_N_H, bool(m_TowerState & EP_TS_N_H));
m_PvP->SendUpdateWorldState(EP_EWT_N, bool(m_TowerState & EP_TS_N));
}
bool OPvPCapturePointEP_EWT::HandlePlayerEnter(Player* player)
{
if (OPvPCapturePoint::HandlePlayerEnter(player))
{
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
return true;
}
return false;
}
void OPvPCapturePointEP_EWT::HandlePlayerLeave(Player* player)
{
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 0);
OPvPCapturePoint::HandlePlayerLeave(player);
}
void OPvPCapturePointEP_EWT::SummonSupportUnitAtNorthpassTower(uint32 team)
{
if (m_UnitsSummonedSide != team)
{
m_UnitsSummonedSide = team;
const creature_type * ct = NULL;
if (team == ALLIANCE)
ct=EP_EWT_Summons_A;
else
ct=EP_EWT_Summons_H;
for (uint8 i = 0; i < EP_EWT_NUM_CREATURES; ++i)
{
DelCreature(i);
AddCreature(i, ct[i].entry, ct[i].teamval, ct[i].map, ct[i].x, ct[i].y, ct[i].z, ct[i].o, 1000000);
}
}
}
// NPT
OPvPCapturePointEP_NPT::OPvPCapturePointEP_NPT(OutdoorPvP* pvp)
: OPvPCapturePoint(pvp), m_TowerState(EP_TS_N), m_SummonedGOSide(0)
{
SetCapturePointData(EPCapturePoints[EP_NPT].entry, EPCapturePoints[EP_NPT].map, EPCapturePoints[EP_NPT].x, EPCapturePoints[EP_NPT].y, EPCapturePoints[EP_NPT].z, EPCapturePoints[EP_NPT].o, EPCapturePoints[EP_NPT].rot0, EPCapturePoints[EP_NPT].rot1, EPCapturePoints[EP_NPT].rot2, EPCapturePoints[EP_NPT].rot3);
AddObject(EP_NPT_FLAGS, EPTowerFlags[EP_NPT].entry, EPTowerFlags[EP_NPT].map, EPTowerFlags[EP_NPT].x, EPTowerFlags[EP_NPT].y, EPTowerFlags[EP_NPT].z, EPTowerFlags[EP_NPT].o, EPTowerFlags[EP_NPT].rot0, EPTowerFlags[EP_NPT].rot1, EPTowerFlags[EP_NPT].rot2, EPTowerFlags[EP_NPT].rot3);
}
void OPvPCapturePointEP_NPT::ChangeState()
{
// if changing from controlling alliance to horde or vice versa
if ( m_OldState == OBJECTIVESTATE_ALLIANCE && m_OldState != m_State )
{
sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_LOSE_NPT_A));
((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_NPT, 0);
}
else if ( m_OldState == OBJECTIVESTATE_HORDE && m_OldState != m_State )
{
sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_LOSE_NPT_H));
((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_NPT, 0);
}
uint32 artkit = 21;
switch (m_State)
{
case OBJECTIVESTATE_ALLIANCE:
m_TowerState = EP_TS_A;
artkit = 2;
SummonGO(ALLIANCE);
((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_NPT, ALLIANCE);
if (m_OldState != m_State) sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_CAPTURE_NPT_A));
break;
case OBJECTIVESTATE_HORDE:
m_TowerState = EP_TS_H;
artkit = 1;
SummonGO(HORDE);
((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_NPT, HORDE);
if (m_OldState != m_State) sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_CAPTURE_NPT_H));
break;
case OBJECTIVESTATE_NEUTRAL:
m_TowerState = EP_TS_N;
m_SummonedGOSide = 0;
DelObject(EP_NPT_BUFF);
break;
case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
m_TowerState = EP_TS_N_A;
break;
case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
m_TowerState = EP_TS_N_A;
m_SummonedGOSide = 0;
DelObject(EP_NPT_BUFF);
break;
case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
m_TowerState = EP_TS_N_H;
break;
case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
m_TowerState = EP_TS_N_H;
m_SummonedGOSide = 0;
DelObject(EP_NPT_BUFF);
break;
}
GameObject* flag = HashMapHolder<GameObject>::Find(m_capturePointGUID);
GameObject* flag2 = HashMapHolder<GameObject>::Find(m_Objects[EP_NPT_FLAGS]);
if (flag)
{
flag->SetGoArtKit(artkit);
}
if (flag2)
{
flag2->SetGoArtKit(artkit);
}
UpdateTowerState();
// complete quest objective
