Scripts/ICC: moved saurfang gossips to db

Closes #14904

(cherry picked from commit 7225b7abf1)
This commit is contained in:
Killyana
2015-10-04 16:59:55 +02:00
committed by MitchesD
parent 143d00a242
commit 286f0ea6f3
2 changed files with 42 additions and 44 deletions

View File

@@ -203,6 +203,9 @@ enum Misc
{
DATA_MADE_A_MESS = 45374613, // 4537, 4613 are achievement IDs
FACTION_SCOURGE = 974,
GOSSIP_MENU_MURADIN_BRONZEBEARD = 10934,
GOSSIP_MENU_HIGH_OVERLORD_SAURFANG = 10952
};
enum MovePoints
@@ -634,6 +637,15 @@ class npc_high_overlord_saurfang_icc : public CreatureScript
_events.Reset();
}
void sGossipSelect(Player* player, uint32 menuId, uint32 /*gossipListId*/) override
{
if (menuId == GOSSIP_MENU_HIGH_OVERLORD_SAURFANG)
{
player->PlayerTalkClass->SendCloseGossip();
DoAction(ACTION_START_EVENT);
}
}
void DoAction(int32 action) override
{
switch (action)
@@ -798,28 +810,6 @@ class npc_high_overlord_saurfang_icc : public CreatureScript
std::list<Creature*> _guardList;
};
bool OnGossipHello(Player* player, Creature* creature) override
{
InstanceScript* instance = creature->GetInstanceScript();
if (instance && instance->GetBossState(DATA_DEATHBRINGER_SAURFANG) != DONE)
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "We are ready to go, High Overlord. The Lich King must fall!", 631, -ACTION_START_EVENT);
player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, creature->GetGUID());
}
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
{
player->PlayerTalkClass->ClearMenus();
player->CLOSE_GOSSIP_MENU();
if (action == -ACTION_START_EVENT)
creature->AI()->DoAction(ACTION_START_EVENT);
return true;
}
CreatureAI* GetAI(Creature* creature) const override
{
return GetIcecrownCitadelAI<npc_high_overlord_saurfangAI>(creature);
@@ -843,6 +833,15 @@ class npc_muradin_bronzebeard_icc : public CreatureScript
_events.Reset();
}
void sGossipSelect(Player* player, uint32 menuId, uint32 /*gossipListId*/) override
{
if (menuId == GOSSIP_MENU_MURADIN_BRONZEBEARD)
{
player->PlayerTalkClass->SendCloseGossip();
DoAction(ACTION_START_EVENT);
}
}
void DoAction(int32 action) override
{
switch (action)
@@ -946,28 +945,6 @@ class npc_muradin_bronzebeard_icc : public CreatureScript
std::list<Creature*> _guardList;
};
bool OnGossipHello(Player* player, Creature* creature) override
{
InstanceScript* instance = creature->GetInstanceScript();
if (instance && instance->GetBossState(DATA_DEATHBRINGER_SAURFANG) != DONE)
{
player->ADD_GOSSIP_ITEM(0, "Let it begin...", 631, -ACTION_START_EVENT + 1);
player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, creature->GetGUID());
}
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
{
player->PlayerTalkClass->ClearMenus();
player->CLOSE_GOSSIP_MENU();
if (action == -ACTION_START_EVENT + 1)
creature->AI()->DoAction(ACTION_START_EVENT);
return true;
}
CreatureAI* GetAI(Creature* creature) const override
{
return GetIcecrownCitadelAI<npc_muradin_bronzebeard_iccAI>(creature);