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* Fix: Deathknights 'Death Grip'
Fixes issue #148 Fixes issue #1223 Patch by tbaart (partial commit - Dancing Rune Weapon still needs testing) --HG-- branch : trunk
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@@ -2007,7 +2007,6 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
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Position pos;
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m_caster->GetNearPosition(pos, dist, angle);
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m_targets.setDst(&pos); // also flag
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AddUnitTarget(m_caster, i);
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break;
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}
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