if (m_TowerState == EP_TS_A || m_TowerState == EP_TS_H)
SendObjectiveComplete(EP_NPT_CM, 0);
}
void OPvPCapturePointEP_NPT::SendChangePhase()
{
// send this too, sometimes the slider disappears, dunno why :(
SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
// send these updates to only the ones in this objective
uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
// send this too, sometimes it resets :S
SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
}
void OPvPCapturePointEP_NPT::FillInitialWorldStates(WorldPacket &data)
{
data << EP_NPT_A << uint32(bool(m_TowerState & EP_TS_A));
data << EP_NPT_H << uint32(bool(m_TowerState & EP_TS_H));
data << EP_NPT_N_A << uint32(bool(m_TowerState & EP_TS_N_A));
data << EP_NPT_N_H << uint32(bool(m_TowerState & EP_TS_N_H));
data << EP_NPT_N << uint32(bool(m_TowerState & EP_TS_N));
}
void OPvPCapturePointEP_NPT::UpdateTowerState()
{
m_PvP->SendUpdateWorldState(EP_NPT_A, bool(m_TowerState & EP_TS_A));
m_PvP->SendUpdateWorldState(EP_NPT_H, bool(m_TowerState & EP_TS_H));
m_PvP->SendUpdateWorldState(EP_NPT_N_A, bool(m_TowerState & EP_TS_N_A));
m_PvP->SendUpdateWorldState(EP_NPT_N_H, bool(m_TowerState & EP_TS_N_H));
m_PvP->SendUpdateWorldState(EP_NPT_N, bool(m_TowerState & EP_TS_N));
}
bool OPvPCapturePointEP_NPT::HandlePlayerEnter(Player* player)
{
if (OPvPCapturePoint::HandlePlayerEnter(player))
{
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
return true;
}
return false;
}
void OPvPCapturePointEP_NPT::HandlePlayerLeave(Player* player)
{
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 0);
OPvPCapturePoint::HandlePlayerLeave(player);
}
void OPvPCapturePointEP_NPT::SummonGO(uint32 team)
{
if (m_SummonedGOSide != team)
{
m_SummonedGOSide = team;
DelObject(EP_NPT_BUFF);
AddObject(EP_NPT_BUFF, EP_NPT_LordaeronShrine.entry, EP_NPT_LordaeronShrine.map, EP_NPT_LordaeronShrine.x, EP_NPT_LordaeronShrine.y, EP_NPT_LordaeronShrine.z, EP_NPT_LordaeronShrine.o, EP_NPT_LordaeronShrine.rot0, EP_NPT_LordaeronShrine.rot1, EP_NPT_LordaeronShrine.rot2, EP_NPT_LordaeronShrine.rot3);
GameObject* go = HashMapHolder<GameObject>::Find(m_Objects[EP_NPT_BUFF]);
if (go)
go->SetUInt32Value(GAMEOBJECT_FACTION, (team == ALLIANCE ? 84 : 83));
}
}
// CGT
OPvPCapturePointEP_CGT::OPvPCapturePointEP_CGT(OutdoorPvP* pvp)
: OPvPCapturePoint(pvp), m_TowerState(EP_TS_N), m_GraveyardSide(0)
{
SetCapturePointData(EPCapturePoints[EP_CGT].entry, EPCapturePoints[EP_CGT].map, EPCapturePoints[EP_CGT].x, EPCapturePoints[EP_CGT].y, EPCapturePoints[EP_CGT].z, EPCapturePoints[EP_CGT].o, EPCapturePoints[EP_CGT].rot0, EPCapturePoints[EP_CGT].rot1, EPCapturePoints[EP_CGT].rot2, EPCapturePoints[EP_CGT].rot3);
AddObject(EP_CGT_FLAGS, EPTowerFlags[EP_CGT].entry, EPTowerFlags[EP_CGT].map, EPTowerFlags[EP_CGT].x, EPTowerFlags[EP_CGT].y, EPTowerFlags[EP_CGT].z, EPTowerFlags[EP_CGT].o, EPTowerFlags[EP_CGT].rot0, EPTowerFlags[EP_CGT].rot1, EPTowerFlags[EP_CGT].rot2, EPTowerFlags[EP_CGT].rot3);
}
void OPvPCapturePointEP_CGT::ChangeState()
{
// if changing from controlling alliance to horde or vice versa
if ( m_OldState == OBJECTIVESTATE_ALLIANCE && m_OldState != m_State )
{
sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_LOSE_CGT_A));
((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_CGT, 0);
}
else if ( m_OldState == OBJECTIVESTATE_HORDE && m_OldState != m_State )
{
sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_LOSE_CGT_H));
((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_CGT, 0);
}
uint32 artkit = 21;
switch (m_State)
{
case OBJECTIVESTATE_ALLIANCE:
m_TowerState = EP_TS_A;
