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Scripts/Ulduar: Fixed achievement Getting Back to Nature in Freya's encounter
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@@ -221,6 +221,7 @@ enum FreyaEvents
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#define WAVE_TIME 60000 // Normal wave is one minute
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#define TIME_DIFFERENCE 10000 // If difference between waveTime and WAVE_TIME is bigger then TIME_DIFFERENCE, schedule EVENT_WAVE in 10 seconds
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#define DATA_KNOCK_ON_WOOD 1
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#define DATA_GETTING_BACK_TO_NATURE 2
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class npc_iron_roots : public CreatureScript
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{
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@@ -412,8 +413,13 @@ class boss_freya : public CreatureScript
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uint32 GetData(uint32 type)
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{
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if (type == DATA_KNOCK_ON_WOOD)
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return elderCount;
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switch (type)
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{
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case DATA_KNOCK_ON_WOOD:
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return elderCount;
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case DATA_GETTING_BACK_TO_NATURE:
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return attunedToNature;
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}
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return 0;
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}
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@@ -1656,6 +1662,23 @@ class achievement_knock_knock_knock_on_wood : public AchievementCriteriaScript
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}
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};
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class achievement_getting_back_to_nature : public AchievementCriteriaScript
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{
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public:
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achievement_getting_back_to_nature() : AchievementCriteriaScript("achievement_getting_back_to_nature")
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{
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}
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bool OnCheck(Player* /*player*/, Unit* target)
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{
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if (Creature* Freya = target->ToCreature())
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if (Freya->AI()->GetData(DATA_GETTING_BACK_TO_NATURE) >= 25)
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return true;
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return false;
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}
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};
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void AddSC_boss_freya()
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{
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new boss_freya();
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@@ -1678,4 +1701,5 @@ void AddSC_boss_freya()
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new achievement_knock_on_wood();
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new achievement_knock_knock_on_wood();
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new achievement_knock_knock_knock_on_wood();
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new achievement_getting_back_to_nature();
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}
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