Core/Script: add script hook to allow overriding of a vehicle passenger's exit position (#23322)

* Core/Script: add script hook to allow overriding of a vehicle passenger's exit position.

* Allow to change orientation, and fix nopch.

* Keep original orientation, thanks jackpoz!

* Update Unit.cpp

Code cleanup

* Update Unit.cpp
This commit is contained in:
Wyrserth
2019-05-30 17:35:18 +02:00
committed by Ovahlord
parent 83c0bb1f93
commit 279a45e23c
3 changed files with 23 additions and 8 deletions

View File

@@ -69,6 +69,7 @@ struct CreatureTemplate;
struct CreatureData;
struct ItemTemplate;
struct MapEntry;
struct Position;
enum BattlegroundTypeId : uint32;
enum ContentLevels : uint8;
@@ -407,6 +408,9 @@ class TC_GAME_API UnitScript : public ScriptObject
// Called when Spell Damage is being Dealt
virtual void ModifySpellDamageTaken(Unit* /*target*/, Unit* /*attacker*/, int32& /*damage*/) { }
// Called when an unit exits a vehicle
virtual void ModifyVehiclePassengerExitPos(Unit* /*passenger*/, Vehicle* /*vehicle*/, Position& /*pos*/) { }
};
class TC_GAME_API CreatureScript : public UnitScript
@@ -1053,6 +1057,7 @@ class TC_GAME_API ScriptMgr
void ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage);
void ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage);
void ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage);
void ModifyVehiclePassengerExitPos(Unit* passenger, Vehicle* vehicle, Position& pos);
private:
uint32 _scriptCount;