artkit = 2;
LinkGraveYard(ALLIANCE);
((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_CGT, ALLIANCE);
if (m_OldState != m_State) sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_CAPTURE_CGT_A));
break;
case OBJECTIVESTATE_HORDE:
m_TowerState = EP_TS_H;
artkit = 1;
LinkGraveYard(HORDE);
((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_CGT, HORDE);
if (m_OldState != m_State) sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_CAPTURE_CGT_H));
break;
case OBJECTIVESTATE_NEUTRAL:
m_TowerState = EP_TS_N;
break;
case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
m_TowerState = EP_TS_N_A;
break;
case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
m_TowerState = EP_TS_N_H;
break;
}
GameObject* flag = HashMapHolder<GameObject>::Find(m_capturePointGUID);
GameObject* flag2 = HashMapHolder<GameObject>::Find(m_Objects[EP_CGT_FLAGS]);
if (flag)
{
flag->SetGoArtKit(artkit);
}
if (flag2)
{
flag2->SetGoArtKit(artkit);
}
UpdateTowerState();
// complete quest objective
if (m_TowerState == EP_TS_A || m_TowerState == EP_TS_H)
SendObjectiveComplete(EP_CGT_CM, 0);
}
void OPvPCapturePointEP_CGT::SendChangePhase()
{
// send this too, sometimes the slider disappears, dunno why :(
SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
// send these updates to only the ones in this objective
uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
// send this too, sometimes it resets :S
SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
}
void OPvPCapturePointEP_CGT::FillInitialWorldStates(WorldPacket &data)
{
data << EP_CGT_A << uint32(bool(m_TowerState & EP_TS_A));
data << EP_CGT_H << uint32(bool(m_TowerState & EP_TS_H));
data << EP_CGT_N_A << uint32(bool(m_TowerState & EP_TS_N_A));
data << EP_CGT_N_H << uint32(bool(m_TowerState & EP_TS_N_H));
data << EP_CGT_N << uint32(bool(m_TowerState & EP_TS_N));
}
void OPvPCapturePointEP_CGT::UpdateTowerState()
{
m_PvP->SendUpdateWorldState(EP_CGT_A, bool(m_TowerState & EP_TS_A));
m_PvP->SendUpdateWorldState(EP_CGT_H, bool(m_TowerState & EP_TS_H));
m_PvP->SendUpdateWorldState(EP_CGT_N_A, bool(m_TowerState & EP_TS_N_A));
m_PvP->SendUpdateWorldState(EP_CGT_N_H, bool(m_TowerState & EP_TS_N_H));
m_PvP->SendUpdateWorldState(EP_CGT_N, bool(m_TowerState & EP_TS_N));
}
bool OPvPCapturePointEP_CGT::HandlePlayerEnter(Player* player)
{
if (OPvPCapturePoint::HandlePlayerEnter(player))
{
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
return true;
}
return false;
}
void OPvPCapturePointEP_CGT::HandlePlayerLeave(Player* player)
{
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 0);
OPvPCapturePoint::HandlePlayerLeave(player);
}
void OPvPCapturePointEP_CGT::LinkGraveYard(uint32 team)
{
if (m_GraveyardSide != team)
{
m_GraveyardSide = team;
sObjectMgr->RemoveGraveYardLink(EP_GraveYardId, EP_GraveYardZone, team, false);
sObjectMgr->AddGraveYardLink(EP_GraveYardId, EP_GraveYardZone, team, false);
}
}
// PWT
OPvPCapturePointEP_PWT::OPvPCapturePointEP_PWT(OutdoorPvP* pvp)
: OPvPCapturePoint(pvp), m_FlightMasterSpawned(0), m_TowerState(EP_TS_N)
{
SetCapturePointData(EPCapturePoints[EP_PWT].entry, EPCapturePoints[EP_PWT].map, EPCapturePoints[EP_PWT].x, EPCapturePoints[EP_PWT].y, EPCapturePoints[EP_PWT].z, EPCapturePoints[EP_PWT].o, EPCapturePoints[EP_PWT].rot0, EPCapturePoints[EP_PWT].rot1, EPCapturePoints[EP_PWT].rot2, EPCapturePoints[EP_PWT].rot3);
AddObject(EP_PWT_FLAGS, EPTowerFlags[EP_PWT].entry, EPTowerFlags[EP_PWT].map, EPTowerFlags[EP_PWT].x, EPTowerFlags[EP_PWT].y, EPTowerFlags[EP_PWT].z, EPTowerFlags[EP_PWT].o, EPTowerFlags[EP_PWT].rot0, EPTowerFlags[EP_PWT].rot1, EPTowerFlags[EP_PWT].rot2, EPTowerFlags[EP_PWT].rot3);
