From 2796f0829755c95a9840a72f6898bcf736ff2427 Mon Sep 17 00:00:00 2001 From: _manuel_ Date: Fri, 26 Mar 2010 22:04:38 -0300 Subject: [PATCH] Support for spell Disarm Trap. --HG-- branch : trunk --- src/game/SpellEffects.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index d563535b138..36f8387d91a 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -3409,6 +3409,9 @@ void Spell::EffectOpenLock(uint32 effIndex) bg->EventPlayerClickedOnFlag(player, gameObjTarget); return; } + }else if (gameObjTarget->GetGOInfo()->type == GAMEOBJECT_TYPE_TRAP && gameObjTarget->GetOwner()) + { + gameObjTarget->SetLootState(GO_JUST_DEACTIVATED); } // TODO: Add script for spell 41920 - Filling, becouse server it freze when use this spell // handle outdoor pvp object opening, return true if go was registered for handling