Core/Auras: Implement PROC_FLAG_2_SUCCESSFUL_DISPEL (#30953)

This commit is contained in:
Aqua Deus
2025-05-25 22:52:45 +02:00
committed by GitHub
parent 15c1a84b4b
commit 27c17eb59e

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@@ -2211,6 +2211,9 @@ void Spell::EffectDispel()
CallScriptSuccessfulDispel(SpellEffIndex(effectInfo->EffectIndex));
Unit::ProcSkillsAndAuras(GetUnitCasterForEffectHandlers(), unitTarget, { PROC_FLAG_NONE, PROC_FLAG_2_SUCCESSFUL_DISPEL }, PROC_FLAG_NONE,
PROC_SPELL_TYPE_MASK_ALL, PROC_SPELL_PHASE_HIT, PROC_HIT_NONE, nullptr, nullptr, nullptr);
std::ranges::find(m_UniqueTargetInfo, unitTarget->GetGUID(), &TargetInfo::TargetGUID)->ProcHitMask |= PROC_HIT_DISPEL;
}
@@ -4207,6 +4210,9 @@ void Spell::EffectDispelMechanic()
CallScriptSuccessfulDispel(SpellEffIndex(effectInfo->EffectIndex));
Unit::ProcSkillsAndAuras(GetUnitCasterForEffectHandlers(), unitTarget, { PROC_FLAG_NONE, PROC_FLAG_2_SUCCESSFUL_DISPEL }, PROC_FLAG_NONE,
PROC_SPELL_TYPE_MASK_ALL, PROC_SPELL_PHASE_HIT, PROC_HIT_NONE, nullptr, nullptr, nullptr);
std::ranges::find(m_UniqueTargetInfo, unitTarget->GetGUID(), &TargetInfo::TargetGUID)->ProcHitMask |= PROC_HIT_DISPEL;
}