}
void OPvPCapturePointEP_PWT::ChangeState()
{
// if changing from controlling alliance to horde or vice versa
if ( m_OldState == OBJECTIVESTATE_ALLIANCE && m_OldState != m_State )
{
sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_LOSE_PWT_A));
((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_PWT, 0);
}
else if ( m_OldState == OBJECTIVESTATE_HORDE && m_OldState != m_State )
{
sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_LOSE_PWT_H));
((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_PWT, 0);
}
uint32 artkit = 21;
switch (m_State)
{
case OBJECTIVESTATE_ALLIANCE:
m_TowerState = EP_TS_A;
SummonFlightMaster(ALLIANCE);
artkit = 2;
((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_PWT, ALLIANCE);
if (m_OldState != m_State) sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_CAPTURE_PWT_A));
break;
case OBJECTIVESTATE_HORDE:
m_TowerState = EP_TS_H;
SummonFlightMaster(HORDE);
artkit = 1;
((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_PWT, HORDE);
if (m_OldState != m_State) sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_CAPTURE_PWT_H));
break;
case OBJECTIVESTATE_NEUTRAL:
m_TowerState = EP_TS_N;
DelCreature(EP_PWT_FLIGHTMASTER);
m_FlightMasterSpawned = 0;
break;
case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
m_TowerState = EP_TS_N_A;
break;
case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
m_TowerState = EP_TS_N_A;
DelCreature(EP_PWT_FLIGHTMASTER);
m_FlightMasterSpawned = 0;
break;
case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
m_TowerState = EP_TS_N_H;
break;
case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
m_TowerState = EP_TS_N_H;
DelCreature(EP_PWT_FLIGHTMASTER);
m_FlightMasterSpawned = 0;
break;
}
GameObject* flag = HashMapHolder<GameObject>::Find(m_capturePointGUID);
GameObject* flag2 = HashMapHolder<GameObject>::Find(m_Objects[EP_PWT_FLAGS]);
if (flag)
{
flag->SetGoArtKit(artkit);
}
if (flag2)
{
flag2->SetGoArtKit(artkit);
}
UpdateTowerState();
// complete quest objective
if (m_TowerState == EP_TS_A || m_TowerState == EP_TS_H)
SendObjectiveComplete(EP_PWT_CM, 0);
}
void OPvPCapturePointEP_PWT::SendChangePhase()
{
// send this too, sometimes the slider disappears, dunno why :(
SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
// send these updates to only the ones in this objective
uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
// send this too, sometimes it resets :S
SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
}
void OPvPCapturePointEP_PWT::FillInitialWorldStates(WorldPacket &data)
{
data << EP_PWT_A << uint32(bool(m_TowerState & EP_TS_A));
data << EP_PWT_H << uint32(bool(m_TowerState & EP_TS_H));
data << EP_PWT_N_A << uint32(bool(m_TowerState & EP_TS_N_A));
data << EP_PWT_N_H << uint32(bool(m_TowerState & EP_TS_N_H));
data << EP_PWT_N << uint32(bool(m_TowerState & EP_TS_N));
}
void OPvPCapturePointEP_PWT::UpdateTowerState()
{
m_PvP->SendUpdateWorldState(EP_PWT_A, bool(m_TowerState & EP_TS_A));
m_PvP->SendUpdateWorldState(EP_PWT_H, bool(m_TowerState & EP_TS_H));
m_PvP->SendUpdateWorldState(EP_PWT_N_A, bool(m_TowerState & EP_TS_N_A));
m_PvP->SendUpdateWorldState(EP_PWT_N_H, bool(m_TowerState & EP_TS_N_H));
m_PvP->SendUpdateWorldState(EP_PWT_N, bool(m_TowerState & EP_TS_N));
}
bool OPvPCapturePointEP_PWT::HandlePlayerEnter(Player* player)
{
if (OPvPCapturePoint::HandlePlayerEnter(player))
{
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
return true;
}
return false;
}
void OPvPCapturePointEP_PWT::HandlePlayerLeave(Player* player)
{
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 0);
OPvPCapturePoint::HandlePlayerLeave(player);
}
void OPvPCapturePointEP_PWT::SummonFlightMaster(uint32 team)
{
if (m_FlightMasterSpawned != team)
{
m_FlightMasterSpawned = team;
DelCreature(EP_PWT_FLIGHTMASTER);
AddCreature(EP_PWT_FLIGHTMASTER, EP_PWT_FlightMaster.entry, team, EP_PWT_FlightMaster.map, EP_PWT_FlightMaster.x, EP_PWT_FlightMaster.y, EP_PWT_FlightMaster.z, EP_PWT_FlightMaster.o);
/*
// sky - we need update gso code
Creature* c = HashMapHolder<Creature>::Find(m_Creatures[EP_PWT_FLIGHTMASTER]);
//Spawn flight master as friendly to capturing team
c->SetUInt32Value(GAMEOBJECT_FACTION, (team == ALLIANCE ? 55 : 68));
if (c)
{
GossipOption gso;
gso.Action = GOSSIP_OPTION_OUTDOORPVP;
gso.GossipId = 0;
gso.OptionText.assign(sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_FLIGHT_NPT));
gso.Id = 50;
gso.Icon = 0;
gso.NpcFlag = 0;
gso.BoxMoney = 0;
gso.Coded = false;
c->addGossipOption(gso);
gso.Action = GOSSIP_OPTION_OUTDOORPVP;
gso.GossipId = 0;
gso.OptionText.assign(sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_FLIGHT_EWT));
gso.Id = 50;
gso.Icon = 0;
gso.NpcFlag = 0;
gso.BoxMoney = 0;
gso.Coded = false;
c->addGossipOption(gso);
gso.Action = GOSSIP_OPTION_OUTDOORPVP;
gso.GossipId = 0;
gso.OptionText.assign(sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_FLIGHT_CGT));
gso.Id = 50;
gso.Icon = 0;
gso.NpcFlag = 0;
gso.BoxMoney = 0;
gso.Coded = false;
c->addGossipOption(gso);
}
*/
}
}
// ep
OutdoorPvPEP::OutdoorPvPEP()
{
m_TypeId = OUTDOOR_PVP_EP;
memset(EP_Controls, 0, sizeof(EP_Controls));
m_AllianceTowersControlled = 0;
m_HordeTowersControlled = 0;
}
bool OutdoorPvPEP::SetupOutdoorPvP()
{
for (uint8 i = 0; i < EPBuffZonesNum; ++i)
RegisterZone(EPBuffZones[i]);
AddCapturePoint(new OPvPCapturePointEP_EWT(this));
AddCapturePoint(new OPvPCapturePointEP_PWT(this));
AddCapturePoint(new OPvPCapturePointEP_CGT(this));
AddCapturePoint(new OPvPCapturePointEP_NPT(this));
return true;
}
bool OutdoorPvPEP::Update(uint32 diff)
{
if (OutdoorPvP::Update(diff))
{
m_AllianceTowersControlled = 0;
m_HordeTowersControlled = 0;
for (int i = 0; i < EP_TOWER_NUM; ++i)
{
if (EP_Controls[i] == ALLIANCE)
++m_AllianceTowersControlled;
else if (EP_Controls[i] == HORDE)
++m_HordeTowersControlled;
SendUpdateWorldState(EP_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
SendUpdateWorldState(EP_UI_TOWER_COUNT_H, m_HordeTowersControlled);
BuffTeams();
}
return true;
}
return false;
}
void OutdoorPvPEP::HandlePlayerEnterZone(Player* player, uint32 zone)
{
// add buffs
if (player->GetTeam() == ALLIANCE)
{
if (m_AllianceTowersControlled && m_AllianceTowersControlled < 5)
player->CastSpell(player, EP_AllianceBuffs[m_AllianceTowersControlled-1], true);
}
else
{
if (m_HordeTowersControlled && m_HordeTowersControlled < 5)
player->CastSpell(player, EP_HordeBuffs[m_HordeTowersControlled-1], true);
}
OutdoorPvP::HandlePlayerEnterZone(player, zone);
}
void OutdoorPvPEP::HandlePlayerLeaveZone(Player* player, uint32 zone)
{
// remove buffs
if (player->GetTeam() == ALLIANCE)
{
for (int i = 0; i < 4; ++i)
player->RemoveAurasDueToSpell(EP_AllianceBuffs[i]);
}
else
{
for (int i = 0; i < 4; ++i)
player->RemoveAurasDueToSpell(EP_HordeBuffs[i]);
}
OutdoorPvP::HandlePlayerLeaveZone(player, zone);
}
void OutdoorPvPEP::BuffTeams()
{
for (PlayerSet::iterator itr = m_players[0].begin(); itr != m_players[0].end(); ++itr)
{
Player* player = *itr;
{
for (int i = 0; i < 4; ++i)
player->RemoveAurasDueToSpell(EP_AllianceBuffs[i]);
if (m_AllianceTowersControlled && m_AllianceTowersControlled < 5)
player->CastSpell(player, EP_AllianceBuffs[m_AllianceTowersControlled-1], true);
}
}
for (PlayerSet::iterator itr = m_players[1].begin(); itr != m_players[1].end(); ++itr)
{
Player* player = *itr;
{
for (int i = 0; i < 4; ++i)
player->RemoveAurasDueToSpell(EP_HordeBuffs[i]);
if (m_HordeTowersControlled && m_HordeTowersControlled < 5)
player->CastSpell(player, EP_HordeBuffs[m_HordeTowersControlled-1], true);
}
}
}
void OutdoorPvPEP::SetControlledState(uint32 index, uint32 state)
{
EP_Controls[index] = state;
}
void OutdoorPvPEP::FillInitialWorldStates(WorldPacket & data)
{
data << EP_UI_TOWER_COUNT_A << m_AllianceTowersControlled;
data << EP_UI_TOWER_COUNT_H << m_HordeTowersControlled;
data << EP_UI_TOWER_SLIDER_DISPLAY << uint32(0);
data << EP_UI_TOWER_SLIDER_POS << uint32(50);
data << EP_UI_TOWER_SLIDER_N << uint32(100);
for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
{
itr->second->FillInitialWorldStates(data);
}
}
void OutdoorPvPEP::SendRemoveWorldStates(Player* player)
{
player->SendUpdateWorldState(EP_UI_TOWER_COUNT_A, 0);
player->SendUpdateWorldState(EP_UI_TOWER_COUNT_H, 0);
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 0);
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, 0);
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, 0);
player->SendUpdateWorldState(EP_EWT_A, 0);
player->SendUpdateWorldState(EP_EWT_H, 0);
player->SendUpdateWorldState(EP_EWT_N, 0);
player->SendUpdateWorldState(EP_EWT_N_A, 0);
player->SendUpdateWorldState(EP_EWT_N_H, 0);
player->SendUpdateWorldState(EP_PWT_A, 0);
player->SendUpdateWorldState(EP_PWT_H, 0);
player->SendUpdateWorldState(EP_PWT_N, 0);
player->SendUpdateWorldState(EP_PWT_N_A, 0);
player->SendUpdateWorldState(EP_PWT_N_H, 0);
player->SendUpdateWorldState(EP_NPT_A, 0);
player->SendUpdateWorldState(EP_NPT_H, 0);
player->SendUpdateWorldState(EP_NPT_N, 0);
player->SendUpdateWorldState(EP_NPT_N_A, 0);
player->SendUpdateWorldState(EP_NPT_N_H, 0);
player->SendUpdateWorldState(EP_CGT_A, 0);
player->SendUpdateWorldState(EP_CGT_H, 0);
player->SendUpdateWorldState(EP_CGT_N, 0);
player->SendUpdateWorldState(EP_CGT_N_A, 0);
player->SendUpdateWorldState(EP_CGT_N_H, 0);
}
class OutdoorPvP_eastern_plaguelands : public OutdoorPvPScript
{
public:
OutdoorPvP_eastern_plaguelands()
: OutdoorPvPScript("outdoorpvp_ep")
{
}
OutdoorPvP* GetOutdoorPvP() const
{
return new OutdoorPvPEP();
}
};
void AddSC_outdoorpvp_ep()
{
new OutdoorPvP_eastern_plaguelands();
}

View File

@@ -1,331 +0,0 @@
/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OUTDOOR_PVP_EP_
#define OUTDOOR_PVP_EP_
#include "DBCStructure.h"
#include "OutdoorPvP.h"
const uint32 EP_AllianceBuffs[4] = {11413, 11414, 11415, 1386};
const uint32 EP_HordeBuffs[4] = {30880, 30683, 30682, 29520};
const uint32 EP_GraveYardZone = 139;
const uint32 EP_GraveYardId = 927;
const uint8 EPBuffZonesNum = 3;
const uint32 EP_EWT_CM = 17690;
const uint32 EP_CGT_CM = 17689;
const uint32 EP_NPT_CM = 17696;
const uint32 EP_PWT_CM = 17698;
const uint32 EPBuffZones[EPBuffZonesNum] = {139, 2017, 2057};
enum EP_TaxiNodes
{
EP_CGT_Taxi = 87,
EP_EWT_Taxi = 86,
EP_NPT_Taxi = 85,
EP_PWT_Taxi = 84
};
enum EP_EastwallTowerWorldStates
{
EP_EWT_A = 2354,
EP_EWT_H = 2356,
EP_EWT_N_A = 2359, // ally conquested
EP_EWT_N_H = 2360,
EP_EWT_N = 2361
};
enum EP_NorthpassTowerWorldStates
{
EP_NPT_N = 2352,
EP_NPT_N_A = 2362,
EP_NPT_N_H = 2363,
EP_NPT_A = 2372,
EP_NPT_H = 2373
};
enum EP_PlagewoodTowerWorldStates
{
EP_PWT_N_A = 2366,
EP_PWT_N_H = 2353, //2367 not present! use neutral!
EP_PWT_A = 2370,
EP_PWT_H = 2371,
EP_PWT_N = 2353
};
enum EP_CrownGuardTowerWorldStates
{
EP_CGT_N_A = 2374,
EP_CGT_N_H = 2375,
EP_CGT_A = 2378,
EP_CGT_H = 2379,
EP_CGT_N = 2355
};
enum EP_WorldStates
{
EP_UI_TOWER_SLIDER_DISPLAY = 2426,
EP_UI_TOWER_SLIDER_POS = 2427,
EP_UI_TOWER_SLIDER_N = 2428,
EP_UI_TOWER_COUNT_A = 2327,
EP_UI_TOWER_COUNT_H = 2328
};
enum EP_Summons
{
EP_EWT_COMMANDER = 0,
EP_EWT_SOLDIER1,
EP_EWT_SOLDIER2,
EP_EWT_SOLDIER3,
EP_EWT_SOLDIER4,
EP_PWT_FLIGHTMASTER,
};
enum EP_GoSummons
{
EP_NPT_BUFF = 0,
EP_NPT_FLAGS,
EP_EWT_FLAGS,
EP_CGT_FLAGS,
EP_PWT_FLAGS
};
enum EP_Towers
{
EP_EWT = 0, // plaguelands 03
EP_NPT, // plaguelands 01
EP_PWT, // plaguelands 04
EP_CGT, // plaguelands 02
EP_TOWER_NUM
};
const go_type EPCapturePoints[EP_TOWER_NUM] =
{
{182097, 0, 2574.51f, -4794.89f, 144.704f, -1.45003f, -0.097056f, 0.095578f, -0.656229f, 0.742165f},
{181899, 0, 3181.08f, -4379.36f, 174.123f, -2.03472f, -0.065392f, 0.119494f, -0.842275f, 0.521553f},
{182098, 0, 2962.71f, -3042.31f, 154.789f, 2.08426f, -0.074807f, -0.113837f, 0.855928f, 0.49883f},
{182096, 0, 1860.85f, -3731.23f, 196.716f, -2.53214f, 0.033967f, -0.131914f, 0.944741f, -0.298177f}
};
const go_type EPTowerFlags[EP_TOWER_NUM] =
{
{182106, 0, 2569.60f, -4772.93f, 115.399f, 2.72271f, 0.0f, 0.0f, 0.978148f, 0.207912f},
{182106, 0, 3148.17f, -4365.51f, 145.029f, 1.53589f, 0.0f, 0.0f, 0.694658f, 0.71934f},
{182106, 0, 2992.63f, -3022.95f, 125.593f, 3.03687f, 0.0f, 0.0f, 0.99863f, 0.052336f},
{182106, 0, 1838.42f, -3703.56f, 167.713f, 0.890118f, 0.0f, 0.0f, 0.430511f, 0.902585f}
};
const uint32 EPTowerPlayerEnterEvents[EP_TOWER_NUM] = {10691, 10699, 10701, 10705};
const uint32 EPTowerPlayerLeaveEvents[EP_TOWER_NUM] = {10692, 10698, 10700, 10704};
const uint8 EP_NUM_CREATURES = 6;
const uint8 EP_EWT_NUM_CREATURES = 5;
// one lordaeron commander, 4 soldiers
// should be spawned at EWT and follow a path, but trans-grid pathing isn't safe, so summon them directly at NPT
const creature_type EP_EWT_Summons_A[EP_EWT_NUM_CREATURES] =
{
{17635, 469, 0, 3167.61f, -4352.09f, 138.20f, 4.5811f},
{17647, 469, 0, 3172.74f, -4352.99f, 139.14f, 4.9873f},
{17647, 469, 0, 3165.89f, -4354.46f, 138.67f, 3.7244f},
{17647, 469, 0, 3164.65f, -4350.26f, 138.22f, 2.4794f},
{17647, 469, 0, 3169.91f, -4349.68f, 138.37f, 0.7444f}
};
const creature_type EP_EWT_Summons_H[EP_EWT_NUM_CREATURES] =
{
{17995, 67, 0, 3167.61f, -4352.09f, 138.20f, 4.5811f},
{17996, 67, 0, 3172.74f, -4352.99f, 139.14f, 4.9873f},
{17996, 67, 0, 3165.89f, -4354.46f, 138.67f, 3.7244f},
{17996, 67, 0, 3164.65f, -4350.26f, 138.22f, 2.4794f},
{17996, 67, 0, 3169.91f, -4349.68f, 138.37f, 0.7444f}
};
enum EP_TowerStates
{
EP_TS_N = 1,
EP_TS_N_A = 2,
EP_TS_N_H = 4,
EP_TS_A_P = 8,
EP_TS_H_P = 16,
EP_TS_A = 32,
EP_TS_H = 64
};
// when spawning, pay attention at setting the faction manually!
const creature_type EP_PWT_FlightMaster = {17209, 0, 0, 2987.5f, -3049.11f, 120.126f, 5.75959f};
// after spawning, modify the faction so that only the controller will be able to use it with SetUInt32Value(GAMEOBJECT_FACTION, faction_id);
const go_type EP_NPT_LordaeronShrine = {181682, 0, 3167.72f, -4355.91f, 138.785f, 1.69297f, 0.0f, 0.0f, 0.748956f, 0.66262f};
class OutdoorPvPEP;
class OPvPCapturePointEP_EWT : public OPvPCapturePoint
{
public:
OPvPCapturePointEP_EWT(OutdoorPvP* pvp);
void ChangeState();
void SendChangePhase();
void FillInitialWorldStates(WorldPacket & data);
// used when player is activated/inactivated in the area
bool HandlePlayerEnter(Player* player);
void HandlePlayerLeave(Player* player);
protected:
void SummonSupportUnitAtNorthpassTower(uint32 team);
void UpdateTowerState();
protected:
uint32 m_TowerState;
uint32 m_UnitsSummonedSide;
};
class OPvPCapturePointEP_NPT : public OPvPCapturePoint
{
public:
OPvPCapturePointEP_NPT(OutdoorPvP* pvp);
void ChangeState();
void SendChangePhase();
void FillInitialWorldStates(WorldPacket & data);
// used when player is activated/inactivated in the area
bool HandlePlayerEnter(Player* player);
void HandlePlayerLeave(Player* player);
protected:
void SummonGO(uint32 team);
void UpdateTowerState();
protected:
uint32 m_TowerState;
uint32 m_SummonedGOSide;
};
class OPvPCapturePointEP_CGT : public OPvPCapturePoint
{
public:
OPvPCapturePointEP_CGT(OutdoorPvP* pvp);
void ChangeState();
void SendChangePhase();
void FillInitialWorldStates(WorldPacket & data);
// used when player is activated/inactivated in the area
bool HandlePlayerEnter(Player* player);
void HandlePlayerLeave(Player* player);
protected:
void LinkGraveYard(uint32 team);
void UpdateTowerState();
protected:
uint32 m_TowerState;
uint32 m_GraveyardSide;
};
class OPvPCapturePointEP_PWT : public OPvPCapturePoint
{
public:
OPvPCapturePointEP_PWT(OutdoorPvP* pvp);
void ChangeState();
void SendChangePhase();
void FillInitialWorldStates(WorldPacket & data);
// used when player is activated/inactivated in the area
bool HandlePlayerEnter(Player* player);
void HandlePlayerLeave(Player* player);
protected:
void SummonFlightMaster(uint32 team);
void UpdateTowerState();
protected:
uint32 m_FlightMasterSpawned;
uint32 m_TowerState;
};
class OutdoorPvPEP : public OutdoorPvP
{
public:
OutdoorPvPEP();
bool SetupOutdoorPvP();
void HandlePlayerEnterZone(Player* player, uint32 zone);
void HandlePlayerLeaveZone(Player* player, uint32 zone);
bool Update(uint32 diff);
void FillInitialWorldStates(WorldPacket &data);
void SendRemoveWorldStates(Player* player);
void BuffTeams();
void SetControlledState(uint32 index, uint32 state);
private:
// how many towers are controlled
uint32 EP_Controls[EP_TOWER_NUM];
uint32 m_AllianceTowersControlled;
uint32 m_HordeTowersControlled;
};
#endif